PS2 Midi ripping by Frzerbrn at 4:21 PM EST on November 25, 2024
Hey there, I'm trying to see if anyone had a work around for when vgmtrans aren't able to rip out the sequence file into midi from a psf2 file from the Shin Megami Tensei - Nocturne game. For some reason I can't get it and usually the trick is to by putting them through vgmtoolbox - psf2 sq extractor then back to vgmtrans it would give me a midi beside the soundfont but only work for some of the time. The file does have data in it when I extract it in sq file but in midi only contain 1kb. Now I seem to be stuck in what available option I have. If anyone have some idea I would be grateful.
"usually the trick is to by putting them through vgmtoolbox" Yes, but mostly if Sequenced format is Standard and Soundfonts/soundbanks are RAW and standalone (files). Most of the time one has to isolate this data in order for vgmtoolbox/vgmtrans to detect & work on them.
The file does have data in it when I extract it in sq file but in midi only contain 1kb Maybe Data does not have RAW structure, maybe mixed content & vgmt/psfsextr. get confused.
If anyone have some idea I would be grateful. Provide Files :|3