Super Paper Mario by starerik at 4:59 PM EST on January 17, 2008
I just extracted the audio files from Super Paper Mario, and it's a new format - BRSTM. Here's a RAR-file with 3 of these files for anyone who wants to experiment:

lala
by agu fungus at 7:42 PM EST on January 17, 2008
Woah, this is getting good, but someone really need to make a music format for the sequenced files for Gamecube and Wii. Even PS2 got its format.
by hcs at 8:02 PM EST on January 17, 2008
PS2 got its format because it uses a little PSX.
by kraken at 10:01 PM EST on January 17, 2008
Kororinpa: Marble Mania also uses this format. I was able to play them by renaming to rsf, but they were all garbled. I d/led your paper mario samples and they too played and were garbled.
by Omochao at 3:54 AM EST on January 18, 2008
Seems that BRSTM is really no different than .rsf
However, we still don't know how to play it properly.

Anyone know how?
by wolupgm6 at 4:05 AM EST on January 18, 2008
Just A Wild Guess... Maybe It's Two Streams Interleaved Or, As HCS Said In The Mario Galaxy Thread, A Sequence & A Stream?
by Omochao at 11:13 PM EST on January 18, 2008
Can someone upload all the audio files now that we can play them?
by hcs at 11:15 PM EST on January 18, 2008
maybe...
Word on the street is they play too fast right now, so hold on for an in_cube update.
by Omochao at 12:03 AM EST on January 19, 2008
Thanks! Of the three previously provided, Merlee's Mansion and the minigame track played too fast.

However, Bounding Through Time played normal speed.
by linFox at 3:30 AM EST on January 19, 2008
The streams in Mario & Sonic at the Olympic Games are also .brstm
They seem to play at the right speed, yet they all have a large amount of crackling/distortion throughout them.

Some Examples
(TEST_LOOP is the only file out of all of them that plays ok. Don't know the significance of that.)
by hcs at 3:46 AM EST on January 19, 2008
I take it you were using 0.24 when you reported the distortion, that has been fixed in 0.25.
However, those tracks now play at half speed...

0.26 is up that does Super Paper Mario right and plays your Sonic & Mario tracks right.

edited 5:01 AM EST January 19, 2008
by Omochao at 6:35 AM EST on January 19, 2008
In Super Paper Mario, would it be possible to extract the Piccolo tracks?
by hcs at 7:10 AM EST on January 19, 2008
I'm guessing not, if it wasn't found in with the other streams, but I don't have the game to find out.

edited 7:13 AM EST January 19, 2008
by starerik at 8:46 AM EST on January 19, 2008
How come the most SPM files play in 22KHz if it says 44K in the filenames?

There were also 2 data files in the audiofolder; wiimario_snd.dat and wiimario_snd.brsar

Would any of these help the decoding thing?
by hcs at 9:08 AM EST on January 19, 2008
I suspect the source files may have been 44khz.
The header says 44khz.
But they sound too fast when played at 44khz.
So we make them play at 22khz.
by BigCN401 at 3:02 PM EST on January 19, 2008
Hey, I just ripped Super Monkey Ball Banana Blitz and now they're the opposite speed of Super Paper Mario: they play too slow aka playing at 22kHz instead of 44.1kHz. Also, some song that doesn't loop (ends naturally) loops.

I know you're busy ever since the tools for ripping data from the Wii got release so take your time releasing a fix. If you need sample I can upload it. Right now I can always "correct" the sampling rate using Adobe Audition.

Anyway, thanks and keep up the great job. :)

edited 7:06 PM EST January 19, 2008
by marioman at 3:15 PM EST on January 19, 2008
Awesome! Will you please upload them somewhere? (Preferably not a torrent as they don't work too well for me.) Just out of curiosity, what format are they in?

Thanks a lot.

edited 3:15 PM EST January 19, 2008
by Omochao at 3:56 PM EST on January 19, 2008
Yes, I would also like to see the Banana Blitz files as the gamerip is incomplete.
by BigCN401 at 8:28 PM EST on January 19, 2008
Here it is: http://www.sendspace.com/file/w3guck (ignore the typo in description lol)

I also rip Mario Party 8, Cooking Mama Cook Off and Trauma Center New Blood if anybody is interested.

Also, Super Swing Golf Season 2 does have stream audio but not playable. Here's a sample: http://www.sendspace.com/file/g02sf0

edited 9:11 PM EST January 19, 2008
by marioman at 9:05 PM EST on January 19, 2008
Yes, Mario Party 8 would be appreciated. Thanks for the Monkey Ball rip.
by BigCN401 at 11:16 PM EST on January 19, 2008
Okay, here's Mario Party 8:
http://www.sendspace.com/file/4z13hc

Oh, they're all brstm (except for SSGS2 like I mention before).
by nensondubois at 11:18 PM EST on January 19, 2008
nice!
by hcs at 11:56 PM EST on January 19, 2008
Well, I'll just have to take a look at these danged files and see if I can find something, otherwise I'll have to give up and just let Super Paper Mario play too fast. Or use a hack that specifically looks for the Super Paper Mario files (by name, maybe).

