Using recompilation projects to make game music players by jurassicPieter at 9:15 AM EST on November 8, 2026
With all the current status on AI and recompilation projects of old Nintendo games I was wondering if I could make a standalone player that plays the music. I took Super Mario 64 and see how far i could get a player. To my surprise it was relatively easy to make a standalone player. Some things I found: - I could make it play the US, JP, Shindou and European version fine. - I could add an option to play the music with the sound modes found in the game: mono, stereo and headset. Only mono has the music played differently. - Some songs are reused in different levels, but the reverb is changed. - Only the title screen and the water theme has a different variation option. - The other songs with variations are done with channel muting. - I can remember that there was the question whether Big Boo's Haunt has music variations and the simple answer: there are 3 variations depending whether you are inside or outside the mansion or when you are near the merry-go-round section. - Hazy Maze Cave has an unused variation
As for sound differences between regions: - The European music is slightly slower - Lakitu song is missing in the japanese version (but this is known) - I made AI help me with loop detection, but for some songs this made them loop differently between versions probably because of small changes between als versions.