Final Fantasy XIV? by TheUltimateKoopa at 4:42 PM EDT on June 19, 2012
Is this some kind of annoying format that no one knows how to play, or is there another reason why there's practically no source of music from this game, barring one stream?
The file structure doesn't give any clues as to where to start looking, though. There's thousands of them, of course, and the directory names/filenames are all two digit numbers. That's a lot of hunting. And after all that, SE would have to be idiots not to have encoded the music in the same format as FFXIs later tracks (which to my knowledge never got decoded either, I think it was supposed to be some derivative of AT3+) anyway.
Maybe when the PS3 version is released (I'm calling AT3+ obviously) which is apparently not too far away now. FF14 v2.0, they say. I'll wait for the reviews before I bother reinstalling and patching only to discover it's not a 'whole new game' as they claim.
Yeah, (sorry about the last line :P, I was just annoyed at something else). Also, did soneek speak to you in the IRC about this? He said he was going to, so I don't know if he did, or if you just found this anyway, but thanks.
Are they looped? Like, do they have loops, or are they like Timesplitters, where they don't have a loop but just play until the end then fade out and restart?
Cool, just 2 more questions... Firstly, when they're available, what should they be called, if I were to make some kind of unofficial soundtrack? Unless they're already tagged like such.
bxaimc had a hard drive crash and lost his rip, amongst many other he did. He has to use a computer with Windows 7, which is not what he normally uses, to install the game and rip it again. He'll do it eventually.
ok, so a couple of things happened, big storm knocked out power for a while and fried one of my drives that had FFXIV on it. Gone. Left everything behind and left on vacation for a while. Now, my lady has Win 7 on her machine (since I don't have 7 nor Vista SP3) so I'm having her install the game and give me the 9-10 GB of stuff. Fun.
Also, I'll be looking into the new extra music in the recent game patches.
03.scd is encrypted (xor, *sigh* why bother). xor_byte isn't what it is in this file since there's a new chunk starting with "MARK" where "R" would be where our key would be. Doesn't look multistreamed as it would defined in the meta table like in FFXIII-2. Take a look again and you'll notice it.
I downloaded the MP3 rip that circulated online back when the beta came out and I've compared that to this one. The only tracks I see missing are 1E, which is the theme song "Answers", and 20, which is the opening movie music (with no sound effects!). 1D in the beta rip is a (not bit-identical but identical-sounding) repeat of "Answers", but in this rip 1D is a long ambient track with echoes of the song in it.
Otherwise, everything is present and accounted for, with all but 1D matching up. Plus there are 32 tracks that have been added, including the two currently nonfunctional ones. They are 01 to 06, 5A to 6C, and 53 to 69. These are all most likely the additional music that was written by Naoshi Mizuta, Ryo Yamazaki, and Tsuyoshi Sekito. I have no way of knowing if anything more is missing.
982 isn't available yet or am I looking in the wrong place? From what I could tell, 03 and 05 were the only tracks that didn't play in older versions, so 05 should be the only other one you'd need to test I'd say.
I meant that it needed regression testing, I made a few changes to the scd meta parser in order to make this work (and the reinterpretation to get DQX working).
Lol 01 is amazing. I never played enough of the POS to find out where that comes into play. I should probably watch all the cutscenes on YouTube or something. They say the story (what there was of it) wasn't bad.
Do you have any way of converting SCD files to BRSTM? I tried using furry bob's converter (one of them anyway) but it didn't work, as the file type isn't supported.
Yeah send them. For multistreams, is it possible to split them? I only know of a manual way, which involves writing the loop points somewhere, and then using Audacity to split the channels and save each pair (obviously, unless you want mono :P) as separate WAVs, then reconvert to BRSTM with those loop points.... but is there another way?
What bitrate is it, out of curiosity? I noticed no artifacts while I was casually listening (not convinced I would hear much during critical listening either), but the 19 kHz lowpass leads me to believe it's 160 kbps?
DQX SCDs by King Zenith at 10:51 AM EDT on August 22, 2012
Hi guys, I am working on a rip of DQX but I have been unsuccessful at getting the scd files to play with the latest vgmstream (r990).
I noticed in this thread that hcs mentioned something about getting DQX working in r982. I wonder if I might be doing something wrong, or if more work is needed before these scd files will be supported. I am using the latest winamp, vgmstream, and external dlls.
If it helps, I have a sample scd file uploaded here:
DQX is not supported yet. I believe the comment regarding r982 is related to some preparation to the vgmstream framework itself to support the SCD variant used by DQX.
Yeah DQX SCDs are a little irritating, it fully interleaves mono DSP files, including the headers. vgmstream's current implementation of interleaving is too "smart" (assumes to much) to support this directly, so I'll need to either put together another layout or do something with virtual files like for AIX, which is almost the exact same situation but with ADX instead of DSP.
The stuff I put in earlier is just to handle the SCD header used in the DQX, which elucidates a previously unknown value.