Super Mario Galaxy by crediar at 4:47 PM EST on January 14, 2008
Hi, I happen to have all audio files from smg most of them play fine with the in_cube winamp plugin but some others sadly don't.
The audio files are using AST.
Here is a file list

all those files with 'multi' don't work.
So I wonder if the author of in_cube would want to add support for that type of AST too.
Just reply and we'll figure out a way to get such an unsupported file to you.

edited 5:24 PM EST January 14, 2008

edited 6:16 PM EST January 14, 2008
by agu fungus at 4:58 PM EST on January 14, 2008
So you mean that there isn't any sequenced files in the game iso? And how did you extract the music files? Is there a Wii decrypter already?
by valiant at 5:42 PM EST on January 14, 2008
crediar...as in one of the people that are trying to hack the Wii?
Excitement level up! Congratulations on decrypting.

hcs might want to take over from here...
by unknownfile at 6:02 PM EST on January 14, 2008
OMG FUCKING AWESOME
by wolupgm6 at 8:24 PM EST on January 14, 2008
hmm... with decrypted files from a wii game, and my unfinished wii decrypter... i might be able to finish those numbers... yes...

A Wii Decrypter Will Be Released, As Soon As I Can Get Those Files!
by unknownfile at 8:28 PM EST on January 14, 2008
Spoiler: You do not have a Wii decrypter, and you are just using it to get attention. Let the professionals do their work.
by valiant at 8:38 PM EST on January 14, 2008


edited 8:38 PM EST January 14, 2008
by hcs at 9:26 PM EST on January 14, 2008
Hi crediar, I'm very glad to hear that most files are working!
I can even guess what's wrong with the _multi ones, but I'd have to take a look at one to see exactly how they implement it (I have a feeling it's like the AIX files, with multiple streams interleaved together).
Drop by #usf on Freenode and maybe we can discuss it further, or drop me an email, or just put a sample file online somewhere?

edited 9:27 PM EST January 14, 2008

Another possibility occurs to me, as the file names replace _stream with _multi: the streamed tracks were supposed to have MIDI accompanying them, perhaps this is incorporated into the same file?

edited 9:39 PM EST January 14, 2008
by hcs at 10:32 PM EST on January 15, 2008
For anyone who might need it, ast_multi is now on the in_cube page.
These were, as guessed, multiple streams of the same length interleaved together (like AIX).

edited 10:33 PM EST January 15, 2008

And I'll have the files themselves up some time tomorrow.

edited 10:33 PM EST January 15, 2008
by wolupgm6 at 10:38 PM EST on January 15, 2008
i managed to get my hands on one of thes _multi files, and it does seem like two interleaved streams. when those files are up i should be able to finish my wii decrypter. then things will be so much easier.

ps - thanks to Prime Blue for believing the truth.
by valiant at 10:48 PM EST on January 15, 2008
Actually, I think I managed to decipher your message wolupgm6.
by unknownfile at 10:50 PM EST on January 15, 2008
Spoilers: Prime Blue is 12 years old.
by agu fungus at 10:52 PM EST on January 15, 2008
That's awesome to hear. But I would still like to know if the music in the game is all streams, or there are also sequenced files. If it's the latter, we really need a music file format for GC and Wii.

(I was talking about wolupgm6's message)

edited 10:55 PM EST January 15, 2008
by Omochao at 1:26 AM EST on January 16, 2008
Looking foward to Wii music!

edited 1:34 AM EST January 16, 2008
by Omochao at 1:34 AM EST on January 16, 2008
I was just wondering when the files will be up. I am VERY excited about this! Finally, we will have SFX-free Bowser Battle!
by hcs at 5:51 AM EST on January 16, 2008


edited 7:04 AM EST January 16, 2008
by Omochao at 7:03 AM EST on January 16, 2008
That link is FAKE!
by unknownfile at 12:00 PM EST on January 16, 2008
why don't you delete your blank post?
by Omochao at 2:55 PM EST on January 16, 2008
So, where is the REAL link?
by unknownfile at 3:33 PM EST on January 16, 2008
god knows
by hcs at 7:30 PM EST on January 16, 2008
Alright, I'm sorry the confusion, the torrent is back up, enjoy.
by Omochao at 1:39 AM EST on January 17, 2008
BLEH HEH HEH HEH BLECK!
You have done a FANTASTIC job!!!!!!!!!!!!!!!!!!
I am REALLY grateful for this, says Count Bleck.

