New Super Mario Bros. Wii and RWAV-related findings by Benjamin at 11:45 AM EDT on August 16, 2012
I figured out how to rip RWAV's via a friend on YouTube. I basically used HxD to extract them and VGMStream to rip them.

My findings are:

Some of the fanfares in Power-Up Panels are actually sequenced, and use RWAV samples.

The red smoke clouds use two sound effects at once

The giant spike pillar's retracting sound is actually lower-pitched than the RWAV

As for the Starman map screen music, it's streamed, but it's an RWAV.

Sorry for this thread, but I don't want to bump my old NSMBWII sound effects thread.

edited 1:28 PM EDT August 16, 2012


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