Unless those tracks are shorter than :20 they are not missing.
Internal names are a lot different even the worlds have "wrong" names.
For example world 3-1 the world is called "w03_alps" but world 3 is actually w02_savannah (and no there is no w00). And level 3-1 which is called Grassland Groove is called "l01_savannah_parade".
Horn Top Hop's definitely not there. It should be one of the Alps tracks. https://www.youtube.com/watch?v=IAfo6YI4KGs
If it's not in the regular music folder then the only thing I can think of is if it's played from a sound effect file for some reason. It wouldn't be the first time Retro did that, since that's how Metroid Prime 2's title screen music works too...
The sound effect format used by Prime 3 and the first DKCR is CSMP; does Tropical Freeze still use the same format? If so, it's really simple to convert to dsp; just chop off the first 64 bytes and voila.
I'd really like to get to look through the game's other files as well, so I'm interested to know how you got these, if you can share? I love this game's soundtrack so I very much appreciate the music rips either way!
oh that explains the four-character extension then. All of Retro's other games store the music separately in an Audio folder so I assumed Tropical Freeze would be the same :P
I'm speaking on behalf of many people when I say this.
MARIO KART 8 RIP PLOX?! (And also Super Mario 3D World would be nice. Yes, there's an OST, but the OST doesn't have every single theme, or what it does have, some of them aren't loopable or looped, and one is part of a medley, and so on).
There are two ways of getting a Mario Kart 8 rip. Rip it yourself. OR Take a shotgun, travel to the UK, find out where MrBean35000VR and Chadderz live... and FORCE them to hand it over :P
TheUltimateKoopa, I may have to agree on that, my only response from him (so far) being that .BRSTMs don't exist despite him having previously mentioned making a .BFSTM to .BRSTM converter. I have since asked directly for the .BFSTMs, mentioning this topic, but no response.
Now, about those missing Tropical Freeze tracks...
You mean we gotta make a new topic where we pointlessly ask for Wii U rips even though we wouldn't get them very soon, unless MrBean35000VR and Chadderz stop being motherfucking retarded cocksucking pricks?
Everyone would probably prefer you don't make a topic, stop being a douche and wait until someone feels like taking the time to rip the other soundtracks.
That's the point, you fucking retard. It's obvious that MrBean35000VR and Chadderz already ripped the game. Try fucking reading next time, and DON'T fucking accuse me of "being a douche". The only douches around here are MrBean35000VR and Chadderz. They should fucking release the audio files.
I'm not sure what I'm supposed to have read that I apparently haven't. I know they have the files, but your posts won't change their minds, probably just makes it worse. An emoticon won't make a death threat less fucked up.
Much respect to Crediar and any other guys involved with audio dumping. Will there be another batch with the remaining audio files like MurraySkull pointed out. Also it seems that the audio from the CG cutscenes are 6 channel (Pompy_Intro_Cine_5.1 for example) and vgmstream currently lack support 6 channel BFSTMs.
3 disk console generations with Nintendo and still 32khz ADPCM, shameful.
Technically, VGMstream *does* support 6 channel audio. Most likely, the problem is your soundcard. VGMstream doesn't do *any* post-processing whatsoever. So, if the audio is six channels, VGMstream will play the file just fine. But when it outputs the resulting audio (in its "pure" (aka unaltered, so all 6 channels seperately) form), and your soundcard can't support it, it chokes because there's no where for the resulting audio (in 6 channels) to go. Most likely, you need to tell Winamp (or your audio player of choice) to force all output to 2 channels. Sometimes you need to get a new plugin (if using Winamp) to do that.
One way to verify that VGMstream is working is to use the "test.exe" program to output the BFSTM to a WAV file. To do that, you'll need to run "test.exe" in the command prompt. Sometimes you can open the command prompt by hitting the "Start" key and "R" at the same time, and then running "cmd" in the dialog box that comes up. For more info, I suggest researching command prompt usage on Google.
6 channel audio works fine for me, I've been able to play 6ch files in the past before on winamp and only had to convert through vgmstream's test executable with 8ch or odd number channel files. Oh and I my mistake not BFSTM but the ddsp format that DKCTF uses. Even the test executable says that the file is 2 channels even though that cannot be the case. Only 39 seconds and has a file size of over 4MB while a pretty decent length song 2:33 that is only 2 channels is only 2.6MB.
