Enslaved: Odyssey To The West - extract music , ambient and other sounds by Peets at 11:27 AM EDT on August 10, 2011
Hi guys!
I recently played Enslaved: Odyssey To The West and I like the instrumental and acoustic atmosphere of the game. I want to almost completely expand/extend the Original Soundtrack because there are very great ingame music / sounds what I really miss from the OST.
So far I was able to get the PS3 and also the x360 version, from the x360 version extracted some possible music files than extracted them to folders, for instance: - there is a file called: "ch12_music_m12.xxx" - extracted its contents to a "folder ch12_music_m12" with gildor's ue extractor ( THX to Gildor ). - there is a "Wwise_Music" folder, and within a file called "music_m12.WwiseBank"
So I think it's a file from Wwise SDK from company Audiokinetic. Sadly I don't have the x360 SDK license for Wwise SDK and I can't open the upper mentioned file with it.
I searched some posts / forums about that file format and end up here. I tried ww2ogg.exe without any success so far. - first I tried like "ww2ogg.exe music_m12.WwiseBank" and got: Input: music_m12.WwiseBank Parse error: missing RIFF ...no success - second time I found some posts what should I do the bottom of the link below: http://forum.xentax.com/viewtopic.php?f=17&t=3477&start=30 ...I deleted with a HEX editor the file's contents until it starts with " RIFX " ( cc 2 kBytes ) than run again "ww2ogg.exe music_m12.WwiseBank" and got: Input: music_m12.WwiseBank Parse error: RIFF truncated
So far I got here guys. Could somebody help me how can I extract the actual sound(s) from it? ANY suggestions would be pretty highly appreciated! I would realy like to expand/extend the OST. I uploaded the original "music_m12.WwiseBank" file to several sites:
Please, help me to gain success. If you have some time please download and If you can help me I would be "Monkeyly" happy because It's a great game whit great sound assets TOO! Have a nice week, a nice life and unlimited success in life to all of you!
This does not use vorbis, so ww2ogg will not be useful with it. There are XMA format streams inside these RIFX files. You might try feeding those to toWav directly. There is an oddity that the RIFX size is little endian instead of big endian as it should be.
Check on the ripping tools page. I've just added, wwxmabnk, which unpacks these banks into .xma files that you can then decode with ToWav.