However, the mixed version of Bowser Battle (Boss07) should have been included as the chorus is NEVER heard alone.
by holyice7 at 1:58 AM EST on January 17, 2008
This is really fantastic stuff; I can't stop listening to the Buoy Base Galaxy theme.

And I would be hesitant to say that there is a mixed version of Boss 07, what with the dynamic nature of the music.
by Omochao at 2:28 AM EST on January 17, 2008
And I am not at ALL hesitant to say that I have watched more than enough Bowser battles on YouTube, and listened to enough rips, to know.

edited 2:28 AM EST January 17, 2008
by hcs at 3:48 AM EST on January 17, 2008
The streams are stored separately, the game must mix them. They were just combined into a single file.
by Omochao at 7:24 AM EST on January 17, 2008
wolupgm6, hopefully you will now be able to finishe your Wii decrypter and get us the files for Super Paper Mario!
by holyice7 at 11:15 AM EST on January 17, 2008
hcs said it best...as he often does; I meant that the tracks are stored separately, but played on top of each other when the player meets certain conditions. Of course I know how the music should sound!

But I did want that track too, so I threw something together.

I think it may be a bit loud; I had to turn down the chorus track as it was, since both playing caused it to clip slightly. Tell me what you think.
by Flash78 at 12:08 PM EST on January 17, 2008
crediar, use http://www.hcs64.com/files/ast_multi00.zip to convert muti channel files in "normal" ast files.

Thanks ;)
by agu fungus at 12:13 PM EST on January 17, 2008
I may still not have the streams (I believe there are also sequenced songs in the game), but I managed to record these songs with intros and all:

http://rapidshare.com/files/84547177/Battlerock_Galaxy.MP3.html
http://rapidshare.com/files/84547178/Toy_Box_Galaxy.MP3.html

Enjoy.
by hcs at 8:18 PM EST on January 17, 2008
For a good time call:
NiGHTS: Journey of Dreams

edited 8:19 PM EST January 17, 2008
by marioman at 8:27 PM EST on January 17, 2008
Thanks hcs! Any chance that you could get the music from Monkey Ball: Banana Blitz? That game has a good soundtrack.
by Omochao at 9:42 PM EST on January 17, 2008
Thanks for the upload, but would it be too much too ask for you to SEED it?

Also, would it be possible for you to do Super Paper Mario next? The current rip has SFX, and also has missing tracks.

As for Banana Blitz it's soundtrack was good, but it SUCKS next to Touch & Roll.

edited 10:06 PM EST January 17, 2008
by marioman at 10:16 PM EST on January 17, 2008
Huh? Touch & Roll is just a low-quality version of Banana Blitz. I mean, to each his own, but I am surprised to hear that. I figured that people would naturally like the higher quality version.
by agu fungus at 11:14 PM EST on January 17, 2008
Not only did I get all the streams, but also THE REST OF THE MUSIC FILES! I guess it's really time to come up with a format for GC and Wii sequence files:

http://rapidshare.com/files/84672745/smg_rest_of_audio_files.rar.html
by valiant at 11:52 PM EST on January 17, 2008
On a totally unrelated note, since I have no other means of contacting you:

Omochao - do you still have the Japanese version of The Legend of Zelda: Collector's Edition (called Zelda Collection over there)? I'd like to have the menu track since it's different from the overseas version. An upload of the AST would be appreciated.
by Omochao at 12:39 AM EST on January 18, 2008
Zelda Collection JP:
http://www.mediafire.com/?cwcdkentmsx

I am also uploading Sonic Riders: Zero Gravity.
by valiant at 1:41 AM EST on January 18, 2008
Cookie time!
by wolupgm6 at 2:53 AM EST on January 18, 2008
gimme around two weeks, and the decrypter will work. i've got it partially working with SSBB & SMG.
by Omochao at 3:57 AM EST on January 18, 2008
How can you already have SSBB, unless you're talking about the playable demo?
by wolupgm6 at 4:04 AM EST on January 18, 2008
Oh... You Didn't Read The Other Thread? I Work For Nintendo.
by Knurek at 5:41 AM EST on January 18, 2008
Sure you are. Seen any flying pigs lately?
by wolupgm6 at 5:46 AM EST on January 18, 2008
No. But I Must Say That The Brawl Level Creator Has Brought Me Much Joy.
by Omochao at 5:47 AM EST on January 18, 2008
I agree with you, Knurek.
If he WAS working for Nintendo, than he should KNOW how to decrypt a Wii ISO, and perhaps even know how to play a .RSF file.


