List of my soundfonts by punk7890 at 8:11 PM EST on November 28, 2011
Here is a list of my soundfonts I've made (or in progress).

Legend of Zelda Ocarina of Time (80% complete, missing correct instrument spilts and some percussion)
Jet Force Gemini (incomplete)
Final Fantasy 12 (semi-complete)
Atelier Iris Eternal Mana(semi-complete)
Goldneye 64 (complete, not in correct patch format. Correct game version at Goldeneyevault.com)
Super Smash Bros 64 (incomplete)
Banjo Kazooie (complete, made by Arcaith)
http://www.4shared.com/file/jIMAvq62/Banjo_Kazooie_sf2.html

If anyone wants me to upload the unlinked soundfonts just post below (my upload speed is really bad and slow so I didn't bother to upload them)

Updates to come in the future.
by Bolt at 11:50 AM EST on November 29, 2011
Thanks for sharing, nice choices. I'm especially excited about Jet Force Gemini. As far as uploading the unlinked ones, I wouldn't mind taking a look at Super Smash Bros, if you want to upload it. By the way, what do you mean when you say Goldeneye isn't in the correct patch format? Sorry if I'm being dense. Thanks again.
by Lunar at 2:09 PM EST on November 29, 2011
can't check these right now, but just posting to give my vote of confidence! you might want to contact woolyss to these :)
by punk7890 at 8:15 PM EST on November 29, 2011
@Bolt

When you export the Goldeneye sequences to midi, and link the soundfont/dls to it it should play like it would in game.

Here you go Bolt:
Super Smash Bros 64 (incomplete)
by TheUltimateKoopa at 11:19 PM EST on November 29, 2011
Where are the GE seqs, how do you export to MIDI, and what do you use to link the soundfonts?

edited 11:19 PM EST November 29, 2011
by punk7890 at 12:28 AM EST on November 30, 2011
You can use N64 Midi Tool (found at Goldeneyevault.com) to extract GE midis. You can use SynthFont I believe to link soundfonts.
by Bolt at 4:04 PM EST on November 30, 2011
@punk7890: Thanks for the upload and prompt explanation!
by TheUltimateKoopa at 5:19 PM EST on November 30, 2011
SynthFont? Is that the program that was made by someone called Brad Miller, or Sir Camehan as we was known on VGMusic, a few years ago? I remember him doing something like that. But then, it may have been Shandy (SH&E) :P

EDIT: N64miditool? I have a version that seems to date from July 9, 2011, but it doesn't have Goldeneye in the list, and when I try to open the ROM I have (which is a *.rom file), it just crashes, as in "<TO DO> something or other has stopped responding*

edited 5:22 PM EST November 30, 2011
by Elven Spellmaker at 7:17 PM EST on November 30, 2011
No, SynthFont is made by Kenneth Rundt (as far as I'm aware it's solely by him in Delphi), is located at http://www.synthfont.com/ and is a MIDI player (basic editor).

It can use SoundFonts, DLSs and many more formats as well as VST effects and VST instruments.
It has a polyphony limit of (at the moment) 512 (CPU dependant, the more voices the more taxing it is), instead of the pitiful 128 of current cards and the 32 of SB Live cards which SynthFont is based upon.

I help Kenneth test his version 2 of his software (version 1.605 is the latest release at the time of writing) and he is trying to cram lots more features into the next version of which will be for paid users only.

Nearly everything in the current release is free and paying unlocks only one or two (not great) features and removes the nagging screen.

Some people, myself included have been given licences in exchange for the help we have given him in the past/present/future in detecting bugs or giving ideas.

----

Now to your message, to actually link a SoundFont to a file is impossible I think... What the OP means is play the MIDI using the SoundFont.
However if you create an RMI (Microsoft RIFF MIDI) then you can wrap a DLS inside of the MIDI and have it use that. I'm not sure SynthFont supports this wrapping at this stage. Also RMI support on most devices is horrible. i.e. Non existent on most devices/players.

edited 7:18 PM EST November 30, 2011
by punk7890 at 8:24 PM EST on November 30, 2011
@TheUltimateKoopa

You must have a old version. The newest version is the same link at Goldeneyevault.Don't mind the list, it isn't updated.

Also, FL Studio's Fruity LSD can link DLS to midis.
by TheUltimateKoopa at 8:34 PM EST on November 30, 2011
Thanks... I'll try SynthFont later
by TheUltimateKoopa at 4:13 PM EST on December 1, 2011
So the Banjo-Kazooie sf2 file is complete? Where's the Timpani then? Heck, where's any percussion whatsoever?
by punk7890 at 9:58 PM EST on December 1, 2011
Banjo Kazooie isn't my soundfont. It was handed to me as is so I assumed it was complete.

