Taz: Wanted - .wav and .wav.str Files by Cornholio309 at 4:19 PM EDT on August 4, 2015
Hello everyone. Posting here again in hopes somebody could shed some light on these audio files.
The Nintendo GameCube version of Taz:Wanted has all of the music stored in a file called "streams.gcp". Using a quickbms script, I was able to extract what was in there, but the file contents have me a bit confused.
Each track is seemingly split up into two files. One with a .wav extension at the end of it, and the other with a .wav.str extension. The wav is ridiculously tiny (usually being only about 1kb or less), so I figure it's nothing of interest, but the .wav.str files are a lot bigger and seemingly have the music data.
The issue with that is that I for the life of me cannot figure out how to play these .wav.str files. Using Foobar2000's vgmstream component either results in an error, around 50 minutes of bizarre clicking and static noises being played, or Foobar2000 crashes altogether. Using Audacity's "Import Raw" option hasn't worked well for me either, though I can seem to hear some music past the awful static. Any ideas?
Here's an example pulled from the streams.gcp file: "aqua outro cs".
All I could gather from some Google searching is that this is how audio is handled in every game developed by the company Blitz around this time period. Other ports of Taz: Wanted seemingly have the audio stored in an archive with the same file name, but with a different extension.
Any help figuring out how to play these would be appreciated! The soundtrack here is rather catchy, and I'd love to convert these to FLAC and MP3 to play on a wider range of media devices!
I can play lower format for fairly odd parents and bigger format are strange (sort of multichanne) look the thread aboutt his on zenhax, xentax and here