DOOM Beta Announcer by ThePyrotechnic at 11:19 AM EDT on April 2, 2016
In my opinion, the DOOM announcer in the new multiplayer beta is slightly underwhelming. I'd like to fix that, but I cannot get to the sound files. Using bnkextr.exe on the "doom_vo.bnk" file successfully reveals 61 .wem files, but any attempts of mine to convert these fails. Is it possible to create my own sounds?
most files are usual wwise adpcm. Can be decoded with "wwise_ima_adpcm" or "ima_rejigger5". Some others (gunshots) are raw 32-bit floats (can be opened with audio editors)
The "schoolboy" seems like the wrong announcer. I guess I'll have to look in the other packages, but at least I can listen now! Also, some of those audio files seem to be from the story...
A question, id-daemon. What program did you use to listen to the "raw 32-bit floats"? After decoding the .wem's, some .wav's had 0 kb filesize. Are those the "raw" files you are talking about? Using the import feature on audacity with the .wem's that produced the 0 kb files seems to just play a distorted clip.
Alright, time to complicate things. I found a "streamed_vo.pck". I've tried using some guy's "Life is Strange" extractor, some random japanese program, and a .bms script, but each time I am left with 3756 corrupt .wav files. Here is a sample of 5 of the .wavs. I'll upload the .pck if needed. https://mega.nz/#F!4EQi0IDJ!WE-JR-IRKw2ka8aMWmonBQ Thanks again for the help.
I definitely should have been more specific, sorry. if I open them in Windows audio player, it crashes. If I open them in Audacity, it crashes. Foobar2000 refuses to play them. My newly acquired Adobe Audition says "Error: This file is not supported by libsndfile. Code: 71. Error in ADPCM WAV file. Invalid number of channels."
Alrighty last question (with any luck). I found the announcer files (And also the entire storyline). Once I alter the sounds I want, how would I get that back into a .pck? wwise like for the .bnk?
I used a program called extr25. Its chinese or something, probably a virus. They just popped out as WAVs, but I know that the software didn't convert whatever came out to WAV, since the same WAVs also popped out when I used the Life is Strange program and the .bms script. Here is the .pck. It's quite large. https://mega.nz/#!1R5zDThR!tJbCJX0BmlzCYfDReoQ43Bv2eBq4ukmBqKkxejmqwpo
Ok, the format is usual. The only problem that in addition to sounds this PCK also contains BNK. But it seems its normal for latest wwise.
So at least I can say, it will be possible to put it all back. But you need a program to do it, and I don't know if it exists. If not, you need to find someone who will write it.