PS2 ADPCM Offset Problem (Crackling Noise) by Mygoshi at 6:30 AM EDT on October 23, 2016
Ok, so I extracted an archive called "soundstr.pkg" from Destroy All Humans 1 on PS2. After that, I obtained a lot of PS2 ADPCM files. There is a problem though, I can play the files right but with crackling noise, so I'm assuming it's a problem of offset. Here's what I know about the sample I will provide :

Format: Playstation 4-Bit Adpcm
Channels: 2 (Stereo)
Frequency: 44100 Hz
Interleave: 0x8000 (32768)
Offset: I don't know. I did some testing by eye-method on a Hex Editor, but I can't find the right offset.

Here's the link of the file: https://mega.nz/#!i4VFxaID!ohRze2N4V6mIGA7bDsjRB0D4XRpR76zCYJEjpUn0gbc

Thanks in advance...
by Mygoshi at 4:42 AM EDT on October 25, 2016
Why I don't get answers ?
by Nisto at 11:46 AM EDT on October 25, 2016
Not everyone gets answers.

Anyway, it looks like the file is misaligned. Maybe whatever you used to extract it did so improperly? You need to add 16 zero bytes to the start of the file. The header skip/offset values should just be 0/unspecified.
by Mygoshi at 6:06 AM EDT on October 26, 2016
Wtf ? How do you know that I had to add 16 bytes and then I don't have crackling noises? I have a lot to learn O_o
THANKS !
by Nisto at 10:36 AM EDT on October 26, 2016
I knew when I noticed that the second channel (at offset 0x7FF0) starts with 16 zero bytes, but the first channel (at offset 0) didn't. Also, Sony ADPCM typically does. So.. yeah, np.


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