Updated OoT sf2. Now contains percussion and nature SFX.

Do keep in mind that it still won't sound like it should in game (there is currently no way of telling where correct instrument splits should go). I just placed them to what sounds right.
    

by nothingtosay at 3:39 AM EST on December 2, 2011
If you aren't planning on doing some more work on FF12 anytime soon I'd enjoy checking it out.
by Bolt at 4:33 PM EST on December 3, 2011
Thanks punk7890.

By the way, if you don't mind answering, from where do you get the instrument info? Assuming it's from the N64 sound tool, what does the hex end up converting to? Milliseconds or what? Just curious.
by punk7890 at 10:00 PM EST on December 3, 2011
@Bolt

I read all info from N64 sound tool. I'm not exactly sure what you mean by milliseconds.

@nothingtosay

FFXII soundfont (semi-complete).
by SubDrag at 10:41 AM EST on December 4, 2011
Use windows calculator to convert if you need values in decimal.
by Bolt at 12:19 PM EST on December 4, 2011
What I mean is, say the Attack is $40, which is 64 in decimal; 64 what exactly? 64 milliseconds? 64 ticks? What are the units that relate to the numbers? Sorry if I'm still not making any sense/the answer is obvious.
by jikoo at 2:03 PM EST on December 6, 2011
Hi everybody !
@punk7890, you make a very good work.

I can upload your soundfonts on Woolyss if you want. It is for pleasure !... and free obviously ! This page (as pages of VST plugins and chiptrackers is famous !) ;)

edited 2:06 PM EST December 6, 2011
by punk7890 at 8:53 PM EST on December 6, 2011
@Bolt

I'm not sure. I never really understood attack/release time. They always have none realistic numbers.

@jikoo

Sure. If you want, you can upload the incomplete ones also.
by Bolt at 11:10 AM EST on December 7, 2011
@punk7890: Oh okay, I guess you just set those parameters to what sounds good. The detune parameter would be a boon to know, but it doesn't seem to correlate to cents. Oh well. Thanks for the answers and the soundfonts, and sorry for derailing the thread a bit.
by jikoo at 2:27 PM EST on December 7, 2011
Great punk7890 ! Thanks a lot ! ;)

Have you got a website, a blog,... ?
I can add a link to "where you want". I found your myspace profile, newgrounds.com profile...

Tell me. Thank you very much.
by punk7890 at 8:54 PM EST on December 7, 2011
@Bolt: No problem.

@jikoo: I didn't know I had a MySpace :P.

You can add http://glitchkill.proboards.com/ if you want.
by bxaimc at 8:23 AM EST on December 8, 2011
heh, stalkerish much?
by Bolt at 9:08 AM EST on December 14, 2011
@punk7890: I wrote a piece with your Ocarina of Time soundfont and thought I'd share it. Here it is in case anyone's interested. Thanks again for the useful sf2s punk7890, they're incredibly versatile.
by Delon at 4:44 PM EST on December 14, 2011
Good song. Bolt.
by punk7890 at 8:40 PM EST on December 14, 2011
Agreed. Good song. Thanks for sharing I enjoyed it!
by Bolt at 3:32 PM EST on December 15, 2011
Thanks to you both and thanks for listening; I'll definitely be writing more pieces with it very soon. The quality of the samples are great, and it's a versatile set of sounds, especially for orchestral purposes. Though I guess it's no surprise considering the game they come from. Looking forward to the soundfont's completion someday.

By the way, anyone know of a place where such things (original compositions using OoT's soundset, (or any game I suppose)) would be welcomed? Just thought I'd ask. It seems like remix sites are common, but the inverse idea of keeping the same sound to write original compositions aren't (8bc is the closest to this that I've found). Hope this isn't too off-topic.
by punk7890 at 11:37 PM EST on December 15, 2011
I'm not really sure to be honest. You could always post them on my site if you'd like (link I posted earlier). As for a uploading community, I'm not sure.

If anyone's interested, I made this awhile back. Sort of related to topic. As for posting original compositions, I'll probably start uploading them to my YouTube and Newgrounds account soon.

As for the soundfont I would indeed like to complete it but its the best I can do for now as the format of the ctl is unknown (pitch, root key, instrument splits, etc).



edited 11:39 PM EST December 15, 2011
by Bolt at 7:36 PM EST on December 16, 2011
Cool, I think I will sometime soon. Thanks for the suggestion. It's strange that not many sites like that exist. Guess there's not that big a demand for it.

