James Bond Goldeneye 007 by OrangeC at 1:57 PM EDT on November 2, 2010
Goldeneye uses the eurocom .000/bin format and inside is streamed audio.


.000
http://www.megaupload.com/?d=90GCPSU1

.bin
http://www.sendspace.com/file/fm9w2n

Help extracting?

by manakoAT at 4:15 PM EDT on November 2, 2010
I could provide a musx ripper, but the output files will be just numbered, eurocom encrypted/whatever the name tables since 2006.
or you use vgmtoolbox, it has a plugin to rip musx (no names too) iirc


edited 4:16 PM EDT November 2, 2010
by OrangeC at 4:19 PM EDT on November 2, 2010
hey thanks :)

will try vgmtoolbox

btw if you can post the ripper that be great having trouble with vgmtoolbox atm. inf act i see no musx plugin.

edited 4:28 PM EDT November 2, 2010

edited 6:58 PM EDT November 2, 2010
by bxaimc at 10:30 PM EDT on November 2, 2010
No pie for you
by OrangeC at 11:47 PM EDT on November 2, 2010
:P

sorry bit n00bish with vgmtoolbox, can you tell me how to work the musx plug in? i see no mention of it?
by bxaimc at 10:13 AM EDT on November 3, 2010
dunno what manakoAT is talking about....if he's refering to a MUSX plugin I made for VGMT, I never released it.
by OrangeC at 1:18 PM EDT on November 3, 2010
yeah, well i would like the musx ripper that he got. don't really care about filenames so i don't mind the output names.
by manakoAT at 6:07 AM EDT on November 5, 2010
http://www24.zippyshare.com/v/19192474/file.html <- MUSX Ripper, nothing special, was a bit lazy about the "visual design"
by TheUltimateKoopa at 1:17 PM EDT on November 5, 2010
You have requested the file:
Name: MUSX.rar
Size: 0 MB <-- HUH? THIS IS MADNESS!!!
Uploaded: 05-11-2010 11:06
Last download: 05-11-2010 11:06

It still downloaded, but um... I'm not sure what I did wrong but:

[insert path]>manakut "File_COM_cut 000" "RIP\File_COM_cut\File_COM_cut_00000009.musx" 0x1544800 445752 'manakut' is not recognized as an internal or external command, operable program or batch file.

And I get a whole crapload of these for every musx file <_<.

edited 1:22 PM EDT November 5, 2010
by OrangeC at 6:02 PM EDT on November 5, 2010
i can't get it to work either, i run the bat file that musx spits out but it just creates empty folders.

Seems i need the tool manakut.exe i cannot find it anywhere, if someone can supply it that be great

edited 7:00 PM EDT November 5, 2010
found manakut by pepper at 7:38 PM EDT on November 5, 2010
comes with VGMToolbox source. since R636 or something, searching the forums helps lol
by OrangeC at 8:18 PM EDT on November 5, 2010
yes i found that post but couldn't find vgmtoolbox source in the sourceforge page.

EDIT: Found the source, so apparently i will have to compile this tool? i see no .exe file.

edited 8:29 PM EDT November 5, 2010
by snakemeat at 8:30 PM EDT on November 5, 2010
You can grab the latest revision of source from sourceforge using its auto-tarball link or SVN.

Also, I've upload my custom cutter for manakoAT, manakut, here.
by OrangeC at 8:33 PM EDT on November 5, 2010
Thanks snake, will try it out.
by manakoAT at 8:54 PM EDT on November 5, 2010
Oh, sorry abou that, i thought the tool is beyond the "beta-batch-state" :D
by OrangeC at 9:06 PM EDT on November 5, 2010
okay works great now with manakut. :)

waiting for vgmstream support!
musx SBNKS by pepper at 5:47 PM EDT on November 6, 2010
Inside these i see NGCA, are those DSP that I can decode with GenH?
by Mouser X at 11:12 PM EDT on November 6, 2010
GENH is a method for storing data. It can't decode anything. That's a little like saying "Can RARs/ZIPs play videos?" GENH is not a program, and has no software in it at all (at least, as far as my understanding for the format goes). VGMstream can decode GENH, because GENH provides the necessary parameters for VGMstream to understand the data. However, due to numerous factors (largely due to how VGMstream is programmed), the GENH support in VGMstream is not always correctly "linked" to the formats that VGMstream supports. For example (bad example, since, I think, this actually works, but I'm talking "hypothetically" here), VGMstream can play LOGG files, but if you were to put that LOGG into a GENH file, VGMstream wouldn't be able to play it, since the code for OGG playback isn't "linked" properly to GENH support.

In other words, as I said GENH can't decode anything. Its only purpose is to pass data to VGMstream, so that it (VGMstream) can decode the files. However, that doesn't necessarily always work, because it actually has to be implemented within the code (of VGMstream) to do so.