Anyway, here is Sonic Riders: Zero Gravity
http://www.filefactory.com/file/401608/
http://www.filefactory.com/file/452bd1/
by hcs at 5:59 AM EST on January 18, 2008
Even if he doesn't work for Nintendo, the decrypter and key are online...
Awesome for the rips, guys!
by wolupgm6 at 6:05 AM EST on January 18, 2008
i currently work on minor translations and glitch fixes.
by Lunar at 7:01 AM EST on January 18, 2008
That's interesting about Collector's Edition having a different menu theme. It also has the FDS expansion for zelda 1. That's pretty awesome.
by Omochao at 7:44 AM EST on January 18, 2008
Have to wonder why WE couldn't have had that menu theme.
by marioman at 10:42 PM EST on January 18, 2008
Two questions:

1. Did anyone ever try to rip the music from Monkey Ball: Banana Blitz or even find out if it is supported by in_cube?

2. Torrents don't really like me. Is there a chance that the Nights: JoD ADX files will be uploaded in the ADX directory any time soon?

Thanks.
by hcs at 11:51 PM EST on January 18, 2008
1. no

2. Yes.

edited 11:52 PM EST January 18, 2008
by marioman at 8:54 AM EST on January 19, 2008
1. No as in the music not supported, or no as in it just not been looked at yet?

2. Thanks much.

edited 8:56 AM EST January 19, 2008
by hcs at 9:09 AM EST on January 19, 2008
Haven't been looked at.
by Gohdan at 8:02 AM EST on January 20, 2008
@hcs:
"Even if he doesn't work for Nintendo, the decrypter and key are online..."

Can you please tell me where to find the decrypter (and key?) for Wii ISOs? I know that someone posted a link in the GamingForce forums, but now the forum is... quite empty. ^^ It's important to me, 'cause I have the "WarioWare: Smooth Moves" and "Metroid Prime 3: Corruption" ISOs on my computer and want to extract the streamed files from those.
I hope you can help. If you don't feel comfortable to tell me here, you may send an e-mail to me at:
gohdangets at yahoo(.com)
Thank you!
by hcs at 8:23 AM EST on January 20, 2008
here
by starerik at 8:27 AM EST on January 20, 2008
Most of the Smooth Moves audio is probably MIDI, at least all mini-game music. But there is probably some nice streamed cutscene audio there. Jimmy T. <3333
by Gohdan at 8:45 AM EST on January 20, 2008
Oooooh, thank you. I love you Halley. ^^ xxD
@starerik:
"But there is probably some nice streamed cutscene audio there. Jimmy T. <3333"
YESSS! Jimmy T.! That's exactly the music I want. ^^

edited 8:48 AM EST January 20, 2008
by starerik at 10:38 AM EST on January 20, 2008
Did you find any streams?
by Gohdan at 11:43 AM EST on January 20, 2008
Is there an instruction or example of how to use the Wii Tools correctly? I thought it would be so easy like using the GameCube Explorer, but it isn't (for me). ^^ The ReadMe couldn't help me, too. Any help for a noob like me is much appreciated. :)

edited 7:16 PM EST January 20, 2008

Okay, I figured it out now. Actually it IS easy. ^^

@starerik
"Did you find any streams?"
No. :( Unfortunately there is no stream at all. :(((
The only thing I found in the "Sound" folder were files named "sound_data_jp.brsar" (95,5 MB) and "sound_data_jp.rsid" (197 KB). I don't know how to extract them.

edited 7:18 PM EST January 20, 2008
by Peppyman at 4:38 PM EST on January 21, 2008
The beach bowl theme with a shell underwater is missing and so is the variation when bowser is spinning on his shell. Is there any way to get these to complete the colection?
by starerik at 4:47 PM EST on January 21, 2008
What are you talking about? The variation when Bowser is spinning is the choir-and-strings-and-trumpets-only track right after the Bowser battle song.
by Omochao at 4:32 AM EST on January 22, 2008
I have a question about Wii Sports: Is the main menu sequenced? I could not find it in the .BRSTMs
by jurassicPieter at 8:00 AM EST on January 22, 2008
Also, it seems for Wii Sports the jingles(strike, spare, turkey, etc.) and tutorial music(played when Golf or Baseball are explained) are missing too.