Regarding looping, that I'm not going to try fixing. If the files are marked to loop, then loop they shall.

edited 12:03 AM EST January 20, 2008
by BigCN401 at 11:07 AM EST on January 20, 2008
I think is someone fault at Nintendo where they have a bunch of 44.1kHz audio file and they "accidentally" encode it to 22kHz. So they just add a hack to any file that's 44.1kHz.

On a side note, I find it a bit stupid that Nintendo seems to be still encoding their audio at the sampling rate of 32kHz or lower. I mean the Wii is more powerful than the GCN. I don't think bumping it to 44.1 or 48kHZ wouldn't hurt. Cooking Mama Cook Off is the only title that I see sample their audio at 48kHz. */rant*

Anyway, did you take a look at Super Swing Golf Season 2 yet? And as always keep up the great job.
by starerik at 11:09 AM EST on January 20, 2008
BigCN401:

NiGHTS is also in 48KHz.
by BigCN401 at 11:18 AM EST on January 20, 2008
Well I haven't got a chance to look into NiGHTS.

And like I said, it's mostly "Nintendo" games that are 32kHz or lower.
by starerik at 11:22 AM EST on January 20, 2008
Which sucks.

Does anybody have Fire Emblem?
by Gohdan at 7:25 PM EST on January 20, 2008
@starerik:

Do you mean "Fire Emblem: Radiant Dawn"? I have it. The stream folder contains 1186 (!!!) files. It's because the Japanese and English voice acting is streamed, too. If you filter out all the voice acting it has 174 music pieces.
by Tanookirby at 2:25 AM EST on January 21, 2008
Returning to the subject, I noticed that there are two Underchomp Battle themes in the Super Paper Mario set. Are these identical? I can't seem to find any notably distinguishing note between the two. And if they are truly identical, then why do they have different times?
Speaking of Super Swing Golf Season 2... by Maple at 4:01 AM EST on January 21, 2008
BigCN401, is it possible for you to upload all the music files in the game, please? (I know they don't work as of yet, but I'd like to have them until then...)
by starerik at 10:16 AM EST on January 21, 2008
@Gohdan:

Well, what are you waiting for? Upload!! :D:D
by Peppyman at 12:26 PM EST on January 21, 2008
How do I play these files? Will they work with winamp and incube?
by Peppyman at 12:59 PM EST on January 21, 2008
I've got it to work...are these in anyway possible to convert to mp3?
by starerik at 1:18 PM EST on January 21, 2008
@Peppyman:

In Winamp, rightclick and go to Options and Preferences. Scroll down to Plug-ins and then Output, choose the diskwriter.
by Peppyman at 1:37 PM EST on January 21, 2008
Thanks for the help!
by Mouser X at 1:50 PM EST on January 21, 2008
For those requesting/discussing streamed sets, might I direct you to here? I figure that it'd be nice to attempt to keep released/requested sets in one thread. It keeps things slightly better organized this way.

As for sets already released, they can often (not always, since they don't always get uploaded) be found here.

As for me, I'd like to see the Fire Emblem songs as well. If you've already cleaned it up, then put the songs up somewhere. If you're capable, put up the voices as well (though, in a seperate archive for "cleanliness" sake). Mouser X over and out.
by Peppyman at 8:40 AM EST on February 14, 2008
can someone reupload mario party 8?
by Peppyman at 4:44 AM EDT on March 17, 2008
Can someone re upload the Monkey ball files? The link has gone dead
by marioman at 8:25 AM EDT on March 17, 2008
Or better yet, can someone please just upload Monkey Ball and Mario Party 8 to the site so we don't have to worry about dead links?
by Peppyman at 12:04 PM EDT on March 17, 2008
Yeah what that guy said...
by TheUltimateKoopa at 12:06 PM EDT on April 9, 2010
Is there a full tracklist for all 135 files of the Super Paper Mario rip? I.e., what should I rename "b_happy_flower_44k_lp", or "btl_manera1_44k_lp" to?
by Franpa at 1:30 PM EDT on April 9, 2010
I'm curious, why does the Dummy.brstm file play at the correct speed regardless of file extension? (I am aware you added a check for brstmspm and play them at half speed?)

edited 1:31 PM EDT April 9, 2010
by hcs at 1:52 PM EDT on April 9, 2010
The .brstmspm check only applies to files at 44100 hz, which are slowed to 22050 hz. If Dummy.brstm is 32khz, then it is unaffected.
by TheUltimateKoopa at 7:31 PM EDT on April 18, 2010
Can someone direct me to an ordered (as in, placed in order, preferably chronologically) tagged set of Super Paper Mario? Either in it's original format or converted (e.g. MP3, whatever)? I'm sure someone said the tagging had been done, but I have yet to find one at all. I've downloaded about 5 'different' soundtracks (different meaning from different places), and they are EITHER full of sound effects, OR just completely unchanged, i.e. "b_happy_flower_44k_lp", or "btl_manera1_44k_lp".

