Spongebob Movie Game & Battle for Bikini Bottom sounds by Dogon at 6:25 PM EST on January 29, 2015
I'm attempting to figure out what the heck is up with the contents of the .HIP and .HOP files that these two games use; specificly the sound files. I've managed to extract the .snd files for what I can only assume is spongbob's "ouch!" voice clips (given the fact they're named SB_Ouch), but I can't figure out how to convert them. The directory also contains a .sgrp file, which I'm assuming is just a list of the sounds, given it's small size. I've uploaded them Here, if anyone is willing to take a look, and I can upload anything else if needed.

It's not like these files haven't been converted properly before (TCRF has a whole unused audio section), it's just the fact that I can't find any documentation on these whatsoever. The game also contains some sounds in .snds format, which I'll be looking into later.

edited 11:32 PM EST January 29, 2015

These files come from the XBOX version of the game, but the file-system, formats, placement ect. is incidental in all 3 versions.

edited 11:34 PM EST January 29, 2015
by bxaimc at 5:26 AM EST on January 30, 2015
do you mind uploading an entire hip and hop? I've seen these before. and I'm assuming the music is gonna show up as SNDS.
by Dogon at 6:30 AM EST on January 30, 2015
Here are all the Hip.and .Hop files for a single stage. This is the only doccumentation I've managed to dig up. The .bms extraction code found on this page works on .Hip as well as .Hop, as far as I can tell. I can also upload some of the .snds files, if that would help.



edited 11:39 AM EST January 30, 2015

edited 12:28 PM EST January 30, 2015


EDIT: I ran some of the .snds through Puggsoy's vgmstream converter, and they sort-of work. They come out high-pitched and gurgly, but you can make out what the voice clips are.

edited 3:24 PM EST January 30, 2015


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