Rather than a lengthy diatribe into the presumptuousness of starting a question with "Is there a reason", I will give you the literal answer: As far as I recall, no one tried.
"Rather than a lengthy diatribe" You are too kind.
"Is there a reason this hasn't been ripped yet?" There is, and it's the same reason the other remaining 90% of N64 games haven't been ripped either. Simply, the few people who were active in USF ripping weren't interested enough to do it at the time.
Anticipating a follow-up question: no-one is active in USF ripping currently, so it likely to remain unripped. unknownfile is AWOL, ugetab passed away, and everyone else has moved on to other things. I'd recommend looking for a soundtrack, line recording or do some of your own recordings from an emulator if you just want the music to listen to.
The whole point in the rip is to get every song in the game. I'm hardly going to get every song in the game if I've never played the game before and don't know what songs are in the game.
What do I want the rip for? Custom streams (BRSTMs). Simple. Infact, both soneek and I wanted this.
"The whole point in the rip is to get every song in the game. I'm hardly going to get every song in the game if I've never played the game before and don't know what songs are in the game."
Makes no difference. If you can't either find the music online in some format or record it yourself you're shit outta luck.
Yeah, I just went on Wikipedia and searched for WPJ2 (sometimes abbreviations redirect to the actual game's page). Also, on the subject of USFs, since you're probably unlikely to rip the PAL intro theme to Mario Golf 64 (seeing as it's just one song), is there anyway of disabling sound effects and voices (e.g. using some gameshark code or something), so I can just use an emulator to record the intro music without having Mario going "Good shot!", etc?
Also, on Mario Golf 64, has anyone found out what those so called 'alternate' or 'hidden' themes are? I know one of them is played on any multiplayer mode except mini golf, if all the players are either DK or Yoshi, and another one has something to do with the link with the GBC version, since that song is also in the GBC game, but there's others I don't get. Infact a few of the 'alternate?' or 'hidden?' tracks are also in the GBC version. When I say alternate or hidden, I'm referring to how they are tagged, e.g. "Alternate Ending?" or "Alternate Results?"
So I used VGMTrans with Super Smash Bros... when you expand something like "Smashy Seq 0", and it shows a list of 'tracks', and then expand one of those tracks, where it has a list of events, it has "Loop Start" and "Loop End". Is there anyway of getting anything from this, in terms of exactly when the loop start happens? Even something like the bar or measure? OR at least something that can easily be converted into a time format? For example, if the tempo was 155, and a loop start was at the beginning of the 4th measure, and the time signature was 4/4, the actual time of the loop start, would be about 4.65 seconds -- so if it's possible to get when the loop is, even just the measure and beat, then, awesome.
And am I just not looking hard enough, or does the "Logo" track from DK64 NOT actually get extracted as a MIDI with N64MIDITool? I've been through all the MIDIs, three times, and somehow I can't find the logo, with the random chimp sounds.