Mario Kart 64 sample by Dutchie at 11:06 AM EST on November 21, 2011
i dont know if this makes much sense but so far i have rebuild many instruments from mario kart 64, so i thought it was time to share some stuff since if wouldnt be THIS far without the HCS64 forum
i made a little demo file wich includes a soundfont with a few instruments, pretty much the only instruments that are on the littlest cent prefectly tuned. however, there could be some octave differences, but i tried my best to apply the MIDI instrument octave tuning so there is not probelm with converting MIDI to mario kart 64 music. ive also put in some example mp3s for no reason actually, note that my music recreation is far from any good level so dont expect them to be 100% acurate.
also, please try to not spread this like a virus, i dont want it to get as over used as the HGSS soundfont.
http://www.mediafire.com/?3dxacfay8idk2lx
in the future ill probelby finish it
many thanks to Subdrag and the other users wich i stole information from :)
Do you happen to have a link to the HG/SS SoundFont? I only have DLS files for DS games and the DLS format is crap and Awave Studio is completely awful at converting seeing as the formats are nothing alike.
Also what percussion are you using? I am intrigued.
@bxaimc: Did you manually set the loop point on this song? It seems so precise. (0.0301 -> 72.0387)
(I use SynthFont and a programme by the same author called Viena [notice only one 'n'] to edit SoundFonts and it can also open DLS files. I'm not sure how well it does it though and I can't install Vienna any more as my PC doesn't support my Sound Blaster card.)
Also, bxaimc, how did you make that? I don't mean the AIX itself, I mean how did you make the Mario Circuit/Raceway thing? Did you use a MIDI from VGMusic, or something?
this threat is actually about a little demo soundfont for mario kart 64, however, the file got deleted from mediafire including the HGSS soundfont
the mk64 soundfont was incomplete, so "once it's finished" ill upload the full soundfont including ALL instrument samples extracted from the ROM
the instrumental raceway song was done by me, i recreated it by ear using FL studio, project 64 and cheat engine [to mute channels in-game to archive a more accurate recreation], there was no midi or VGMusic involved
it was part of the demo soundfont RAR, but since it got taken down, the stuff inside vanished along with it, obviously
*posts link to files everywhere* j/k, do you have a particular cheat code that mutes the channels? There's 2 reasons why I want it. One because I might make a few MIDIs from them, as most of the best sequencers rely on channel muting to get their MIDIs as accurate as possible. Teck for example. I think Lunar does, unless he's just good at picking up individual instrument tracks? The other is simply because I like hearing how the different instruments sound individually.
i do not have codes that actually work after a shutdown of project 64
cheat engine is a ram scanning thingy or something, at least you can search for adresses and edit there value, i found the channels values and edited them to hear each of them indivitually
after i made an actual code, it should work, but sometimes it wont [cheat engine has problems poking values and freezing them]
but since i used it on an emulator, the codes turn invalid as soon as you shut the emulator down, i think its because emulators dont use the adresses that are actually on the rom and just make there own adresses
there is a specific order to find the adresses of the channels, this technique does not work for all games, i just found this by accident
if you have some knowledge with cheat engine i can post a some info that should be enough to achive it yourself
@Elven Spellmaker sure, but iam far away from having all of it, i think il make another treath when iam done [lol]
@theultimatekoopa thats ok, i have some mario soundtracks but none of donkey kong, however i do have some extracted sequences. for the mario games, these are availible [full game soundtracks]: mario 64 [ds] mario & donkey kong march of the mini's mario kart ds mario kart ds demo new super mario bros
the rest of the list contains either sequences only or unfinished soundtracks: donkey kong 64 donkey kong country f zero f zero climax guitar hero luigi's mansion mario kart 64 metroid prime series pokemon ds series super mario bros 1 2 3 & all stars super mairo kart super mario world super mario world 2 super smash bros tempest2000 the legend of zelda ocarina of time
I'm confused... "none of donkey kong"... "donkey kong 64 donkey kong country"
Anyway, I guess Mario Kart 64, and Super Smash Bros will be a good start :P
On an unrelated note (yet possibly related in some way), you know that Menu theme from Super Smash Bros? It seems to have an irregular loop, like each channel has a separate loop, where they don't fully loop and start simultaneously (at least not until a long time), like one part may have a 50 second loop, another might have a 46 second loop, and another might have a 63 second (1 minute, 3 second) loop. Are you able to get the loop points, or loop lengths of the individual channels of this? This would be awesome, because I've managed to make custom BRSTMs from pretty much every track in the game, except just this one :P -- don't worry if you haven't. You can still send me the Mario Kart 64 or Super Smash Bros ones, even if they're seq only or unfinished.
