Namco Museum Rip Audio by fred30w at 12:37 AM EDT on September 9, 2013
Hello everyone. I have tried to extract my favorite music from Namco Museum for the PS2. The disc has a "data0.blt" file that holds most of the game's data. Using the Game Extractor program, I extracted many "File 0000xx" files that have no extensions. Cube Media Player 2 allows me to play the audio from these files at an Interleave of 2048 and a Frequency of 22050. The problem is that Cube Media Player 2 has an annoying popping and crackling sound during playback, but no studdering. I have tried other players for better quality playback but I just can't find the right interleave. I can get "sorta" close but the playback still studders with other players such as MFAudio. I have uploaded "File 000028" to my Google drive which contains music from Pac-Man Arrangement, the game music I really want. I would appreciate any insight on how to get the audio from this game. Thanks a bunch.
Any Suggestions? by fred30w at 2:12 PM EDT on September 15, 2013
I do not wish to bump this topic, but can anyone at least point me in the correct direction or forum if I am mistaken? I cannot even determine the interleave myself via a Hex Editor, I'm too inexperienced with too little examples to find out on my own. I really like this music and I would appreciate any help.
It's a blocked format, that' why it has popping and crackling... the file itself contains some sub-files.
Thanks for the reply. by fred30w at 12:14 PM EDT on September 17, 2013
Thanks manakoAT. In this "blocked format", is there a better way to extract the music without the crackling and popping? For me, only Cube Media Player can "play" the music without stuttering.
It's a commandline app - simply place it into the same folder as 'data0.blt' and run it.
EDIT: I'm not sure if it will work with the PS2 version, as it was designed for the GCN version.
edited 6:24 PM EDT September 17, 2013
Files Extracted by fred30w at 9:26 PM EDT on September 17, 2013
Thanks Markgrass. I had to use the gamecube version of Namco Museum like you said, the PS2 data0.blt would cause your tool to create a huge file. I've now got a bunch of Gamecube .adp files, but VGMStream says "cannot open Data 000028.adp". Also, using VGMToolbox with a genh creator causes static in Winamp with faint sounds.
by MarkGrass at 11:40 AM EDT on September 19, 2013
"the PS2 data0.blt would cause your tool to create a huge file."
...Endian crap. ;P I still have the source for this app, so, adding support for the PS2 version would likely be a very simple fix.
It's possible I gave it the wrong extension, and should be DSP. It's also possible that it may be a format that isn't supported, yet... quite honestly, I just don't know - the app was developed for someone else.
Maybe you can upload a sample for someone else to figure out.
edited 11:47 AM EDT September 19, 2013
Sure Thing! by fred30w at 2:52 PM EDT on September 19, 2013
Awesome MarkGrass. If you need the PS2 version of Data0.blt, let me know. I have taken your suggestion and here is a .adp from the Gamecube version for anyone to figure out.
I don't have the bandwidth to download the PS2 version of that file... I can only assume they both have the same structure.
I will recompile the app for reverse-endian and upload asap.
...did you try giving the file a DSP extension?
.dsp extension by fred30w at 7:58 PM EDT on September 22, 2013
Changing the file extension to DSP did not solve the problem. VGMStream is still unable to open the file.
I figured it out! by iteachvader at 6:32 PM EDT on April 17, 2015
It's actually somewhat simple, but odd the way it works. With Cube Media Player, import the entire PS2 Namco Museum .ISO as interleaved ADPCM audio at 22,050 Hz with an interleave of 2048. Export it as a .WAV, and it'll give you one half of the audio. Then import data0.blt by itself into Cube Media Player with the same settings, export as .WAV, and it'll give you the other half of the audio. Import both into Audacity and you can line them up by the sample. Voila!
I did it with the PS2 version, but the XBOX version was painfully easy. I just imported data0.blt into Audacity as a signed 16-bit PCM, no endian, 2 channels, 22,050 Hz sample rate. Instant music. IMPORTANT! The XBOX version's music doesn't dip between clear audio and muffled high frequencies like the PS2 version's. Choose the XBOX version over any others.
Happy listening!
edited 2:46 PM EDT April 18, 2015
Almost forgot! by iteachvader at 7:26 AM EDT on April 22, 2015
Here is the music, tucked away neatly inside .ZIP files. The music itself is in a nice, lossless .WAV format.
GameCube version by iteachvader at 1:06 PM EDT on June 28, 2015
I managed to rip the music from the GameCube version recently. The start/end points of each song was originally unknown, but I found a way to figure it out. The GameCube version's music has a sample rate of 48000, so the audio's pretty crisp and clear.
Thank you so much by fred30w at 10:43 PM EDT on August 9, 2016
After all of this time, I decided to listen to the popping version I've had since I created this thread, and now I can enjoy the crisp, clean versions. Thank you very much for uploading those!