My new mission of SFX rips by birdmanager6 at 6:27 AM EDT on August 26, 2015
Hi, there, I'm birdmanager6, and I'd like to tell you that I'm starting working on a large collection of complete, high-quality SFX rips of games no one else bothered to rip.
My main policy is that I have a zero-tolerance policy for recording single samples from in-game. With that, the quality would be worse, especially for SEGA consoles, and at the wrong sample rate. I only use in-game recordings for non-sampled sound effects, and I use ways to directly import samples, and make sure they're at the right sample rate. All of my files are in WAV format, not MP3, OGG, or FLAC, and in a ZIP archive.
My ripping techniques are well-organized, and I use Audacity to edit and save the final WAV files.
Here is a link to my sample rip folder on Google Drive. So far, I have ripped two games: Chester Cheetah: Too Cool to Fool (SNES), and Aladdin (Virgin Interactive). The archives both have a readme.txt file explaining more about them, and how I ripped them.
I have an idea of how to rip most of these games, but I will need to ask for help of a few.
This is only the very beginning, as there will be many more rips! I will also be hosting them on The Sounds Resource, and I have already submitted both my rips so far, but they won't appear until the site gets another update, which won't happen for a while.
Have fun!

edited 11:39 AM EDT August 26, 2015
by puggsoy at 1:04 AM EDT on August 28, 2015
Actually, submissions on The Sounds Resource go up on the site as soon as they're approved, which doesn't necessarily correlate with updates; updates simply show all approved submissions since the last update.

Anyway, as a member of staff on The Sounds Resource I will try and get your submissions up soon. I do want to say that it's really cool that you've shared your ripping methods and have a change log in a readme; I can't say I've seen anyone do this kind of stuff before :)


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