Just a question, what do the soundtracks (under the unfinished list), such as Super Mario World contain, i.e. the SNES ones?
wait, now IAM confused, ill try to do my best to give a decent awnser ''-.-
''none of donkey kong'' means i dont have the full soundtrack rebuild
i know the menu theme is split up intro several parts, so is the ''training'' and ''data'' song', also various songs have the percussion notes off by half a note
ill post loop lengths in another post for no reason
the first list of games is just 100% rebuild and compadable with frequently used formats
the 2nd however has gaps everywhere, soundtracks are rebuild very poorly, missing sequences, missing samples, missing tracks, unfinished games.
that some games are in the 2nd list doesnt mean a bad thing, things like mario kart 64 is a very strong build and on its way to 100%
at the moment, super mario world contains SPC, MIDI [bad midi's], a soundfont and the samples
another thing about list 2; there is no specific order in this folder, different games most often have different styles of rebuilding, luigi's mansion for an example uses ripped samples from the ost and midi's from VGMusic while metroid prime uses 'on the internet founded' soundfonts and again midi's from VGmusic [even tho they are all very wrong]
waht iam saying is, different folders have different files, there is no order other than they all contain FL studio projects
also ignore my bad english, i was too lazy too think...
ive taken a look at the notes songs and i think i know waths going on, there is some order of patterns in there, the first bars sound like the song you hear in game but thats a lie, THAT part is a pattern that repeats and repeats, the other solo's you hear are just patterns that get aplied randomly to that one backing pattern, same goes for the training song, i also noted that there should be no different looping for each pattern, some patterns are just incomplete and seem to be played at a different speed while its not
pretty intresting, havent seen this type of sequencing before
just take a look at the training song, its a little bit easier [a whole lot of] to understand waths going on after 21 bars, the actual song ends as the rest of the sequence are just parts that the game cuts out and pastes on the segment of the fisrt 21 bars
by the looks of it, smash bros is apperently able to emulate 2 sequences at a time
If Mario Kart 64 is almost 100%, are you able to send what there is so far, or should I wait until it's finished first? Also, how bad or good is Super Smash Bros, in terms of unfinishedness? And, also, can you 'send' all the finished Mario soundtracks, including the Mario Kart DS demo?
mario kart is near the 100% the only thing thats left is making the sequences and arranging the soundfont
the only thing i have from super smash bros is all the sequences samples and a near complete rebuild of fighting polygon team song
can i send all the mairo tracks? well.....no, thats going to be a huge amount of data and too much time, you can find the soundtracks on the internet ._. including the MKDS demo
there is no hearble difference between my rebuilds and the origional except some quality differences
i only have mario kart 64 multi tracks and a fighting polygon team instrumental, for the rest i do not render them to mp3 wav or ogg
OK, what Mario Kart multitracks do you have? If that's not too much, just those for now (if you can). I have the Circuit and Farm ones you posted earlier, already.
the only finished ones i have left is choco mountain, the rest is missing some stuff, those are: title - missing the rhythm menu - missing the piano part snow - rhythm and main star - rhythm and main rainbow road - the guitar part ending - the guitar part