Payday: The heist WW2ogg by pepper at 1:15 PM EDT on June 21, 2013
http://www.filz.us/view/a28e2fbb-ab7/
Tried all combinations of fullsetup, inline codebooks and packed codebooks. Nothing seems to work for this game. It uses wwise audio, but only the voice files decode properly.
You can extract the RIFF files with vgmtoolbox (go to Misc. Tools -> Extraction Tools -> Generic -> Advanced Cutter/Offset Finder, choose RIFF Style Header from the presets dropdown and click Load, then drop all the .wwise files into it). The resulting RIFF .wav files will be extracted into a nearby directory with the _CUT extension.
The audio is Microsoft-style IMA ADPCM, Audiokinetic has this weird tendency to interleave these files wrong. I'd written a tool for this earlier but it doesn't work so well on these files (they've decided to altogether abandon reason and use codec id 0x02 instead of the 0x69 they used to, should be 0x11 anyway), so here's a revised version: ima_rejigger2. Run ima_rejigger2.exe on every .wav and it should put them in the standard MS IMA interleave, it modifies the files directly.
I assume that this file is supposed to be gun sounds, they sound reasonable to me when transformed in this manner.
I'm interested in trying to extract the music and other sound effects, too. I only heard some of the voices, with the Advanced File Cutter like Pepper said, though.
What would the command be for converting all .wavs, via the command prompt for the ima_rejigger2.exe?
Also, I got errors trying to convert the .wav files.
Thanks! sorry for being a pain, and i used a payday bundle unpacker i found on some japanese site, https://sites.google.com/site/jpmodfiles/localize/payday-the-heist
I knew about the riff headers, i had already unpacked it, but figured it would be quicker to upload the original source file.
HCS: he was running the tool on the same file multiple times, we walked over how he processed the file and he said he ran it twice. i expect since your program modifies the files directly, it changed the codec id. so eventually he was able to "convert" it with ima_rejigger, but unable to play it. i tried using foobar to play one of the .wavs from the OPs file, foobar couldn't handle it. tried decoding it with test.exe and that couldn't either. how are you playing the .wavs on your pc? sox?
Thanks, hcs. Used VLC to play files and found music and other sound effects scattered all over the place. Processed it through the ima_rejigger2.exe, and it works. Example included; it sounds distorted, though.
Now I guess the correct playback and resample rates need to be found, and possibly if it can work in VGMstream, perhaps. I tried using winamp to play them, but only VLC seems to work for the majority of the processed .wavs.
I opened the special .wavs I processed in ima_rejigger, using an audio editor like GoldWave, or etc, to get the correct playback rates, convert them into actual .wav files or .mp3, etc, and make them playable in applications like WinAmp, and others.
GoldWave says the files are in QuickTime Audio, but I'm not sure if that's right. Might be, though.
Music is segmented into parts, like "normal," with a low tempo and "action" sequences, with a high tempo.
Don't know if there's any way to make VGMstream compatible for these special types of .wav files as they are extracted, but would be interested in it.