There's also three directories named SNDMAPS1, SNDMAPS2 and SNDMAPS3 respectively. Each of them contain .LCD files named after all the map's in PSX Doom.
I'm curious, what steps should I take into making PSF's out of these?
Dunno anything about driver's, so I'm a bit lost there. Also the IWAD, while having a proper header that fit's the profile of a WAD file, all the data seems to be compressed\encrypted.
Dammit Midway.
I also find it strange how there's .WAD's for each of the levels of the game, not something iD software might do, but Midway developed this port so their programmers must of been smoking something, because I see no reason to have tons of .WAD files for single levels.
On topic about drivers, would I have to have a debugger to figure out how to get music init's and such? I'm not much of a developer but I might grind my way to getting out as much info and try to do it myself.
Separate WADs by lafoxxx at 5:26 PM EDT on September 15, 2011
The reason of a such decision is to enhance the performance - while the level is loading, it means all the data that will be used, is precached. And it's much faster to load everything from one file straight.