by wolupgm6 at 2:53 AM EDT on April 23, 2010
There is an "OST" that is actually just converted from the BRSTM set. I dont currently have the time to look for it, but its got all 135 tracks, and they're numbered chronologically. Was around about six months ago I found it.
by TheUltimateKoopa at 9:48 PM EDT on July 29, 2010
I've searched everywhere I can think of that does soundtracks/rips (such as Final Fantasy Shrine and EmuParadise), and whenever I find a "soundtrack" to this game, it's either stupid MP3s with annoying speech bubbles in low quality, or if it IS the BRSTMs they have simply been converted. No tagging or anything whatsoever, or if there is a chance of any tagged BRSTM-MP3 conversions, the file just happens to have been uploaded long ago enough for it to have been deleted due to inactivity on sendspace or something. Does anyone have a fully tagged soundtrack, converted straight from the BRSTMs? Or at LEAST (as I already have the BRSTMs and can easily convert them), does anyone have a list of what I should re-name each of the BRSTMs?
by Omochao at 3:06 AM EDT on July 30, 2010
http://www.sendspace.com/file/3xjqmf
by TheUltimateKoopa at 11:19 AM EDT on July 30, 2010
Thanks, this is EXACTLY what I wanted :D
by Tanookirby at 6:54 PM EDT on July 31, 2010
You can look at my set too if you want.

by TheUltimateKoopa at 6:57 PM EDT on July 31, 2010
Is it different to Omochao's? All I really wanted was a tagged soundtrack converted from a BRSTM rip (which is what I got). I must say, though that the SPM streams are awfully loud (compared to well, anything).
by the_audio_ripper at 9:05 AM EDT on October 5, 2011
Just use a hex editor to resample BRSTM.
0x64-0x65:Sample Rate
by hcs at 11:35 AM EDT on October 5, 2011
Yeah, but we try not to modify files if we can help it.
by the_audio_ripper at 5:30 AM EDT on October 6, 2011
I found 3 32728Hz BRSTMs: (0x64-0x65:7FD8)
map_yuugizyou_e8_lp_32k.brstm
map_yuugizyou1_e4_32k_lp.brstm
mini_result1_e2_32k_lp.brstm
and a 32028Hz BRSTM: (0x64-0x65:7D1C)
mini_gameover1_e2.brstm
by the_audio_ripper at 9:25 AM EDT on October 7, 2011
...and b_mini_gameover1_32k_lp.brstm
Failed to extract DSPs from a BRSTM by the_audio_ripper at 9:35 AM EDT on October 29, 2011
> revb --extract map_stg1_1_44k_e_lp.brstm 0.dsp 1.dsp
Extracting map_stg1_1_44k_e_lp.brstm to:
channel 0: 0.dsp
channel 1: 1.dsp

RSTM size = 1bdd40
RSTM chunks:
chunk 0 'HEAD' offset: 0x00000040 size: 0x00000100
chunk 1 'ADPC' offset: 0x00000140 size: 0x00001be0
chunk 2 'DATA' offset: 0x00001d20 size: 0x001bc020
Stream info:
Codec: 2 (4-bit DSP ADPCM)
Loop flag: 1 (looped)
Channels: 2
Sample rate: 44100Hz
Loop start: 200704 samples
Total samples: 1591296
Data start: 0x1d40
Block count: 111
Block size: 0x2000
Samples per block: 14336
Last block used bytes: 8192
Last block samples: 14336
Last block size: 8192
Samples per ADPC entry? 1024
Bytes per ADPC entry? 4
Computed last block samples 0 != value in header
by hcs at 6:03 PM EDT on October 29, 2011
Ah, interesting, this answers a question that I hadn't figured out. From the source code:

/* NOTE: I'm not clear on what should happen if the byte count is an exact
* multiple of the size of a block. At the moment I assume that the
* last block size will be set to 0 and the block count will include all
* complete blocks.
*/

So it seems that if the byte count is exact, we set the last block size to 8192, and the block count will still include that last block.
Could you upload that file so I can test with it?
by the_audio_ripper at 3:16 AM EDT on October 30, 2011
Completed!
MegaUpload
Edit:Super Paper Mario (World 1-1) BGM

edited 3:21 AM EDT October 30, 2011
by TheUltimateKoopa at 8:05 PM EDT on March 20, 2012
Is there a working link to a Super Paper Mario rip (in a streamed format, e.g. brstmspm)?

EDIT: Nevermind, I just found out you just need to rename them to *.brstmspm :P

edited 8:13 PM EDT March 20, 2012

edited 8:14 PM EDT March 20, 2012
by leo60228 at 11:56 AM EDT on April 14, 2020
So this is literally a decade late, but the audio is 44100hz mono, not 22050hz stereo.
by hcs at 12:11 PM EDT on April 15, 2020
Hi leo, this seems unlikely as brstm uses blocked interleave, so it would be hard to mistake that there are 2 channels. Or has there been some advancement in brstm decoding that I'm not aware of?

edited 12:12 PM EDT April 15, 2020


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