[Help, Please] WMW Files in Ghost Vibration by PKSuperStar256 at 8:57 AM EDT on May 11, 2026
I've been trying to figure out how to rip the WMW files in the game Ghost Vibration for the PlayStation 2 and can't seem to get clean audio from it at all no matter what I did.
I was hoping someone here would understand what's going on and could help me with this confusing predicament.

edited 9:00 AM EDT May 11, 2026
Header and Offset by PKSuperStar256 at 9:14 AM EDT on May 11, 2026
As far as I know, it seems like a proprietary format Artoon (the developer) made for whatever reason and I can't get it to work on anything.
It looks like the header is 48 bytes at the start and I think the actual audio data starts around 0x800 (2048 bytes).
If anyone at all could help me figure out how to convert these files into clean audio, I would really appreciate it.


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