mp3 xvag 4 channels by froggestspirit at 5:54 PM EST on February 8, 2013
Hello, i got the music for sly 4. They have xvag headers, but are mp3 files. All of them with multiple channels (more than 2) are interleaved. I found all the info about it, except for loop points. It sounds like this isnt the only game that does this, but i was wondering if it can be added to the tools? I wanted to convert almost 400 files xD
by Infernus Animositas at 3:24 AM EST on February 9, 2013
Here are some samples :)

http://www.multiupload.nl/V09MK79YUW
by froggestspirit at 10:29 AM EST on February 9, 2013
I have a feeling that the looping data is in "MUS_ALL.sbnk" I cant find any loop data in the XVAG header. I made a program and batch file to deinterleave and remove the XVAG header, but does anyone know if the sbnk file has the loop data? then I could just implement that.
by Infernus Animositas at 1:59 PM EST on March 8, 2013
I think some of the looping data might be in the Sly4.bus file.

edited 2:00 PM EST March 8, 2013
Can I get your de-interleaver? by AchillesPDX at 10:27 PM EDT on March 21, 2013
Hey froggestspirit, can you share how you deinterleaved the XVAG files? I did this a year ago with the Journey soundtrack and can't remember what the hell I was doing.


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