I could provide a musx ripper, but the output files will be just numbered, eurocom encrypted/whatever the name tables since 2006. or you use vgmtoolbox, it has a plugin to rip musx (no names too) iirc
You have requested the file: Name: MUSX.rar Size: 0 MB <-- HUH? THIS IS MADNESS!!! Uploaded: 05-11-2010 11:06 Last download: 05-11-2010 11:06
It still downloaded, but um... I'm not sure what I did wrong but:
[insert path]>manakut "File_COM_cut 000" "RIP\File_COM_cut\File_COM_cut_00000009.musx" 0x1544800 445752 'manakut' is not recognized as an internal or external command, operable program or batch file.
And I get a whole crapload of these for every musx file <_<.
GENH is a method for storing data. It can't decode anything. That's a little like saying "Can RARs/ZIPs play videos?" GENH is not a program, and has no software in it at all (at least, as far as my understanding for the format goes). VGMstream can decode GENH, because GENH provides the necessary parameters for VGMstream to understand the data. However, due to numerous factors (largely due to how VGMstream is programmed), the GENH support in VGMstream is not always correctly "linked" to the formats that VGMstream supports. For example (bad example, since, I think, this actually works, but I'm talking "hypothetically" here), VGMstream can play LOGG files, but if you were to put that LOGG into a GENH file, VGMstream wouldn't be able to play it, since the code for OGG playback isn't "linked" properly to GENH support.
In other words, as I said GENH can't decode anything. Its only purpose is to pass data to VGMstream, so that it (VGMstream) can decode the files. However, that doesn't necessarily always work, because it actually has to be implemented within the code (of VGMstream) to do so.
To answer your intended question, "Can VGMstream decode DSP inside a GENH container?" - I honestly don't know. I would have thought that it could, but my memory keeps "butting in" and makes me think that HCS said that DSP support is not yet implemented into GENH support. Personally, I think my brain is wrong, and that VGMstream can play such files fine. However, as I said, I don't know, and with my memory nagging me like that, I certainly can't be relied on to confirm whether or not it can.
Sorry I wasn't more helpful. Mouser X over and out.
I think a more accurate interpretation of pepper's intended question is, "Could GENH files playable in vgmstream be created out of these?" or "Does the GENH format support the encoding these files use?"
Inside these i see NGCA, are those DSP that I can decode with GenH?
i didnt mean GenH as the program but as (with a) Generic Header, i know genh is just a header creator, i said it in a funny way. and just so you know, it works fine with dsp, at least it seems to now for me!
for genH: mono channel 22khz (not sure, but sounds okay, maybe its 32khz actually) 0x40 header skip 0x10 interleave no looping Nintendo GC DSP format 0x0c for left and right coeffs
ah makes sense, i guess i had tried it as stereo and then figured better safe than sorry when doing it as mono. also, i've ripped alot of the sound effects, no music in the banks though, thats probably the DAT8s but oddly, there appears to be a third format (and a fourth) in the MUSX files. in File_COM_00000001.musx there is ESPD instead of SBNK, but it looks more like an audio controller, and not raw samples. Deffinately more of a pattern in it. next, is another format besides the NGCA (DSP type) in the SBNKs, seems to be some type of audio, possibly packets encoded for the wiimote? (seems too big for this though) here's a sample: http://www.mediafire.com/?xq2b15unc81y1ld
Just so you know, I'm pretty sure this is another audio file, as it is in the SBNK storage format i've seen, each file is seperated by 00's and sometimes <<'s when it changes to a different bank (at least that's what it has seemed to be).
by headerless at 12:08 AM EST on December 10, 2010
BUT WHAT IF I WANT TO USE MFAUDIO!!?
Goldeneye wii by terps4life90 at 1:56 AM EST on December 10, 2010
Hey can someone help me get winamp set up with the plugins i need so that i can play the Goldeneye wii soundtrack, thanks again. Please list the steps and folder names so that i get it in the right directories.
Read the readme that came with VGMstream, and use the command line application "test.exe" to convert them to WAVs. Then, you can use any tool/application you want to convert the WAVs to MP3s.
