This snddata.obj file is the bane of my existence! Urgent help required! by simonmkwii at 2:42 AM EDT on October 13, 2017
Turns out this file is in all of the GameCube games developed by Nintendo Software Technology, and it contains sound effect data in the ADPCM format, but it is packed in a container that no-one has ever reverse engineered!
The games it is in are: 1080° Avalanche (Confirmed) Wave Race: Blue Storm (Important! Contains the condescending announcer easter egg!) (Confirmed) Nintendo Puzzle Collection (Unconfirmed) The Legend Of Zelda: Collector's Edition (Unconfirmed)
@fuzziqersoftware, thank you SO much for that script!
It worked like a charm!
@furrybob Thanks for the help, but I already figured that one out. The main file I want is "pitcrewifiles.obj" which appears to be a new type of MusyX archive format.
I managed to listen to it by creating a GENH header, but the DSP coefficients were slightly off, creating a horrible crackly/grainy sound to the audio.
There's just the standard "pool", "proj", "sdir", "samp", etc. files inside this archive judging by the header.
It has a different structure to every other MusyX archive, and a different structure to the SNDFILE archive.
I am 100% certain it's encoded in 4-bit DSP GC ADPCM.