Odd ogg format? by lordskylark at 11:51 PM EDT on October 29, 2010
I would like to hear the music from the PC version of the new Force Unleashed II game. There is an entire directly of ogg files which do not play for me normally.

Just wondering if these were difficult to implement or not?

(few samples, 'desktop.rar')
http://www.multiupload.com/PA6V1PP77Z

Thanks,
Andy
by hcs at 12:03 AM EDT on October 30, 2010
You're in luck, head over to vgm_ripping.html and grab ww2ogg.
by mauzer at 4:08 PM EDT on October 30, 2010
hcs, I treid ww2ogg on PS3 Army of Two:40 day,it give me a error:
C:\ww2ogg.exe C:\OUTRO.stm --inline-codebooks
Audiokinetic Wwise RIFF/RIFX Vorbis to Ogg Vorbis converter 0.9 by hcs

Input: C:\OUTRO.stm
RIFX WAVE 6 channels 24000 Hz 200824 bps
1165312 samples
- 6 byte packet headers
- stripped setup header
- inline codebooks
Output: C:\OUTRO.ogg
Parse error: current_entry out of range

http://www.sendspace.com/file/howpb6

Can U fix this?
by hcs at 7:43 PM EDT on October 30, 2010
Don't use --inline-codebooks on the OUTRO files. Army of Two: 40th Day is the only game I know of (on 360 and apparently also on PS3) that uses two different versions of the Wwise library, so different files use different formats.
by mauzer at 3:04 AM EDT on October 31, 2010
Then I don't get it how to convert with ww2ogg(I tryed several files from Aoft40 and result is same)
If I use --inline-codebooks it gives me Parse error:current_entry out of range
If I use --full-setup, it gives me Parse error:invalid codebook identifier
If I don't use any options, it gives me Error opening packed_codebooks.bin
What i'm doing wrong?
by hcs at 3:11 AM EDT on October 31, 2010
"Error opening packed_codebooks.bin" means that you don't have packed_codebooks.bin in the current directory, extract it from the zip. This is required for most recent Wwise vorbis stuff, and for various reasons I decided not to build it into the exe.

Btw, make sure you're extracting all of the RIFX in each .str, I see that there are two in OUTRO.str and the others have many.
by mauzer at 3:22 AM EDT on October 31, 2010
Yes,packed_codebooks.bin in the same folder with ww2ogg, m.b. win bug - it's if I don't use any options...

"make sure you're extracting all of the RIFX in each .str"
U mean split all with RIFX headers,I will try,thx.
by hcs at 4:10 AM EDT on October 31, 2010
it doesn't matter if it is in the same dir as ww2ogg, it need to be in the directory where you're running ww2ogg
by mauzer at 2:16 PM EDT on October 31, 2010
I splited them with VGMToolBox Advanced Cutter,but no luck - the same errors,like early ww2ogg gived only dummy-file with ogg-header
by hcs at 5:14 PM EDT on October 31, 2010
How are you running it? If you are running it from the command prompt, you just need packed_codebooks.bin in the directory you're in when you run ww2ogg. So if the prompt is

C:/Whatever>

you need packed_codebooks.bin in C:/Whatever. It works with the RIFXes in OUTRO, trust me.
by mauzer at 4:25 PM EDT on November 1, 2010
I trust U and it finaly works! :)
I just needed to go(in command prompt) in the same folder where was files ww2ogg and other.
Thx!!!
But I have another qustion - if i need to convert multiple files, what batch command i need?
by arbingordon at 5:16 PM EDT on November 1, 2010
going by the commands you posted:
for %a in (*.stm) do @ ww2ogg "%a"
Tron Evolution PS3 version by JeffT at 6:06 PM EST on December 4, 2010

Please help with WWise RIFF Vorbis format from "Tron Evolution" PS3 version
Tried ww2ogg input.wav --inline-codebooks then get

RIFX WAVE 1 channel 22050 Hz 40256 bps
47414 samples samples
- 6 byte packet headers
- stripped setup header
- inline codebooks
Output: input.ogg
Parse error: current_entry out of range

Tried ww2ogg input.wav --full-setup then get

RIFX WAVE 1 channel 22050 Hz 40256 bps
47414 samples samples
- 6 byte packet headers
- stripped setup header
- inline codebooks
Output: input.ogg
Parse error: invalid codebook identifier

Here is a file

http://www.sendspace.com/file/d8ctur
by hcs at 6:48 PM EST on December 4, 2010
Try without any -- switches (so just ww2ogg input.wav). This is what you should do by default, by the way, the plain command line will spit out errors suggesting to try the other switches if it looks like they are needed.

edited 6:50 PM EST December 4, 2010


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