Very well made cover of a great piece. I'll keep an eye on your channel.

Oh, is that all that's missing. That's not too bad, I thought there were still some missing instruments or something. Hopefully the format is discovered at some point.
Download links broken by Warwiio at 8:23 PM EDT on May 11, 2012
Download links are broken. Please reupload.
by punk7890 at 8:33 PM EDT on May 12, 2012
I've updated the list here

edited 8:33 PM EDT May 12, 2012
by punk7890 at 9:18 PM EDT on July 3, 2013
I've now updated my Ocarina of Time soundfont to contain all instruments and correct instrument splits that were previously missing. I've fixed all loop points and cross fading looping is now enabled on instruments such as, Jazz Guitar, Nylon Guitar, Harps, Madola, Piano etc.

Patch 41 and 30 are reworked and patches 65-72 are new. The Jazz Guitar seems slightly off still. Can't seem to get it right, though shouldn't be much of a problem. Lots of tweaking went into this so let me know if anything is out of place.

http://filewinds.com/qkst18yhd6ad/OoT_2.01.sf2.html
by dj4uk6cjm at 7:05 AM EDT on July 4, 2013
This is great thanks! I have been using your first OOT soundfont ever since you released it :) any progress on the super smash bros soundfont? I'm really interested in that one.
by peronmls at 11:40 AM EDT on July 4, 2013
If it matters at all punk, the shadow temple instrument is called a Djembe and the Synth is a Violin (I think)and im pretty sure the Drum (?) is a Marimba. Also for the female choir there are ahhs and ohhs. They kinda sound the same. You have the ahhs but not the ohhs.

Anyway great job!!!

edited 12:18 PM EDT July 4, 2013
by punk7890 at 5:06 PM EDT on July 4, 2013
@dj4uk6cjm: Thanks! I haven't sorry but I am working on a big soundfont that should please quite a few people. After that I'll probably get around to it.

@peronmls: Thanks. I'll differently keep them in mind if I get around to renaming the soundfont to GS standard patch order.
by dormouse at 6:13 AM EDT on July 17, 2013
Oooh, an OoT soundfont. Does this include anything from Star Fox 64 or Majora's Mask, if there's anything new in those (seems like there is)?

(Heh, seeing a Smash soundfont makes me want something for Melee and Kirby Air Ride... particularly those synth orchestras, I /adore/ those.)

edited 6:14 AM EDT July 17, 2013
by punk7890 at 9:36 PM EDT on July 22, 2013
It doesn't contain SF64 or MM samples.

Anyhow, update time!

I've decided to post this now as I haven't worked on it for awhile. Futher details below.

This is a big Konami soundfont I've been working on over the months. It will contain all of the
instruments from all Konami 64 titles. Right now it has all instruments from, Castlevania 64:
Legacy of Darkness, Mystical Ninja 64 and Goemon's Great Adventures, though I'll work on the
drum kits at a later time. All of the instruments are labeled in standard GM order. All of these
wonderfull instruments come from the Roland JV sound module series from the 90's all in 44khz!

All banks on Patch #2 are miscellaneous percussion from Castlevania 64: Legacy of Darkness
Same for patch #3. All of that comes from Mystical Ninja/Goemon's Great Adventures. Banks on patch #128 are orch/other SFX.

Here's a shot of all the presets so far:
http://i240.photobucket.com/albums/ff97/punk-7890/2p.jpg

Enjoy and don't forget to post any issues!

Soundfont Link (work in progress)

edited 9:41 PM EDT July 22, 2013
by Pixel_Crusher at 3:05 PM EDT on July 29, 2013
Quite nice this soundfont you made punk7890. =)

Ever though about making one using Konami arcade game instruments as well? Everything just sounds so badass in this style.

http://www.youtube.com/watch?v=x5zm_bFtiGM
http://www.youtube.com/watch?v=n0sXOkahllk
http://www.youtube.com/watch?v=A0dyVl1oMqc
by punk7890-2 at 5:13 PM EST on March 1, 2014
I've reuploaded most of my soundfonts.
https://drive.google.com/#folders/0B0rQBb394HPWdTEyUFNZZDJ4Q1k

Also contains the Konami 64 soundfont (stalled, but am aiming for all of Konami's titles on the 64.) Contains Castlevania Legacy of Darkness, Mystical Ninja and Goemon's Great Adventures so far. No drum kits yet but has all standard instruments.


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