(64DD) Mario Artist Music Ripping by Chocolate2890 at 2:30 PM EST on February 23, 2018
Hi. I was wondering if anyone could help in ripping the sounds & music from the Mario Artist games (Ideally into playable .MIDs and .SF2s, but even just the samples would be fine). I'm particularly interested in Talent Studio, as While there are music rips of that game out there, There's a lot of music in there i'd like to mess around with and can't due to limited research on 64DD music extraction. If anyone has any idea on where to start, please help. I've already tried many standard N64 music ripping tools, none of which have worked. Help
by SubDrag at 5:17 PM EST on February 23, 2018
Well..you're just in luck...kind of. LuigiBlood just found the offsets so it's added to N64 Midi Tool and Sound Tool. The music isn't amazingly ripped, but I am just calling Seq64 for that.
by Mr.Sanic at 6:38 PM EST on February 23, 2018
Can we rip the instruments, SubDrag?
by LuigiBlood at 7:27 PM EST on February 23, 2018
We can rip the instruments, but getting proper MIDIs is the most problematic part at the moment.

edited 7:27 PM EST February 23, 2018
by SubDrag at 7:33 PM EST on February 23, 2018
You should be able to rip all the instruments.
by Mr.Sanic at 8:06 PM EST on February 23, 2018
can you link the Mario Artist (any game) rom?
by Chocolate2890 at 8:16 PM EST on February 23, 2018
Oh, Hi luigiblood. Glad you found this thread, considering you're the 64DD god. Hope you're able to find a way to get proper MIDI rips.

edited 8:20 PM EST February 23, 2018
by LuigiBlood at 9:18 PM EST on February 23, 2018
Just search 64DD on Google if you really want ROMs. It's not hard to find these days :D
by Lunar at 10:02 AM EST on March 3, 2018
*cough* :P

Posting because I am also very interested in hearing this soundtrack in the highest possible fidelity - not too fussed whether that involves USF, MIDI+SF2 or good old-fashioned contiguous audio. It's some of Kazumi Totaka's finest music imo. Currently only have the line-outs that were posted on Youtube... it's okay but I'm hopeful that it's possible to achieve better results.
by LuigiBlood at 2:25 PM EST on March 3, 2018
Here's an idea of how the Catwalk song sounds like without any sound effects: https://www.youtube.com/watch?v=-2anpYrJ_kY

Using a script that removes sound effects in real time.

edited 2:26 PM EST March 3, 2018
by simonmkwii at 1:13 AM EST on March 4, 2018
I edited N64 Soundbank tool's gameconfig.ini file to support Talent Studio.

I replaced the gameconfigmidi.ini and gameconfigsound.ini files with the ones from the MIDI and Sound list tools.

Unfortunately, a few of the samples within the .dls files are corrupted noise.

Most of the samples are good, but the MIDIs don't play the right samples, and some notes don't trigger.

I don't know if the soundfont or the MIDI is the problem.

File names for reference:
(The catwalk song)
ExtractedSoundbank_5F.dls is the soundfont file
NUD-DMTJ-JPN 00000017 00000017.mid is the MIDI
by SubDrag at 2:52 PM EST on March 4, 2018
I didn't get to add these yet to soundbank tool, but there's no reason why it shouldn't work.

Which soundbank # is the one with the noise? (and which sounds are noise). I thought I fixed that, when I found that the sounds that were off were actually using the IPL Bank.

Did you replace the region that is requested from the IPL ROM before opening?
by simonmkwii at 6:41 AM EST on March 5, 2018
I'm not really sure how to do that.
But here's the soundfont I generated with it if you'd like to look at it.
by SubDrag at 9:06 AM EST on March 5, 2018
That's why you have static. You need to just copy the data from ipl rom to the region specified and overwrite that section in DMTJ for the purposes of sound tool. The instruments from ipl rom are in that region, that are used sometimes. Use a hex editor.
by simonmkwii at 9:26 AM EST on March 5, 2018
You might need to spoon feed me a little bit, I'm not exactly great with this kind of thing!

But if I am understanding correctly, I need to overwrite a region of the Talent Studio ROM with a region of the 64DD IPL ROM?
by SubDrag at 10:54 AM EST on March 5, 2018
Yeah, I think it's 140000 to 2F0000. Replace that hex from ipl to DMTJ. It says when go to open the game.
by simonmkwii at 7:02 AM EST on March 6, 2018
Perfect! That fixed the soundfont, but the MIDIs still aren't playing correctly.
by SubDrag at 6:41 PM EST on March 6, 2018
Yeah, that's another issue, in that EAD format is really not that well discovered, and that game is particularly bad. I'm...working on it, slowly.
by simonmkwii at 9:49 PM EST on March 6, 2018
Ah, I see.

Do you have a writeup on your discoveries thus far?
I'd be very interested to learn about this new format!

P.S. If it involves MIPS assembly, then I can help!
by SubDrag at 4:30 PM EST on March 7, 2018
It's a matter of figuring out all the commands and how they work specific to DMTJ. Every EAD game is slightly different.

DMTJ

8015EFA8 Read next Seq keyword
8015E1E4 Read next Chn keyword A0
800BF6B0 Read next Trk keyword

Not sure if you want to, but we need to figure out all the commands specific to this game. Zelda I figured out at least how to parse mostly, but all the other games seem slightly different.

I've made more progress than Seq64's configs, but that's a starting point.

edited 5:19 PM EST March 7, 2018
by SubDrag at 3:24 PM EST on March 10, 2018
I posted an update to my open source N64 Midi and Soundbank Tools, to use my own conversions for EAD Music format. I no longer call Seq64 at all (I want to emphasize that he made a great tool and I learned a lot about format from it; I'm just having trouble working with his source code, and I'm much more comfortable writing my own parser). It is a work in progress so quite a bit to do, and I expect some issues, but it definitely parses some things better such as DMGJ. Please give it a shot. And as its open source, if you want to help, you can see what I've got while parsing the format and help post your new command findings (I know a lot are just being ignored). Note that in Soundbank tool it sounds pretty poor because the Soundbank is not great due to really weird and not fully understood how to translate ADSR.

edited 3:41 PM EST March 10, 2018
by palo_alto at 9:12 AM EDT on July 1, 2018
hey simonmkwii,

could you possibly share the fixed soundfont?


by TheKnewGreg at 9:21 PM EST on February 12, 2019
It seems as though every link on this thread has been 404'd. Are there any newer links to these soundfonts? I've tried using multiple soundfont rippers, but none have seemed to work with the roms.
by Lunar at 5:46 PM EDT on June 2, 2021
I only just noticed the Mario Artist - Paint Studio USF rips that surfaced recently. I searched the forums a few times and couldn't find them mentioned anywhere, so I figured that it's possible others may have missed the news, too. Consider this a signal boost, and offering of my appreciation!

Does this also mean that a Talent Studio USF rip is no longer out of the question?


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