Foobar2000 Mobile has arrived! by 47iscool at 6:33 PM EDT on July 1, 2016
http://mobile.foobar2000.com

And it has xSF support plus the others such as NSF,VGM,SPC and more!

Still a little buggy at the moment as it crashes randomly.
by Dais! at 11:30 PM EDT on July 3, 2016
so this doesn't need plugins, it has support for a bunch of emulated formats already built-in?
by kode54 at 12:09 AM EDT on July 4, 2016
Correction: By design, it cannot import user-supplied plug-ins, so all functionality must be compiled in.
by Dais! at 3:39 AM EDT on July 4, 2016
interesting, that must take some wrangling. Thanks for the clarification.
by snakemeat at 5:12 PM EDT on July 4, 2016
Why no plugins? Security, stability?
by Sir-Sabin at 5:20 PM EDT on July 4, 2016
as of right now, it's just your run of mill vlc player that only plays the basic sound files
by kode54 at 5:41 PM EDT on July 4, 2016
It's not possible to allow user-supplied plug-ins with most or possibly all of the app stores. Certainly not with iOS, or WinPhone, and probably not with Android, either. You know, sandbox and such, can't load unsigned code that's not bundled with the app itself.

You're welcome to point out a contradiction to that. I suppose it would be "OK" if we told people they have to use an Android device if they want to supply their own plug-ins.
by JFD62780 at 10:37 PM EDT on July 4, 2016
Can't there at least be customization with the built-in 'plugins'?

i.e. mixing method for MOD files for an extremely small example...
by kode54 at 10:45 PM EDT on July 4, 2016
You can ask Peter to add configuration options for various inputs, such as sample rate, resampling method, ramping, etc. Just don't expect the options to be all that great. For instance, you technically can enable sinc interpolation, or band limited synthesis, but they'll both be incredibly slow on portable devices.
by snakemeat at 9:25 AM EDT on July 5, 2016
Makes sense about the plugins. Hadn't thought of store limitations.
by SquareTex at 12:10 AM EDT on July 7, 2016
I jumped on board, and I'm delighted to have it. :)

Just one thing...with the playing of 2sfs, usfs, and psf(2)s, the length seems nailed to the 3-minute default. Is there a way to enable the built-in times? I read through what was out there, but didn't notice any solution.
by kode54 at 12:38 AM EDT on July 7, 2016
It's tied to the built-in time if they're tagged properly.
by SquareTex at 1:06 AM EDT on July 7, 2016
Ah, I see what's going on. If I were, for example, to pick a PSF2 file right after I've opened FB mobile, it does the time tag correctly. However, if I immediately select another one while the first is playing, it will NOT read the new track's time tag, but simply assign a 3-minute length to it. The currently-playing track MUST be paused before selecting the new one

Even then, it's pretty inconsistent. For example, I've more or less seen this work with the Star Ocean PSFs and the Zelda Ocarina USFs, but not the Vagrant Story PSFs or Majora's Mask USFs. So picky...
by kode54 at 3:11 AM EDT on July 7, 2016
It wouldn't be an issue directly with my code, but perhaps the code that handles file switching and pausing/resuming. My PSF input is designed to be destroyed and recreated for each new track. If it is being recycled, it is through no fault of my own.
by Kurausukun at 3:18 AM EDT on July 7, 2016
Does foobar mobile just have xSF support, or does it also support vgmstream formats?
by rickysticky at 6:04 AM EDT on July 7, 2016
Why are they even bothering with Google Play? Google Play is such a bloated mess. I would prefer it on F-Droid or just allowing people to download and install the apk file manually.
by nobody1089 at 1:18 PM EDT on July 7, 2016
google play is more popular... even though it mandates Google Play Services :(

F-Droid only carries free and open-source software. They compile and sign everything themselves. You can't pop them an APK and expect them to upload it.

Of course, you could set up your own F-Droid or Aptoide repo...

Or upload to Aptoide (which recently added advertisements).

I edited Aptoide to remove ads. <dead github link removed> (source only)

edited 3:31 PM EDT July 7, 2016
by agu fungus at 8:13 PM EDT on July 14, 2016
Is there a way to change tracks in a single file, like GBS, for example?
by kode54 at 1:01 AM EDT on July 15, 2016
Unfortunately, it does not even support multi-track files in its current form. It doesn't even support embedded or external CUE sheets yet, either.


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