Blast! You beat me to it! Except for the fact that the link isn't working. If you could, please fix the link. I've been wanting this music for at least 1.5 years. I can't put the game down, except by force (sleep, food, work, ect.). Any way that I can get the music is tremendously appreciated. Mouser X over and out.
HCS worked on the files last night. He says that the AST files contain many similarities between MK:DD's ASTs, and some similarity between Windwaker's AFCs. Though, he also says it's obviously a new format. Having been up late last night, he decided to go to bed. Hopefully he'll be able to figure it pretty soon. Mouser X out.
I downloaded a japanese GameCube Twilight Princess ISO just for the music but i can't extract any file from it... Can anyone do a full release of this .AST things please?
Isn't this the same ast file format as used by the 2 ambient sound streams in Donkey Kong Jungle Beat? If I remember correctly there were 2 ast files that contained ambient sounds(by looking at the size and filename) and they were not even close compared to the mario kart double dash ast which was very much PCM.
I just looked and yes Donkey Kong Junglebeat mainly uses sequenced music(unpacking arc files results in cit and bms files) but there are 2 streams called dkjb_sea_ambience.ast and dkjb_thema.ast
They seem to show a same file structure and can not be played either. http://www.megaupload.com/nl/?d=109RCN2K if you're interested, but twilight princess is more interesting(i still need to wait till friday before i can hear it myself though:P)
For anyone who hasn't been around #usf the past... week: I've run through a few theories about how to decode (or how to find out how to decode) the TP streams, to no success yet. At the moment I'm working through disassembly of code that actually runs on the DSP (dumped via gcemu), hopefully this should show me how to decode these streams. Slow going, though, as the DSP is far from fully understood and what is understood can be really freaking complicated.
Update: I think I have found the ADPCM decoding function (0x07eb in WW, 0x08d8 in TP), the trouble now is that I still can't get the decode table from this. It is located at 0x0300, 32 words as expected, but nothing in the DSP code initializes it, so it must be DMA'd in. I know enough to parse the related audio list commands, so I'm going to see if I can hack an emulator into telling me what's written to 0x0300.
in_cube 0.21 now up, which plays the AST files from Twilight Princess (but you must rename them AFC). AFC files from Wind Waker also work.
edited 7:53 PM EST December 9, 2006
latest irc feed by unknownfile at 8:24 PM EST on December 9, 2006
(20:21:18) hcs: hmm, there is an incomplete file in this rip (20:22:17) hcs: kyakumachi.afc is truncated, in_cube thus refuses to play it (20:22:34) UNKNOWNFILE: bah for abbreviation! (20:22:36) hcs: it is a plugin of principle (20:23:19) hcs: I shall see if the truncation exists also in the rip I have
fast file renaming by jurassicPieter at 9:04 AM EST on December 10, 2006
is there a fast way to rename all these files? Since I seem to want to do that more often i know of this with command line: for %i in (*.ast) do move "%i" "%i.afc" but this changes in files with demo.ast.afc
On a non-audio related note, I thought this should be posted here.
Action Replay hacks This site contains tons of hacked cheat codes for the GC version of TP. My personal favorite is the Super Clawshot. Quoted from that site (with minor edits):
The Clawshot will shoot as far as you need it to and return in a mater of seconds (it's max distance happens when shot into the sky and causes the game to lag while it's launching, if let it go max distance it will take 7 seconds to go out and come back due to lag). The best part (and hardest to hack) is the fact that it will attach to anything. Point, shoot, and you're there.
If you'd like to see this in action, check out GameFAQ's forums/message boards. They've posted a few pictures of areas that are otherwise unreachable.
Now, I just wish I had the GC version of Zelda, and an Action Replay... Mouser X over and out.
edited 2:40 AM EST December 22, 2006
Music by Blade at 6:32 AM EST on December 22, 2006
I just noticed this, but he has a lot of things like environment, Link's noises, and equipment that can be muted. Can someone who has access to Audio recording simply mute all that and record the game music as such? It might be simpler.
I noticed the audio hacks as well. Yes, you could very well do that. I'm pretty sure that there's some people who have already noticed this. However, just to be sure, I think I'll post a link over at GFF. I bet that they'd find it interesting, and useful. Mouser X out.
I've had this list compiled for a few days/weeks in various forms. To my knowledge, this is all of the ripped/recorded stuff to date. In other words, yes, it has occurred to people to record it. Apparently, you just don't know where to look (join us in #usf on irc.freenode.net and you would have had these links a few days/weeks ago).
Wow, the ast set covers all the movie sequences, but lacks ingame music, which can be provided by starerik's rip. Where can I find the rest of his rip? Thanks in advance.
I recorded the music for Star Game and the Postman's theme, though both have a certain amount of sound effects in them. I intend on recording more.... namely the sad house theme (in Ordon)* and the music while flying up Lanaryu river in the twilight realm. I'll have to start a new game to do them though, and given how much work I've got to do with due dates in little over a week, I won't have time to do it until then!
I'd also love to record Zant's battle music, though I think I'd have my work cut out... dynamic scoring.
... unless, of course, any of these tracks already exists somewhere that someone other than me here knows about.
*EDIT: Scratch that, this track is included in the streamed stuff as 'room vol2'. If there's any others I missed... lemme know.
edited 5:46 AM EST January 7, 2007
repost please :( by snakemeat at 12:52 AM EST on January 9, 2007
Firstly, many thanks for the musicstuffs. Hoping someone can repost parts 3 and 4 of the filefactory links. Been too busy and completely missed 'em. Thanks!
Don't get the filefactory links. Get the set hosted by HCS. I've linked it in the pastebin thing above. It's smaller, and contains only the pertinent files (the AW and sequenced files are, currently, useless). If you *really* want it, I can repost the whole thing, but as far as I can tell, it'd be kind of pointless. Everything you need should be in my post above (here). I haven't checked in a few days, so there might be a few additions that I haven't posted. Hopefully though, that's most of them.
Hope that helps. Mouser X over and out.
Thanks! by snakemeat at 1:18 AM EST on January 9, 2007
Thanks Mouser X! I had just returned to edit my post after finding your links. Very excited to hear these ones.
A little late to respond perhaps - but Lunar, is this the whole soundtrack as pure and good as you can get it? I'm downloading now - thanks for the link.
Since no-one else responded, that leaves me to assume it was the best source for mp3s at the time. Presently though, you can get the soundtrack at Galbadia Hotel - in English too, if the Spanish tracknames are a bother. It's probably lurking on #gamemp3s and vgmcentral too. I'm surprised that link still works. The mp3s aren't too bad... about as good as you'd expect from a line-out rip. Not sure it's the entire soundtrack either... possibly some cutscene stuff missing, but you can get AFCs of that stuff anyway.