Advice needed for fine-tuning Flipnote 3D's sound format by daeneeil at 3:48 AM EST on February 2, 2015
Hello, recently I have been trying my hand at decoding Flipnote 3D's .kwz file format, which is used for saving gif-like animations, with sound.
I made some progress with getting the sound section decoded - it seems to be similar to Flipnote Studio's PIKA ADPCM format, just sampled at 16 kilohertz - however there are a series of annoying 'pops' throughout playback, which, of course, shouldn't be there.