Trying to play USF by AllenSword at 9:23 AM EDT on June 17, 2007
I downloaded the 64th Note plugin from Winamp and then tried running the MINIUSF files after I extracted them, but they wouldn't play. So later on, I came to this site and downloaded 1.2 beta 3 binary and did what it said in the forums for binary. So i tried it again and still nothing happens. Basically, the file name is on there but when I hit play, it stops immediately. The winamp program's still open, but the song won't play. I noticed someone said in the forums they were missing a file to play. It was in the Help on USF topic. If anyone can help me please.
by Knurek at 12:33 PM EDT on June 17, 2007
You need *both* MINIUSF and USFLIB extracted in the same place for playing.
by AllenSword at 3:14 PM EDT on June 17, 2007
They are all extracted but they still won't play.
by nensondubois at 9:38 PM EDT on June 17, 2007
Speaking of USFs, Is there a rip of San Francisco Rush that can be found anywhere?
by Richter X at 9:40 PM EDT on June 17, 2007
San Franciso Rush? (not 2049!)

Nope, still waiting on it.
by AllenSword at 9:57 PM EDT on June 17, 2007
So does anyone know what is goin on with this thing? Hold on I just realized the Winamp Plugin wouldn't install in the right file. I think that might be the problem...so far.

edited 10:31 PM EDT June 17, 2007
by AllenSword at 10:33 PM EDT on June 17, 2007
YESSS! I got it to work. Nice plugin by the way!
by nensondubois at 9:37 AM EDT on June 18, 2007
Does the N64 have individual channel muting much like the NES or Gameboy? If so It would be something that would be good to see in the next version (if there is one) of the 64th Note plugin for Winamp.
by Mouser X at 7:05 PM EDT on June 18, 2007
Channel muting isn't possible from the plugin (64th Note) level. If channel muting were to be done, you'd have to do it much lower than that. As in, at the time that the USF was ripped, is when you'd have to mute the channels. The SNES had 8 channels, which is why SNESamp can mute them. The N64 does music playback mostly through software (similar to the PSX). In other words, it doesn't use channels. It's mixed in the software.

So, your request is an impossibility, unless someone gets a generic driver working (like what Mark Grass has done for the PSX). HCS already tried to make a generic driver, but it only worked for some games, and not for others. Basically, it wasn't reliable enough. Mouser X out.
by nensondubois at 7:12 PM EDT on June 18, 2007
64th Note is still a great plugin anyway.
by Josh W at 8:41 AM EDT on June 24, 2007
yes...yes it is.

Also, i have been working on a foobar2000 port of 64th Note.

IT runs somewhat satisfactory, although there is absolutely no configuration and the seeking makes the time go out of sync and a few other minor problems.

foo_input_usf.rar
foobar2000 64th Note by Yoshinkeru at 9:33 PM EDT on June 24, 2007
Props to you, Josh W! Hope you can find time to work on it some more--the music seems to skip some, and I don't even seek it, I'm just letting it play. But it's a start!
foo_usf by PokeParadox at 8:21 AM EDT on June 25, 2007
Thank you! I'm most most grateful :)
foobar2000 64th Note update? by Yoshinkeru at 11:22 AM EDT on August 10, 2007
Josh, working on that plugin any more?

Like I said, the music "stutters" sometimes, when I focus on other programs instead of foobar. Is this a problem with...I dunno, processing, or something like that...? Whatever it is, it needs looking into.

Also, I'm seconding PokeParadox's request for tagging.

C'mon, Josh! You've never let us down before! :)


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