MegaMan Anniversary (PS2) by MarkGrass at 11:24 PM EST on February 7, 2008
This app will extract AUS audio from the PS2 version of MegaMan Anniversary Collection. I wouldn't have even bothered, but IIRC the PS2 version has music that the GCN version doesn't.

http://markgrass.the-horror.com/Release/Aussie.rar

AUS audio seems to be a commonly used PS2 audio stream-type with a (seemingly) simple header.

http://markgrass.the-horror.com/Release/AUS_Audio.rar
by PokeParadox at 7:07 AM EST on February 8, 2008
Yes from what I remember the PS2 version remixed/redid some of the game sound-tracks... The Game Cube versions were just given the original tracks only, probably for space restrictions.
by Chupperson Weird at 9:16 PM EST on February 9, 2008
Yeah, because Atomic Planet is/was a bunch of morons who had no idea how to port a game (or port a port of a game, as the case may be).
by Rew at 4:45 PM EST on February 10, 2008
Awesome, Mark! Easy to use too, always a plus.

Now yet another noobish question, which is very characteristic of yours truly: How do I open up and use .AUS files? I don't have to be Australian, do I? ;-P
by MarkGrass at 11:12 AM EST on February 12, 2008
As of right now, there is now way to playback AUS files, via conventional methods (in_cube, etc.)

I made this MMAC AUS extractor with the hopes someone here that's talented enough would add AUS compatability to in_cube, since nothing I seem to do will make in_cube compile properly on my PC.

It's possible I have a bugged version of Visual 2005, thoguh I really don't see how (everything else I work on compiles).
by Rew at 11:57 AM EST on February 12, 2008
Hmmm...is there a way to convert them to a more listenable format then? WAV? MP3?
by MarkGrass at 2:58 PM EST on February 12, 2008
I'm sorry to say that since I lack the ability to compile in_cube, I haven't even bothered to check the format out.

I can tell you, though, that the audio itsself always starts at offset 0x800. I haven't tried to figure out the Hz rate, etc.
by MarkGrass at 5:31 PM EST on February 12, 2008
For some reason I couldn't edit my post above(?), but anyways, here's an AUS2VAG converter, source code included.

AUS2VAG

Also, Aussie, the app I made to extract AUS audio from MMAC has moved to:

Aussie
by Rew at 8:57 PM EST on February 12, 2008
Well, at the risk of sounding like a complete idiot...how do I use it? I've downloaded it, but whenever I open it, a small black box appears for a fraction of a second and then immediately disappears again. I tried this in Program Files as well as the same folder where the AIF files are and where the AUS files are.

Sorry if I'm pestering you with questions. I'm just completely new to this game extraction stuff and sometimes think I need a dummy's guide. =P
by MarkGrass at 9:10 PM EST on February 12, 2008
Download this BAT archive Here.

After you have extracted all the AUS audio, place each corresponding BAT file in it's proper folder, along with AUS2VAG.EXE. Afterwards, simply open DATA*.BAT and it will convert all the audio for you.

This is a command line app, the batch files I am providing will help those who aren't familiar with using DOS Prompt.


EDIT: I forgot to mention, this program isn't perfect by no means, but it does get the job done. I must also mention that the AUS audio in DATA7, DATA9 and DATA10 isn't like regular PS2 VAG, playback is slightly corrupt.

The main problem is that it's making the VAG "report" that it has more samples than it should. This is easily fixed, expect an update for AUS2VAG.

edited 9:16 PM EST February 12, 2008
by marioman at 9:12 PM EST on February 12, 2008
You will need to use the command line interface. Alternatively, you could try making a shortcut to AUS2VAG and dragging your AUS files onto the shortcut.
by MarkGrass at 12:02 AM EST on February 13, 2008
AUS2VAG is now 100% complete. All bugs have been fixed.

Download


Please, read the included TXT file before using!

edited 12:07 AM EST February 13, 2008
by Rew at 6:44 PM EST on February 16, 2008
Hey there! I've been busy a lot lately and have only now just been able to try this out again. In your TXT file, you said something about a DATA*.BAT file and using that. Trouble is, I have no such file. When I tried to go to the BAT archive you had linked to on the other page, it said, "webpage cannot be found."

