No there isn't a way to convert a sequenced file to a USF. Why would you want to? The only reason you'd do that, is to run the music on the N64. And there's tools that do that. In other words, you *can* convert a sequenced file to a N64 ROM. From there, you could rip it to USF. However, with the amount of time and effort that would take, you'd be better off using the original sequenced file anyway.
Also, no, I don't know what tools you'd use to convert sequnced files to a N64 ROM. You'd have to go to a ROM hacking site for that. Meaning, a site more extensive than this one. As in, a site where people actually create their own homebrew N64 applications. Sure, you can find a few of those here (Neon64 is a NES emulator for the N64), but you'd have far better luck looking elsewhere for stuff like that.
I answered your question, I think. However, did I explain the problem adequately enough? If not, I'll try to do better later. Mouser X over and out.
Look Here by Mooshykris at 7:15 PM EDT on March 12, 2007
Huff N' Puff Battle them from Paper Mario in MIDI form: http://www.vgmusic.com/music/console/nintendo/n64/PMHuffNPuffv1-1.mid
Compare to: http://www.sharebigfile.com/file/109416/--wma.html Note: this WMA was converted from the USF.
I do hear the difference (sorry, I have a hard time 'seeing' sound...)[/sarcasm], but I prefer the USF to the midi. Maybe you've got a better midi library/driver/whatever than I do. Even if that's the case, that's not the object, or the point, of USFs. USFs are to bring out the audio from the games. They (usually) do that quite well. The midi, on the other hand, is a dressed up version of the song, and not like that of the original game. As such, it's actually in opposition of USFs, because it's *not* replicating the game's audio.
So, to restate, I'm not sure what the problem is. I like the USFs, you like the midi. Obviously, that's a matter of opinion. As for USFs, they're not meant to sound "real." They're meant to sound like the game. If you want "real" get the midi, or get a ReMix from OC ReMix (they might not have that song, just a heads up). If there's an official, or arranged, OST, you can try that as well.
I hope that clears that up. If not, please feel free to speak your mind. Mouser X over and out.
??? by Mooshykris at 8:45 PM EDT on March 12, 2007
No, I prefer USF.
I want to convert my MIDI's into USFs to make them "sound real".
If you wanted to convert a MIDI to a USF to make it "sound real", though, wouldn't you have to go through the steps of somehow incorporating into the converted MIDI a directory system pointing to each instrument in the USFlib to use for each channel (since this is how the instruments are done in USFs, from what I can gather - correct me if I'm wrong please, I'm sure someone here knows better than I do)? I think the easiest way to make a MIDI sound more like the real thing is with soundfonts containing instruments sampled from the game (an example might be something like this, made from a Banjo-Tooie Glitter Gulch Mine MIDI I made using a sampled soundfont). Granted such soundfonts may be difficult to locate or create for certain games, and the song will have to be a giant MP3 or WAV when saved ... but it'd be a lot less of a hassle if you can stand the filesize and find a program to use (FL Studio works quite well, I've had the free, somewhat-disabled demo version for ages and it's suited me just fine).
edited 10:36 PM EDT March 12, 2007
Yes by Mooshykris at 12:26 AM EDT on March 13, 2007
Yes, I have Fruityloops Free Edition, but it doesn't loop right. I don't know how to make an MO3 file, so I thought USF would work.
Sorry for this by Mooshykris at 2:31 PM EDT on March 20, 2007
Sorry for doubleposting here, but I am going to fully explain what I'm looking to do:
Both USF and MIDI are compact files for a reason: they contain sequenced sound data that a specific program plays back with instrament samples. (For MIDI, it's the sound card, for USF, it's the USFlib file {At least from what I've gathered})
I want to be able to copy the MIDI information from the MIDI file, and place it into a USF file, so instead of playing via General MIDI Sound Format, it will play using the Nintendo Ultra 64 Sound Format, using USF quality instraments.
Basiclly, I want to convert my MIDIs into realistic sounding, comact, and looping sound files. I want the music to sound like it IS game music.