It's not possible to allow user-supplied plug-ins with most or possibly all of the app stores. Certainly not with iOS, or WinPhone, and probably not with Android, either. You know, sandbox and such, can't load unsigned code that's not bundled with the app itself.
You're welcome to point out a contradiction to that. I suppose it would be "OK" if we told people they have to use an Android device if they want to supply their own plug-ins.
You can ask Peter to add configuration options for various inputs, such as sample rate, resampling method, ramping, etc. Just don't expect the options to be all that great. For instance, you technically can enable sinc interpolation, or band limited synthesis, but they'll both be incredibly slow on portable devices.
I jumped on board, and I'm delighted to have it. :)
Just one thing...with the playing of 2sfs, usfs, and psf(2)s, the length seems nailed to the 3-minute default. Is there a way to enable the built-in times? I read through what was out there, but didn't notice any solution.
Ah, I see what's going on. If I were, for example, to pick a PSF2 file right after I've opened FB mobile, it does the time tag correctly. However, if I immediately select another one while the first is playing, it will NOT read the new track's time tag, but simply assign a 3-minute length to it. The currently-playing track MUST be paused before selecting the new one
Even then, it's pretty inconsistent. For example, I've more or less seen this work with the Star Ocean PSFs and the Zelda Ocarina USFs, but not the Vagrant Story PSFs or Majora's Mask USFs. So picky...
It wouldn't be an issue directly with my code, but perhaps the code that handles file switching and pausing/resuming. My PSF input is designed to be destroyed and recreated for each new track. If it is being recycled, it is through no fault of my own.
Why are they even bothering with Google Play? Google Play is such a bloated mess. I would prefer it on F-Droid or just allowing people to download and install the apk file manually.
google play is more popular... even though it mandates Google Play Services :(
F-Droid only carries free and open-source software. They compile and sign everything themselves. You can't pop them an APK and expect them to upload it.
Of course, you could set up your own F-Droid or Aptoide repo...
Or upload to Aptoide (which recently added advertisements).
I edited Aptoide to remove ads. <dead github link removed> (source only)