Mickey Mania: The Timeless Adventures of Mickey Mouse (SEGA CD) Unknown codec by birdmanager6 at 6:43 AM EDT on August 26, 2015
I have been working on ripping Mickey Mania: The Timeless Adventures of Mickey Mouse for my big SFX rip series (http://hcs64.com/mboard/forum.php?showthread=42565). I have completed 2 of the 3 parts of it, as I have successfully ripped the sounds from the SNES and Genesis versions. But I need help with the SEGA CD version to complete the rip.
What's weird about the Genesis version's samples are that they're signed 8-bit, not unsigned, as it seems to be the case with the three Matt Furniss games I tried (this one, Boogerman: A Pick and Flick Adventure, and The Lion King), as well as Animaniacs. They're also all at the same frequency, 9000 hz, which makes it easy to rip.
So, I tried the same settings on the SEGA CD version. I found the appropriate files in the ISO, which I have uploaded in the link below, but importing them makes the samples sound...well...really distorted, and barely recognizable, even though they sound at the right frequency. I tried importing it at unsigned 8-bit, which would likely fix the problem in most cases, but strangely, it sounds exactly the same. Even ADPCM didn't work.
Link: https://drive.google.com/file/d/0B_zYoz3nVdW_VndIWnBrMnhpLVU/view?usp=sharing

How do I import it properly? What codec does this game use? I read somewhere on another forum that they had trouble with Sonic CD, is this the same issue? Please help me...

Also, there is a sound test, but I said I have a zero-tolerance policy for recording samples from in-game, which messes up the quality, so I'll only use that for what I'm going to name the files.
by Kirishima at 7:35 AM EDT on August 26, 2015
PCM2WAV is probably what your looking for. I tested the snatcher version and it seemed to work right. Lunar version might work well too, but i heard there were issues with both.

page with links: http://forums.sonicretro.org/index.php?showtopic=26873

edited 12:48 PM EDT August 26, 2015
by birdmanager6 at 5:25 AM EDT on August 27, 2015
@Kirishima
Thanks, you helped me, once again! The frequency was too high, but I easily fixed it by changing the sample rate in Audacity.


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