I agree, !!!!!, I was disappointed when I saw it's still 32 kHz. Why not just up it to 44.1 kHz already? I'm curious to what the Wii U is actually outputting, since the previous consoles since SNES (except for N64 which had an odd number) could only output 32 kHz at max. Which is pretty silly because on the boxes it says "CD quality sound", heh.
I'm really hoping this was just an old habit from Retro's part and most other games have better quality music.
Edit: Looking through the Wii U SDK it seems that it outputs at 48 kHz.
"The DAC is an external 16-bit stereo DAC that processes audio data at a sampling frequency of 48 kHz (fixed)."
It also says that when audio is 32 kHz it will be converted to 48 kHz, so I really don't know why Retro were being cheap here. It's not that they need to think about disc space.
edited 12:45 PM EDT October 11, 2014
by MurraySkull at 11:07 AM EDT on October 11, 2014
Still waiting for the remaining files.
Also, I had no problems converting any of the files to .MP3, including Pompy Intro.
@Crediar I know a few stage tracks use multiple files to accommodate for ddsp limitations of being multi-channel. Is it the same for cutscene tracks/sfx or do they use BFSTMs or another audio format that enables more or less than 2 channels?
@Starerik Hopefully its just a case of Retro slacking off but I doubt unless anyone can confirm audio sample rate from other game's music like MK8.
@MurraySkull You were able to get the music from Pompy's Intro other then the left channel only?
by MurraySkull at 12:39 AM EDT on October 12, 2014
As mentioned before all the music is two channels and simply works by added .ddsp to it. For single channel files you add .dsp for any other channel count there is no easy way to play them right now.
WrappedInBlack, I still believe that MrBean35000VR and Chadderz have a rip of Mario Kart 8. Therefore, I assume that while this is the only publicly available rip, it's not necessarily the only rippable Wii U game.
"They are copyrighted. Regardless of whether Nintendo comes after us or not, that's not the point.
But, I do have an idea. If you are willing to send me your Mario Kart 8 disc, and an SD card, I will extract the BFSTMs (and any other data you want) from your disc to your SD card, and then send them back. That way I can get around any illegality, and you end up with the files and can do with them what you see fit. How does that sound?"
"They're obviously not different, but I CANNOT DISTRIBUTE THE FILES UNDER LAW. However, I have the right to own the BFSTM files, since I own the disc. Basically, if you send proof of ownership, (i.e. the disc), then I know you have the permission to own the files yourself, and will put them on a device for you. What YOU choose to do with them is up to you, but I am not distributing, end of story. But, as I said, I am willing to give you your own files. Take it or leave it."
This should be in a different topic, but I just have something to say about what MrBean said.
Why is he saying that crap about "they are copyrighted" and that they can't distribute the files and so on, yet somehow they're allowed to distribute "everything except audio files"?
Why exactly is it "illegal" in his words, to distribute the audio files (or even at least upload a video to YouTube of say, one of the tunes, using one of the BFSTMs), yet somehow, uploading texture hacks is OK?
If the audio files are illegal, then the texture files are illegal. Right?
Anyway, hcs or someone should move all non-DKCTF posts to a new topic, if that's possible.
What's the matter now, Murray? He offers to give you the files if you send him your disc, so what's the hold up? Why talk crap behind his back when he's being reasonable. :S What are you guys, like 12?
crediar, that is NOT what I think. Besides, I have asked NICELY, I have not demanded anything.
starerik, I am not sending my disc. I am going to try PMing him some pictures, though. Also, I am not talking crap about him, I am posting what he told me.
I think "but he won't stop spouting his garbage!" was a bit unneccesary.
By the way, try record a video instead, saying like "sup Bean". Even if you photograph yourself, he can't know for sure that the guy in the photo is you.
Ocean_Octopus_Tension.ddsp and Ocean_Poppers.ddsp are not the same tune. One is "Irate Eight (Tension)", the other is for "Rockin' Relics" (respectively).