@UTF SDX Files by pepper at 4:24 PM EDT on March 22, 2011
These seem to be something i can't find much info on, they have numerous @utf headers inside, but they aren't compatible with the UTF tab suite. they are relatively large in size, and have references to filenames of sounds i havent come across in the game data yet (ps3 vanquish, still downloading another cpk though) but do these contain audio data, or just runtime instructions for audio data i haven't found yet?

http://www.megaupload.com/?d=4Y9W54M6
Nevermind by pepper at 7:03 PM EDT on March 22, 2011
Pretty sure they are just audio effect code/scripts.

... or not. (edited, still cant find the files it references)

edited 7:21 PM EDT March 22, 2011
by bxaimc at 8:15 PM EDT on March 22, 2011
Just in case you might have accidentally missed it, Vanquish (PS3) is already ripped on the tracker :)

Though, the SDX files do contain some AAX/ADX data in them but it's all SFX. (The majority are in core.sdx)

edited 8:22 PM EDT March 22, 2011
by pepper at 9:31 PM EDT on March 22, 2011
Anyway to get that data out? i've been trying hex editing, but the headers of the aax's are always emiting 0.10 seconds of silence.

wait maybe only the first few files were like that.

got them all out, but alot of the HCA data ones:
(@UTF..Dh.......%...8............[..........D/<NULL>.HCA.data....HCA....@fmt...}....3.€.ædec..U..)
do not convert at all even when named .adx

edited 9:32 PM EDT March 22, 2011


edited 9:47 PM EDT March 22, 2011
by pepper at 6:14 PM EDT on March 23, 2011
Any ideas on the HCA files?
by bxaimc at 6:47 PM EDT on March 23, 2011
no, but hcs might since he's hcs.


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