I took a look at the payload for the game, and it didn't look very friendly. I had assumed the music would consist of simple mp3 files considering the cringeworthiness of the loops in the game, but they are more complicated than that, unfortunately. Apparently, the music doesn't even loop back to the beginning, so I believe they had the capabilities of doing a better looping job, and I am, therefore, rather ashamed of the developers.
Seems like it's a Unity Engine game, with all assets tied into the 'pokemongo" file, at least on iOS ("/var/mobile/Containers/Bundle/Application/A2460145-635E-4AED-9263-94FC6E5A7B23/pokemongo.app/pokemongo" - 67,509,328/64.4 bytes/mb), seems to be the biggest file in the Bundle.
Wonder if someone made an extractor for it yet.
EDIT: Nvm, found more asset files in the /Data sub-directory (.assets) ranging from 2.2-46.6 mb. Looking into it.
Sweet, now I just need to find a way to play these back. I've done a little bit of research on this format to no avail. Is there any way to either play these back, convert them, or better yet, has anybody considered adding vgmstream support?
@hcs: could you provide a build for the fsb-vorbis-extractor as well? I have a rip using FSB5+OGG, and would prefer to upload original files, instead of WAV decodes.
If it's not too much trouble to ask, is it possible that someone could do this for the updated/nighttime music and the recently introduced Raid Battle music? Thanks in advance!
You could also use UnityPAck, which decodes the audio for you, but setup is somewhat involved if you don't already have Python, and it has some dependencies that have to be installed separately. UnityPack
for all the dependencies mentioned and unitypack itself. I think that's how I got it to work. Make sure to use python3, and not python to run the script.
How to rip Mew BGM? by makomako at 11:28 AM EDT on July 6, 2019
I searched for apk and ipa but I can not find the battle bgm of Mew...