To answer your intended question, "Can VGMstream decode DSP inside a GENH container?" - I honestly don't know. I would have thought that it could, but my memory keeps "butting in" and makes me think that HCS said that DSP support is not yet implemented into GENH support. Personally, I think my brain is wrong, and that VGMstream can play such files fine. However, as I said, I don't know, and with my memory nagging me like that, I certainly can't be relied on to confirm whether or not it can.

Sorry I wasn't more helpful. Mouser X over and out.
by JILost at 1:55 AM EST on November 7, 2010
I think a more accurate interpretation of pepper's intended question is, "Could GENH files playable in vgmstream be created out of these?" or "Does the GENH format support the encoding these files use?"
by pepper at 5:16 PM EST on November 7, 2010
Inside these i see NGCA, are those DSP that I can decode with GenH?

i didnt mean GenH as the program but as (with a) Generic Header, i know genh is just a header creator, i said it in a funny way. and just so you know, it works fine with dsp, at least it seems to now for me!
by OrangeC at 5:25 PM EST on November 7, 2010
What are the settings?
by pepper at 10:43 PM EST on November 7, 2010
Hex edited from "NGCA" to the next "NGCA"

for genH:
mono channel
22khz (not sure, but sounds okay, maybe its 32khz actually)
0x40 header skip
0x10 interleave
no looping
Nintendo GC DSP format
0x0c for left and right coeffs
by bxaimc at 10:53 PM EST on November 7, 2010
only 1 coef is necessary because.......it's mono...
by OrangeC at 11:21 PM EST on November 7, 2010
Here is an actual music track which has a DAT8 header instead of the ngca one.

http://www.megaupload.com/?d=FAM67LZC
by pepper at 10:04 AM EST on November 8, 2010
it seemed to yell at me when i only put one coeff in...
by manakoAT at 1:20 PM EST on November 8, 2010
"it seemed to yell at me when i only put one coeff in..."

you have set it to 2 channels, or the textbox for the right channel coeffs is empty, that's what it "yells"
by pepper at 2:53 PM EST on November 8, 2010
ah makes sense, i guess i had tried it as stereo and then figured better safe than sorry when doing it as mono. also, i've ripped alot of the sound effects, no music in the banks though, thats probably the DAT8s but oddly, there appears to be a third format (and a fourth) in the MUSX files. in File_COM_00000001.musx there is ESPD instead of SBNK, but it looks more like an audio controller, and not raw samples. Deffinately more of a pattern in it. next, is another format besides the NGCA (DSP type) in the SBNKs, seems to be some type of audio, possibly packets encoded for the wiimote? (seems too big for this though) here's a sample:
http://www.mediafire.com/?xq2b15unc81y1ld

Just so you know, I'm pretty sure this is another audio file, as it is in the SBNK storage format i've seen, each file is seperated by 00's and sometimes <<'s when it changes to a different bank (at least that's what it has seemed to be).

edited 2:56 PM EST November 8, 2010
by Jackano at 4:25 PM EST on December 9, 2010
Any news for Goldeneye Wii?
If not, have someone found a rip please?
by Sir-Sabin at 4:30 PM EST on December 9, 2010
look on the tracker, it's on there
by Jackano at 4:58 PM EST on December 9, 2010
I already downloaded it, thnak you, I didn't explain myself, sorry about that! ^^

I was asking, how to rip/play/convert those musx files?
by bxaimc at 6:09 PM EST on December 9, 2010
.....vgmstream obviously plays them..
by headerless at 12:08 AM EST on December 10, 2010
BUT WHAT IF I WANT TO USE MFAUDIO!!?
Goldeneye wii by terps4life90 at 1:56 AM EST on December 10, 2010
Hey can someone help me get winamp set up with the plugins i need so that i can play the Goldeneye wii soundtrack, thanks again. Please list the steps and folder names so that i get it in the right directories.
by bxaimc at 7:32 AM EST on December 10, 2010
Click here for the latest release of vgmstream. Place this .dll in your winamp/plugins folder.

Click here for the external plugins needed by vgmstream. Place these .dlls in winamp's root directory.

edited 7:32 AM EST December 10, 2010
by terps4life90 at 4:07 PM EST on December 10, 2010
Thank you, it worked! Now how can i get them converted to mp3's?
by Mouser X at 5:02 PM EST on December 10, 2010
Read the readme that came with VGMstream, and use the command line application "test.exe" to convert them to WAVs. Then, you can use any tool/application you want to convert the WAVs to MP3s.

How to access/use the command line application - I would suggest either looking it up on Google, or using a batch (*.bat) file to do this (a batch file is a text file, with the extension changed from *.txt to *.bat). I'll show you the BAT file I use, but first, I'll show you the BAT file you'll most likely want to use. It would look like this:

-----------------------------
FOR %%a IN (*.fsb) DO test -l 2 -f 10 -o "%%a.wav" "%%a"
-----------------------------

This will loop each FSB twice, with a 10 second fade, and create a WAV file using the same filename (including the original extension). Obviously, you'll need to change "*.fsb" to the appropriate extension for this game/format.

