Although I would have liked complete individual files for the individual Windy variations, this is pretty good. At least it has the guitar solo one in full, which is what I've wanted for a while.
Never owned the game, just tried it at a friend's house, but the remastered soundtrack sounded mostly nice. I'll give it a load when I get back from work. Thanks for the effort!
I tried to rip Conker Live & Reloaded a long time ago, since it's using just the regular xwb files (and also converting them to ogg because of the more than 2 channels issue) and the only thing I couldn't find out was loop points, so they were all not looping. Does your version have loops?
Yes, it everything is looped manually. I compared all the audio to either official soundtrack versions and/or even against themselves, and lined up the overlapping peaks to the pixel. It's also arranged as I said, for example all the music from Enter the Vertex is one track as it was on the very first N64 CD soundtrack.
However, Because I attempted to follow the OST versions for both released and unreleased material, most tracks play 1 and a HALF times.
I figured any day now someone would make a winamp plugin for XWB's, if there isn't one already, so I figured mixing everything the way it was probably intended - especially the dynamic tracks - would give this any value.
I just asked FastElbJa about XWB, and he says that currently there's no method to play them. He's looked into it, and when I asked "Is XWB supported in in_cube?" he said "no" but "i have tools to "extract" stuff from xwb". Apparently, XWB is a "packed" format, in that it contains multiple songs per file. These files, once extracted, need to be renamed to XWAV (which in_cube can play) or XMA (which there's currently no way to play. HCS and FastElbJa have looked at XMA and want to support it, but there's no documentation to work from). The tool for extracting XWB can be found here. More info can be found here.
FastElbJa says "the tool tells you which format it is (wav, xbox wav (which is called adp in the tool), or whatever)" so you can tell what to rename it too, and whether it will work with in_cube or not. Though, you might need a more recent version that 0.36 of in_cube to play XWAV. Try searching stashbox.org for "in_cube" I know I uploaded one there. I don't know where more recent versions can be found.
BTW, is there a way to properly convert the 6 channel .flac's to .mp3? The stereo ones went fine with 'flac -d' (and then 'lame -V 1 --vbr-new'), but the 6 channel ones result in static noise.
I need .mp3's for my MP3 player, on PC I'll just listen to them .flac's :)
Heres actuall proof Mp3s suck: http://www.neillcorlett.com/informer/ My brother mailed me a few items from Canada while he went. Nintendo Gameboy bubble gum with tricks, very rare here.
I started this project back when I first heard about XWB-ZWB Unpacker, thanks to someone on these very forums even, but midway through the project I discovered EkszBox-ABX, which had even more functionality.
I also used dBpoweramp to convert all these files from .wav (original output) to flac. I confess that the .ogg's were converted from the flac's, that isn't a problem, is it? I'd also like to remind you that Sloprano and The Bomb Run DO contain lossy segments in either format, I had to patch them with MP3's from Rare's website. It's a crying shame, I know.
A bit of crucial news here. I discovered too late that I goofed on Enter the Vertex - I accidentally cloned one section and so another went unrepresented. Here's the fix, please unrar it in the folder and overwrite all files. The NFO was changed too: I also realized I should have given certain blokes elswhere credit for their help. I'm a wrong git.