Latest vio2sf? by neo_chip at 11:13 PM EDT on April 7, 2011
I've been using v0.23 but the 2sf that are converted to wave for the game Mario vs. Donkey Kong Mini-Land Mayhem the music from the Cosmic Adventure - Boss level sounds different from the original sound. Can anyone tell whats the latest version of vio2sf, or how to fix the problem?
I'm pretty sure that is the latest, as of January 2010. And not having an update for over a year is worrying. There still needs a LOT of improvement, as, while 0.23 is much better than 0.22, there are still pops and crackles. For example, the Castle theme in NSMB. The one that starts with two short notes, at the end of every note, there's a significant pop sound. Likewise, the underwater theme of the same game, the "bass" line has some slight sizzly/crackly sound.
Wait, do you mean that it actually is 0.23 but it still says 0.22 in Winamp? Well I downloaded the "0.23" and it's much better quality than what I had before which was also labeled as "0.22", so I assume it's 0.23, or at least a 0.22.1 or something.
Who releases updates for this plugin? Is it the DesEmu team or what?
Last I checked the latest version of the emulator has a perfect sound reproduction of particulaly the "Cosmic Adventure - Boss lv". I ended up recording the song but its not the same quality.
Can't someone go through the code and update the plugin?
With the latest version, 0.23, as I mentioned, you can here some slight popping and crackling in some songs. Would the latest Desmume engine make it absolutely perfect with no crackling at all?
Is Desmume fast? Because the last DS emulator I tried was VERY VERY slow. My PC has a 3.2 GHz processor and 6 GB RAM, which I assume it enough for it to at least work.
Well I tested it and there's absolutely no slow down whatsoever. Also, the sound is excellent, providing you have the Synchronization Mode set to "Synchronous", and if Interpolation set to Cosine (sounds best, as they say). Also, the default buffer size is 5880, would changing this make any difference? Also would you know what the difference between the "Sync Methods" (N, Z or P) are?
Desmume is open-source so the latest version can be used to implement to vio2sf. With this update alone its the perfect 1:1 sound production for DS music.
Desmume is fast if you have a recent 3.2GHZ or faster processor. On my 2.66GHZ i7 processor the performance is borderline. Games like Mario & Luigi 3 are playable for sure but they play at 55~ FPS instead of constant 60.
The differences between the synchronization modes are mostly only notable if your computer can't play the game at full speed. (Based on my own tests) The default audio mode results in lots of stutter/skipping when playing audio, the first 2 modes are either really slow (Out of sync) or sound weird while the "Sync Method P" mode sounds suitable for the frame rate the game is running at. By suitable I mean it plays in sinc at the same speed as the game without stutter or anything.
Also I think there are still only 2 decent DS emulators, Desmume and NO$GBA with the latter being updated less often (It might be abandoned now).
Actually, the Desmume team in now updating it. You can download the source to compile it here: http://desmume.svn.sourceforge.net/viewvc/desmume/trunk/tools/vio2sf/
Thanks very much, better support for various games songs and it seeks properly in combination with the WUMPUS OpenAL audio output plugin :) (Previous version stalled if you tried to seek when using that output plugin)
Sorry for the bump, but can you re-upload the most recent unofficial release of vio2sf, that's already been compiled? Or at least... how do I compile it from the link on the previous page.
Also, semi-related... if the stuff needs to be compiled, wouldn't the term "pre-compiled" mean... the same as what it is anyway, as in, you'd need to compile it, because it'd be "before it was compiled", 'pre' meaning, before? You mean "post-compiled", right, Franpa? XD
^Yeah, that instrument option allowed me to mute (in Winamp) the water/whatever sound that was present in Rune Factory 3 2sf files, before converting to a standard codec, very helpful.
Sorry my bad, i wasn't sure which version you guys were looking for (it does have the mute-channel option i see in the prefrences/input of winamp) but ah i see knurek re-uploaded his version so all is well. :)
I wish I didn't have to ask this, but the default browser in Android can't download from sendspace (and I can't download from the Android app store, because the system refuses to acknowledge that I exist. I can login, but that's it). Could someone post a link (likely a direct link) that I can download from? I'd really appreciate it. Mouser X over and out.