And is it also possible to extract the music playing when you select the disc channel?

edited 8:01 AM EST January 22, 2008
by 9th Sage at 11:21 AM EST on January 22, 2008
Well, that banner is of course on the disc (or rather, extracted from the disk with Wiitools if you have an ISO of it)...the real question is if anyone knows a way to 'decompile' that banner.
by agu fungus at 1:15 PM EST on January 22, 2008
Message by Peppyman
"The beach bowl theme with a shell underwater is missing and so is the variation when bowser is spinning on his shell. Is there any way to get these to complete the colection?"

Once again, a GC/Wii music format is really needed.
by hcs at 1:23 PM EST on January 22, 2008
I did take a look at the sound format in the banner yesterday but I couldn't do anything with it. It is probably ADPCM but it isn't one I'm familiar with.
by marioman at 1:31 PM EST on January 22, 2008
>> Once again, a GC/Wii music format is really needed.

Nah. Nintendo just needs to make their music easier to access. :P
by 9th Sage at 2:58 PM EST on January 22, 2008
Message by Peppyman
"The beach bowl theme with a shell underwater is missing and so is the variation when bowser is spinning on his shell. Is there any way to get these to complete the colection?"

I wish I could remember what these sounded like for sure. There are a few of those multi files, with several streams in them...usually these are a single track, then something extra, such as a drum track, making two versions of the song (the regular one, then one combined with the other track).
by Peppyman at 3:07 PM EST on January 22, 2008
beach bowl with shell was an added drum beat and the bowser shell mix was an added high pitched instrument.
by agu fungus at 5:34 PM EST on January 22, 2008
I believe that sequences are also used with some songs, like Beach Bowl with shell, the first variation of Megaleg before getting on it, the third variation of Gateway Galaxy (where you have to catch the rabbits), File Select, etc. Other sequenced songs include: Star Get, Grand Star Get, Hungry Luma Feeding, Flying Mario, Fire Mario, Ice Mario, Star Mario, Power Mushroom, Miss, Bowser Jr. Confrontation, Game Over, etc.

And I like those songs, too (once again, need for a GC/Wii misic format, maybe GCSF/WSF?)
by Chupperson Weird at 6:18 PM EST on January 22, 2008
They came up with a way to sync the sequenced parts to the live recordings, resulting in the extra music heard part of the time. The part that gets me the most is the changing arpeggios when you use one of the small sling stars, and it changes depending on what chord the music is playing at the moment. Anyway, I suppose my point is that a sound format that just played the extra little bits without the rest of the music wouldn't be very useful (for Mario Galaxy). That's not to say that there doesn't need to be a GC/Wii sequenced format by any means.
by agu fungus at 6:26 PM EST on January 22, 2008
^ But what about the rest of the songs I mentioned before?
by 9th Sage at 9:26 PM EST on January 22, 2008
I think a few DO use sequences come to think of it (not a lot, but a few) as it seems like there are a few I couldn't find, having gone through all the streams, though I couldn't think of anything specific like Peppyman did.

The music is there for the most part at least, and sounding far better than any gamerip I've heard of the game so far.
by Peppyman at 3:43 PM EST on January 24, 2008
What I don't understand is the seperate tracks for most of them are there such as the kingfin battle with the drums solo which can't be heard in the game by it's own but there isn't the two missing things which just have a single extra beat or instrument. Also the final cutscene music is missing.
by holyice7 at 5:40 PM EST on January 24, 2008
I thought I should mention that the drum effects from the file select screen (when you've selected a file, and are about to start the game) are missing as well.
by Omochao at 2:51 AM EST on January 25, 2008
I've got another question for someone who knows the answer. Are the character themes in Mario Strikers Charged in fact sequenced?

Peppyman, I'm fairly certain the final cutscene is .THP

edited 3:54 AM EST January 25, 2008
by PJGasca at 3:48 PM EST on January 25, 2008
I created a soundtrack using the stream rips. I weaved together the multi tracks into individual songs among other things. I chose to create an album that includes only the songs that contribute to a compact cohesive listening experience, something that you could listen to over and over again.

