highest quality soundfont? by bobbyK at 10:11 PM EST on December 10, 2017
What video game(s) have the highest quality samples (soundfont)? If I had to guess, probably ps2 games, but any soundfonts from those? or where else? thanks!
by sirsoundfont at 9:01 AM EST on December 11, 2017
I feel like DK Jungle Climber (Nintendo DS) has the most high-quality soundfont I've ever seen. There are some other great soundfonts too, like the SGM soundfont, the Touhou soundfont, and there's also a fan-made Spyro soundfont that sounds amazing. You can find it here: https://www.youtube.com/watch?v=9Zo7CwFySYo
The user Mr.Sanic (on this forum) made a Sonic 3 soundfont that is the most popular on "high quality" category in musical artifacts.
Link: https://musical-artifacts.com/artifacts/471
There are other awesome soundfonts he made,like the Sound Canvas Soundfont V1
https://musical-artifacts.com/artifacts/538
or the Nes soundfont,that's incomplete but he said he still working on it.
https://musical-artifacts.com/artifacts/484
and there's a lot more... if you like his work make sure to share his work!
edited 11:37 AM EST December 11, 2017
edited 11:37 AM EST December 11, 2017
by Kurausukun at 12:11 PM EST on December 11, 2017
The DAC in that S3K soundfont is pretty badly distorted, it sounds like what most of the emulators out there (Gens, Kega) will give you. But the FM stuff is pretty excellent. Though considering these are from a Genesis FM synth, I wouldn't really consider this in the running for "highest-quality" soundfont (it's not even a soundfont, really). On the subject, I don't know of any games that use soundfonts with samplerates more than ~32000Hz, so if anyone knows of any, I'd be interested to hear.
Not sure of any sound font for it but the actual music sample banks from the game data are pretty high quality. Custom container though but PS ADPCM inside.
The DAC is from Mixer's Genesis Drumpack,and for the FM synths,they are from VOPM,and then coded to sound like original S3/S3K Samples. I'm working on to fix some errors but Mr.Sanic doesn't seem to be online anymore here.
@Kurausukun Those samples (as mentioned by Jesse_) are from Mixer's Mega Drumpack. The synths i recorded myself (some were from the physical console output) and VOPM helped too. I couldn't help since the drums are like REALLY hard to make it sound decent. I still working on it,but i'm having trouble coding certain samples.
I don't know if it will help you or not, but SMPSPlay is the only player I'm aware of that gives correct, clean DAC playback. Maybe you can find something on the GitHub page, but I don't know for sure if it would be helpful for extracting samples.
Hi, Sonic 2 and 3 distorted the DAC on their own, due to a programming error. The DAC must be fed manually on interrupts, and they didn't bother to feed the DAC during the vertical blanking interrupt, so you get 60Hz worth of blank spots in every sample. Or 50Hz in PAL regions, I guess?
There is no default sample rate. They're cycle or interrupt timed to the port, one at a time.
Properly ripped samples by birdmanager6 at 10:59 PM EST on December 13, 2017
Yeah, part of the reason the DAC sounds so bad is because, well, it's the MegaDrive's PCM we're talking about. Practically everything sounds bit-crushed on that system.
However, I have managed to rip all the DAC samples from Sonic the Hedgehog 3. It took me three tries to make sure I got all of them. Many of them are at the wrong frequency, meaning you will need to change the frequency to match what they sound like in-game, but they sound miles ("Tails" Prower, that is XD) better than they do through the YM2612's DAC. Here they are:
Feel free to update the soundfont with these samples replacing the bad-sounding recordings from in-game, but I would prefer it if you would credit me.
I also had previously extracted the DAC sounds from the other two games, so here they are: https://drive.google.com/file/d/16Bs7eBjF8K_CXZk0X8coo6A0XJ_L7Y5N/view?usp=sharing https://drive.google.com/file/d/1A6Qgglm_fSLdyxCPlfP5fRE0Xky5J6k6/view?usp=sharing And no, I looked in an audio editor and the samples from the first two games are NOT identical (2 has a lot more samples as well.) Sorry, no Sonic 3D or Spinball yet. I will do those later.
@Kode54 Hmm... But those samples doesn't sound as the ones used in game. In other words,they're noisy and kinda weird... Btw still good
by birdmanager6 at 1:36 PM EST on December 17, 2017
@Jesse_ Could you explain what you mean when you say they are noisy and kinda weird? They sound like the ones in-game, although the pitch for most of these are off since I assumed a sample rate of 11025hz. So these will have to be tuned to the correct sample rates if they are off. Maybe they sound noisy because of the DPCM compression used? Also, yes, these were ripped straight from the ROM using some specialized tools. That's how I managed to get them in the best possible quality.