Grease (Wii) ogg files??? (samples included) by placedo at 2:21 PM EDT on August 25, 2010
am trying to convert these to use with some audio software, but they don't appear to be any ogg file's i've ever seen before plus they don't have the relevent information such as the header being completely different & showing the "RIFX" header which is mainly for other codec's, no mention of Vorbis either...
i've also included the directory for the soundbanks with the extension "bnk" as they look like they may contain information relevent to the stream ogg files, they are not "Bink" format so don't be fooled as it shares the same extension, although can understand "bnk" being used for "bank" too
Have you tried the suggested ww2ogg over here? I can't check if it works (the link is unavailable), but I'd expect it would. Please be more specific as to what problems you're having.
First, extract ww2ogg.exe and packed_codebooks.bin into the same directory (folder) as the ogg files.
Then open the command prompt, I'm not entirely sure anymore how to do this on new Windows, but it used to be a matter of choosing "Run" from the start menu and entering "cmd.exe".
One in the command prompt, you navigate to the directory that contains the exe and the oggs. The beginning of the line tells you the current directory; you can go to a subdirectory by typing "cd directoryname" and you can go up to the containing directory by typing "cd ..". The easiest thing to do is to just say "cd \the\full\path" where "\the\full\path" is the whole path to the directory that contains your file. If you have different drives you may have to switch to the right drive letter first, by typing "C:" to get to the C: drive, or whatever drive it may happen to be on.
Once you're in the right directory, typing "ww2ogg" should run the program, it will give you an "Argument error" but that will at least confirm that you can run it.
Choose the name of one of the ogg files (let's say it is "File.ogg") and type:
ww2ogg File.ogg
ww2ogg will read the file and try to convert it, but the default settings may not work. If it reports an error, it will likely tell you to either try using the --inline-codebooks or --full-setup switch. In that case you should just add "--inline-codebooks" or "--full-setup" (whichever it suggests) to the end of the command (so ww2ogg File.ogg --full-setup, for instance).
Once you figure out the correct line to use, a file called File.ogg_conv.ogg will be produced (substituting the real name, of course). Check that this works properly in whatever you use to play oggs.
Then you can run a command to convert all the files at once. I think this will work:
for %A in (*.ogg) do ww2ogg %A
If you needed to use --full-setup or --inline-codebooks then you'll have to use that here, too.
Well, as the first post says, the game contains *.bnk files, but according to him, they're not Bink format. Perhaps they're useful? Either way, I'm not surprised they don't work. Some samples would have to be made available to find out if they are in fact useful/not Bink format. Chances are they won't be supported in ww2ogg, and in fact, probably not at all (depends on what format the *.bnk files really are). Mouser X over and out.
Mouser, he says "they look like they may contain information relevent to the stream ogg files", I take it therefore that there are actually ogg files. It seems like OrangeC has already ripped this game, and he says to use ww2ogg.
The bnk files are sound banks, we've seen them before but not really done anything interesting with them. They usually contain RIFFs embedded within, and you can extract them with any tool (like vgmtoolbox) that can rip RIFFs.