On the other hand, the batch file I use looks like this:

-----------------------------
FOR %%a IN (*.fsb) DO test -l 1 -f 0 -x -o "%%a.wav" "%%a" >> adx.bat
-----------------------------

What this will do, is for every instance (in the current directory, which is the directory that the BAT file is in) of <filename>.fsb, it will run that file through "test" (aka, test.exe, which is vgmstream. VGMstream, and all of the necessary DLLs, should be in the same directory as the BAT file), with the parameters of "-l 1 -f 0 -x -o "%%a.wav" "%%a", and output to "adx.bat".

"-l 1" means it only loops once, "-f 0" means it doesn't fade, "-x" means it will output the loop points using "standard" adxencd.exe loops (which is why I have the ">> adx.bat" on the end. So that I can then run adx.bat, and it will encode all of the WAVs to ADX files), "-o "%%a.wav" " is the filename of the WAV to be created (the "%%a" is so that the WAV will have the same filename as the original file, and ".wav" is added to the end of that, to designate that it's a WAV file), and "%%a" is the input file name.

Obviously, change the BAT file as necessary (again, see the VGMstream readme.txt file for details on the parameters available to you).

If you want to convert the files to OGG (or LOGG, which is OGG files with loop points that VGMstream can understand), you can use "-g" instead of "-x".

Hopefully that helps, and isn't too confusing. Good luck creating WAV files. Mouser X over and out.
by terps4life90 at 5:11 PM EST on December 10, 2010
what if i gave you the files, could you do it for me?
by Mouser X at 5:37 PM EST on December 10, 2010
No, I could not. I don't have the hard drive space, nor the bandwidth to download, and then upload, the files. Seriously? I made this as easy as possible.

"Create a batch file (which is a text file, with a *.BAT extension, instead of *.TXT), using this as the text in the file (change FSB to whatever extension you need):

FOR %%a IN (*.fsb) DO test -l 2 -f 10 -o "%%a.wav" "%%a"

Then, put that BAT file, test.exe (and all of its necessary DLL files) inside the same directory as your sound files. Double-click the BAT file. This will create lots of WAV files. Put these WAV files through your MP3 encoding tool of choice (or OGG. Your choice).

Congratulations. You've converted audio files from one format to another."

How is that so difficult? I already said all of that in my above post. It's not hard, and should be very easy. Mouser X over and out.
by TheUltimateKoopa at 6:56 PM EST on December 10, 2010
I'm downloading the thingy from the tracker, but as usual, I'm not downloading at a reasonable speed. Well, be honest, how does 0.3 kB/s sound, or roughly 300 bytes/second? The estimated remaining time is about 2 weeks according to uTorrent. For some reason it WAS downloading up to around 20 kbps, but seems to have dropped by up to around 99.5% (no exaggerating, that's almost literal) -- wait, nevermind, after deleting the torrent and re-downloading it seems to have started going faster. But it's really beserk. Like it went right down to about 1.x kB/s, and then went up, it seems to go up and down, and sometimes going faster. Sometimes, it'll go up to say 20, then down to 11, and then to 17, then maybe a little higher (maybe up to 30), do torrents usually do this?

EDIT: OK, now suddenly it decides to shoot all the way to about 150? What was to be about 6 hours, is now less than 50 minutes?

edited 7:00 PM EST December 10, 2010

edited 7:04 PM EST December 10, 2010
by hcs at 7:25 PM EST on December 10, 2010
Dude, chill out. Don't watch torrents, you'll go blind.
by TheUltimateKoopa at 1:30 AM EST on December 11, 2010
I'm chilled. I only had to wait about 50 minutes anyway. I don't have the game, and probably never will, so if someone was to make a soundtrack consisting of MP3s, I assume they'd know what to tag them?
by headerless at 3:42 PM EST on December 11, 2010
I take it, since you bitch about slow download speeds, that you are seeding the files you downloaded, TheUltimateKoopa?
Or are you so dull as to not realize people who hit and run, like you, are the cause of your speed problem?
by TheUltimateKoopa at 10:48 PM EST on December 11, 2010
If the upload speed is 0.1 kb/s (which it is), then I'll be uploading about 1 kilobyte every 10 seconds? So, if I have a 269 MB file, does that mean it'd take 32 days (non-stop) to seed completely?
by hcs at 11:39 PM EST on December 11, 2010
If you're seeing that little traffic it's probably only the protocol overhead between you and the tracker.
by pepper at 8:22 PM EST on March 7, 2011
Anyone still have the musx ripper and manakut compiled links?
by snakemeat at 9:44 PM EST on March 7, 2011
I've uploaded the latest version of manakut to Sourceforge, it should be there for good now.

Edit: I've also uploaded the latest version of snakebite.exe to Sourceforge, the cutter that VGMToolbox makes some scripts for as it works.

edited 9:49 PM EST March 7, 2011
by pepper at 10:02 PM EST on March 7, 2011
Ah! thanks, not used to quick replys around here.


Go to Page 0

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source