Oh, and I also took marioman's suggestion of making AUS2VAG a shortcut and dragging the .AUS files onto them. Nothing happened. =(

I hate to be a bother and an incessant noob. Maybe you could restore the link to the BAT archive, and that will send me on my way? =)
by MarkGrass at 10:11 PM EST on February 16, 2008
AUS2VAG is now obsolete, I added support for AUS audio to in_cube.

EDIT: Stereo files fixed.

Note, this isn't official .37 build.

http://markgrass.the-horror.com/Release/in_cube/in_cube037.zip

edited 7:57 PM EST February 17, 2008
by Rew at 1:04 PM EST on February 18, 2008
Awesome! Good stuff. I've been playing them on my computer now; the remixed tunes in the NES games are interesting (I never played in Navi mode, just the normal mode). Would you happen to know of a way I can convert these .AUS files to WAV or MP3? I tried Audacity, but the files wouldn't open right in there.
by MarkGrass at 11:39 AM EST on February 21, 2008
I would personally just use WinAmp's "out_DiskWriter" plugin. Just be sure to maintain the Hz rate, etc. during conversion.

Keep an eye on hcs's "vgmstream", it should contain VAG(AUS) support sooner or later.
by MarkGrass at 2:37 PM EST on February 24, 2008
I got bored and updated Aussie to be more user friendly. It no longer requires all AIF archives to be copied to the PC, and file output names now correspond with their GCN counterparts (eg, str0001.aus as opposed to 000.AUS).

Also with this release is the final source.

EDIT: Aussie now extracts a WAV file found in DATA11.AIF

http://markgrass.the-horror.com/Release/MegaMan/Aussie.zip

edited 3:21 PM EST February 24, 2008
by Rew at 10:28 PM EST on February 27, 2008
Hey Mark! I'm wondering if your updated Aussie takes care of a problem I've encountered: It's the first track (340) in DATA9--basically the Opening Theme to Mega Man Power Battle. It plays fine as both a WAV and an AUS file in Winamp. But when I try to use Audacity to tweak with it (so I can convert it from WAV to MP3), it doesn't play at all in Audacity, and the converted MP3 doesn't do anything either (and has a time of 0:00 instead of the correct 0:19). All the other tracks I've sampled play fine in Audacity. Do you have any ideas what might be going on?
by Rew at 11:23 PM EST on February 28, 2008
Ah f*****!!! Audacity sucks! Can anyone recommend an alternative? Okay, in my last post, I said that the one track, the opening theme for MMPB just wouldn't play nor could be edited in Audacity. Well, now that I've been looking at it in more detail, that's not the only one. 3 files in DATA9 (Power Battle) and a friggin' 9 files in DATA10 (Power Fighters) have this same problem. You play them in Audacity, and they don't play. You edit and save them as MP3's, but they don't play as MP3 files. WTF?? I've never seen anything like this before. I even went to the trouble of downloading a different disk writer, thinking that might be the case--exact same result. Either the files are corrupt (not likely, for they play fine as AUS and WAV files--besides they play fine in the actual game itself), or Audacity is messing them up. Does anyone know a good substitute for Audacity? (And sorry for my gruffness, but this is so frustrating right now. I've been at this all night long, and those stupid files *still* won't work!)
by marcusss at 12:37 AM EST on February 29, 2008
Try MFAudio or I love using Sony Sound Forge 9. ;)
by Rew at 1:15 PM EST on March 1, 2008
EDIT: Nevermind, problem solved. =P

edited 3:38 PM EST March 1, 2008
by kode54 at 12:21 PM EST on February 9, 2012
Bumping a dead topic to ask if this tool is still the only way to rip this soundtrack, and if so, if anyone still has a copy mirrored somewhere? If not, whatever is acceptable now is best.

Finding and downloading the entire 1.24GB set is not really an option, as I'm researching this for someone else who already has the game.


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