(64DD) Mario Artist Music Ripping by Chocolate2890 at 2:30 PM EST on February 23, 2018
Hi. I was wondering if anyone could help in ripping the sounds & music from the Mario Artist games (Ideally into playable .MIDs and .SF2s, but even just the samples would be fine). I'm particularly interested in Talent Studio, as While there are music rips of that game out there, There's a lot of music in there i'd like to mess around with and can't due to limited research on 64DD music extraction. If anyone has any idea on where to start, please help. I've already tried many standard N64 music ripping tools, none of which have worked. Help
Well..you're just in luck...kind of. LuigiBlood just found the offsets so it's added to N64 Midi Tool and Sound Tool. The music isn't amazingly ripped, but I am just calling Seq64 for that.
Posting because I am also very interested in hearing this soundtrack in the highest possible fidelity - not too fussed whether that involves USF, MIDI+SF2 or good old-fashioned contiguous audio. It's some of Kazumi Totaka's finest music imo. Currently only have the line-outs that were posted on Youtube... it's okay but I'm hopeful that it's possible to achieve better results.
I didn't get to add these yet to soundbank tool, but there's no reason why it shouldn't work.
Which soundbank # is the one with the noise? (and which sounds are noise). I thought I fixed that, when I found that the sounds that were off were actually using the IPL Bank.
Did you replace the region that is requested from the IPL ROM before opening?
That's why you have static. You need to just copy the data from ipl rom to the region specified and overwrite that section in DMTJ for the purposes of sound tool. The instruments from ipl rom are in that region, that are used sometimes. Use a hex editor.
It's a matter of figuring out all the commands and how they work specific to DMTJ. Every EAD game is slightly different.
DMTJ
8015EFA8 Read next Seq keyword 8015E1E4 Read next Chn keyword A0 800BF6B0 Read next Trk keyword
Not sure if you want to, but we need to figure out all the commands specific to this game. Zelda I figured out at least how to parse mostly, but all the other games seem slightly different.
I've made more progress than Seq64's configs, but that's a starting point.
I posted an update to my open source N64 Midi and Soundbank Tools, to use my own conversions for EAD Music format. I no longer call Seq64 at all (I want to emphasize that he made a great tool and I learned a lot about format from it; I'm just having trouble working with his source code, and I'm much more comfortable writing my own parser). It is a work in progress so quite a bit to do, and I expect some issues, but it definitely parses some things better such as DMGJ. Please give it a shot. And as its open source, if you want to help, you can see what I've got while parsing the format and help post your new command findings (I know a lot are just being ignored). Note that in Soundbank tool it sounds pretty poor because the Soundbank is not great due to really weird and not fully understood how to translate ADSR.
by TheKnewGreg at 9:21 PM EST on February 12, 2019
It seems as though every link on this thread has been 404'd. Are there any newer links to these soundfonts? I've tried using multiple soundfont rippers, but none have seemed to work with the roms.
I only just noticed the Mario Artist - Paint Studio USF rips that surfaced recently. I searched the forums a few times and couldn't find them mentioned anywhere, so I figured that it's possible others may have missed the news, too. Consider this a signal boost, and offering of my appreciation!
Does this also mean that a Talent Studio USF rip is no longer out of the question?