Banjo Kazooie by fishonthecarpet at 9:57 PM EDT on June 11, 2005
As we all know, the preliminary rip is done, but there's issues with all the music from one level being moulded together. Is anyone working on fixing this problem, or are we all stumped? I don't know shit about this USF stuff, but my friend suggested that it might be just that the level actually does have all of it playing at once but when you go to certain areas, certain instruments are removed, which makes sense. Thanks ; )
ugetab went through and did a cheat search on Mario 64 to see what changed between the different versions of the song an manually hacked them into the USFs. If you want to do that you're more than welcome to it.
In DKR there are veryyyyyyyy much different Versions of the same main song.It will be very hard to write a program to solve this.But if hcs ore someone else could do this, this would be very very nice. But if not, we hope that hcs could fix the problems with the driver.
The biggest problem I find is the Boulder Canyon from DKR. It's actually 3 different songs stuck together and it's not going to be easy to make the song change parts according to time.
I've checked with the Music Modifier cheat with BK. Same problem... different tracks bunched up.
I think I know why. In the gameplay when you enter a level, all of the tracks play at the same time. The unneeded parts temporarily have a volume of 0. When you move Banjo to a certain area (ex: Underwater, near a certain entrance of a level), the console turns down the volume of the tracks you're hearing and turns up the volume of other tracks. This is a way to allow the song to play continuously when you change areas in a game (mostly with Grunty's Lair).
You can tell that the game is using the same soundtrack to play two different versions too. If the song continues to play when you go to a different room, the game is using the same soundtrack. If the song stops when you go to a different room, the game is using a different soundtrack to play the song in the next area.
I think I stated in my tags how many versions the songs of each game consists of. The grunty's Lair tracks may a be a repeat though (Because the versions are put in according to the level locations). BT will definitely have this problem too.
By the way, I just noticed that the tag set archives for BK are corrupted, I'm reuploading them now. I've uploaded Alex Lee's (is that you, Al-M?) so far, Agustin's is the last one left.
...Hmm. You sure the usflib is there? I downloaded the tagged Bomberman 64 set earlier and noticed they didn't come with the usflib, which I had to get from the untagged set.
Here's something to think about. Were you able to open and extract the files out of the archive? If yes, then they are not corrupted. If they were corrupted, then you would not have been able to open the archive. As such, if they're not playing, then that would be because you are missing the *.usflib file, which is where all of the music data is actually stored. In other words, you're missing all of the music, but none of the tags...
That's probably what happened. Read the FAQ, as that situtation happens often. Mouser X over and out.
Thanks by dr worm at 11:33 AM EDT on August 2, 2005