How to access/use the command line application - I would suggest either looking it up on Google, or using a batch (*.bat) file to do this (a batch file is a text file, with the extension changed from *.txt to *.bat). I'll show you the BAT file I use, but first, I'll show you the BAT file you'll most likely want to use. It would look like this:
----------------------------- FOR %%a IN (*.fsb) DO test -l 2 -f 10 -o "%%a.wav" "%%a" -----------------------------
This will loop each FSB twice, with a 10 second fade, and create a WAV file using the same filename (including the original extension). Obviously, you'll need to change "*.fsb" to the appropriate extension for this game/format.
On the other hand, the batch file I use looks like this:
----------------------------- FOR %%a IN (*.fsb) DO test -l 1 -f 0 -x -o "%%a.wav" "%%a" >> adx.bat -----------------------------
What this will do, is for every instance (in the current directory, which is the directory that the BAT file is in) of <filename>.fsb, it will run that file through "test" (aka, test.exe, which is vgmstream. VGMstream, and all of the necessary DLLs, should be in the same directory as the BAT file), with the parameters of "-l 1 -f 0 -x -o "%%a.wav" "%%a", and output to "adx.bat".
"-l 1" means it only loops once, "-f 0" means it doesn't fade, "-x" means it will output the loop points using "standard" adxencd.exe loops (which is why I have the ">> adx.bat" on the end. So that I can then run adx.bat, and it will encode all of the WAVs to ADX files), "-o "%%a.wav" " is the filename of the WAV to be created (the "%%a" is so that the WAV will have the same filename as the original file, and ".wav" is added to the end of that, to designate that it's a WAV file), and "%%a" is the input file name.
Obviously, change the BAT file as necessary (again, see the VGMstream readme.txt file for details on the parameters available to you).
If you want to convert the files to OGG (or LOGG, which is OGG files with loop points that VGMstream can understand), you can use "-g" instead of "-x".
Hopefully that helps, and isn't too confusing. Good luck creating WAV files. Mouser X over and out.
by terps4life90 at 5:11 PM EST on December 10, 2010
what if i gave you the files, could you do it for me?
No, I could not. I don't have the hard drive space, nor the bandwidth to download, and then upload, the files. Seriously? I made this as easy as possible.
"Create a batch file (which is a text file, with a *.BAT extension, instead of *.TXT), using this as the text in the file (change FSB to whatever extension you need):
FOR %%a IN (*.fsb) DO test -l 2 -f 10 -o "%%a.wav" "%%a"
Then, put that BAT file, test.exe (and all of its necessary DLL files) inside the same directory as your sound files. Double-click the BAT file. This will create lots of WAV files. Put these WAV files through your MP3 encoding tool of choice (or OGG. Your choice).
Congratulations. You've converted audio files from one format to another."
How is that so difficult? I already said all of that in my above post. It's not hard, and should be very easy. Mouser X over and out.
I'm downloading the thingy from the tracker, but as usual, I'm not downloading at a reasonable speed. Well, be honest, how does 0.3 kB/s sound, or roughly 300 bytes/second? The estimated remaining time is about 2 weeks according to uTorrent. For some reason it WAS downloading up to around 20 kbps, but seems to have dropped by up to around 99.5% (no exaggerating, that's almost literal) -- wait, nevermind, after deleting the torrent and re-downloading it seems to have started going faster. But it's really beserk. Like it went right down to about 1.x kB/s, and then went up, it seems to go up and down, and sometimes going faster. Sometimes, it'll go up to say 20, then down to 11, and then to 17, then maybe a little higher (maybe up to 30), do torrents usually do this?
EDIT: OK, now suddenly it decides to shoot all the way to about 150? What was to be about 6 hours, is now less than 50 minutes?
I'm chilled. I only had to wait about 50 minutes anyway. I don't have the game, and probably never will, so if someone was to make a soundtrack consisting of MP3s, I assume they'd know what to tag them?
I take it, since you bitch about slow download speeds, that you are seeding the files you downloaded, TheUltimateKoopa? Or are you so dull as to not realize people who hit and run, like you, are the cause of your speed problem?
If the upload speed is 0.1 kb/s (which it is), then I'll be uploading about 1 kilobyte every 10 seconds? So, if I have a 269 MB file, does that mean it'd take 32 days (non-stop) to seed completely?