Super Mario Galaxy: Musical Tour

edited 3:49 PM EST January 25, 2008
by agu fungus at 5:28 PM EST on January 25, 2008
Nice soundtrack. The only thing I didn't like was that you cut some intros in some of the songs. Except for that, it was nice.
by starerik at 5:47 PM EST on January 25, 2008
I wonder which other songs Koji composed, I guess Star Festival.
by Only3Penguins at 6:00 PM EST on January 25, 2008
I believe I read the only new tracks Kondo composed for SMG are the Comet Observatory variations.
by Only3Penguins at 6:05 PM EST on January 25, 2008
Oh, he also did Good Egg Galaxy. This is based off what I read Soundtrack Central's forum, which was using the liner notes from the soundtrack CD release which has just hit the web in the last couple days.
by starerik at 6:22 PM EST on January 25, 2008
Oh, can you link? Share the soundtrack. :P
by Only3Penguins at 6:27 PM EST on January 25, 2008
http://www.sendspace.com/file/ehi0x9
by starerik at 7:21 AM EST on January 26, 2008
Thanks a lot!
by 9th Sage at 8:53 AM EST on January 26, 2008
Yeah, thanks for that. :D
by Peppyman at 4:38 PM EST on February 11, 2008
can someone tell me what to do after I've put the game disc in my computer? (i'm trying to extract the music)
by valiant at 4:51 PM EST on February 11, 2008
Rip it. Come back after you did that.
by Peppyman at 5:26 PM EST on February 11, 2008
damn my drive is not compatible.
by Peppyman at 2:38 PM EST on February 14, 2008
Is there any confirmation that the rip posted was everything that was extracted, as it seems odd that it misses out a few tracks as they should be included.
by hcs at 2:54 PM EST on February 14, 2008
Nintendo tends to use a mixture of sequenced and streamed tracks, not surprising that we don't have the sequences.
by Only3Penguins at 3:08 PM EST on February 14, 2008
Something odd I noticed about the SMG soundtrack, specifically the two tracks that play during the Megaleg boss battle (don't remember the DSP filenames off the top of my head). As heard in-game, these tracks both open with a brass/piano intro. The DSP files only open with piano though (it's never heard this way in the game; the brass is always there). So it seem like the brass here is sequenced and layered over the streaming audio. But we're talking about two seconds tops, after which there's no instruments missing from the DSP tracks. Why in the hell would one instrument heard for less than three seconds, and which is always present, need to be sequenced when the rest of the music is streamed?
by Omochao at 8:32 AM EST on February 15, 2008
There was something similar with the Boulder Canyon variants in Diddy Kong Racing.
by Only3Penguins at 8:49 AM EST on February 15, 2008
Well I know instruments occasionally are missing from USFs, but it's not really similar to what I'm talking about. If this one instrument is sequenced and the rest is streamed, then it's to be expected that this instrument would be missing, what with the whole can't-listen-to-sequenced-GC/Wii-audio thing. I'm just questioning WHY one tiny part of the music would be sequenced when the rest isn't.
by agu fungus at 10:52 AM EST on February 15, 2008
For Only3Penguins:

The streams are used when you're on Megaleg. The sequences, intro included, are only played when you are not on it.
by Only3Penguins at 11:24 AM EST on February 15, 2008
Not true. It is true that there is a variation, not included in the streaming audio rip, that plays before you get on Megaleg which is pretty much the standard version's backing percussion and piano with no actual melody. But you're still wrong, because the second, faster variation of the Megaleg theme doesn't kick in until you're on Megaleg's head and have a Bullet Bill smash open the glass around the Star, and that track also exhibits the intro-brass-in-the-game-but-not-in-the-rip oddity.
by Peppyman at 3:39 AM EST on February 19, 2008
Also beach bowl music when you're underwater with a shell an extra drum beat is added, along with the high pitched instrument when you are fighting Bowser and he is spinning on his shell. These are both not included so they must be sequenced.
by Chupperson Weird at 11:43 AM EST on February 19, 2008
They programmed in sequences and stuff to augment the live music ingame. It makes sense that the brass sequence would be used to transition from one stream to the other. Or perhaps they decided to add it in later, after the recording session was over. Also, all the things like spinning around in sling stars have arpeggios keyed to the rhythm and key of the music.


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