I tried ripping from the ps2 version(because of all the decrypting/extracting nonsense of the wii and xbox 360 version) and i only find a big resource.pak file with ps2 adpcm files in it(scanning with cube media player). I can't seem to find the right interleave value to play them properly, only being able to play the movies. I think the wii version has a big resource.pak file filled with brstm and no way to rip them. And the xbox 360 version probably has xna files which can still not be played on a pc.
Quite surprising to me that a sega title doesn't use adx for a multiplatform game.
just rip the wii version of this game. it contains 100+ BGMs for a playing total time of 3h41m !!!
the total size is 745mb uncompressed.
i had support to in_cube for this format, i'll upload the ost as soon as i get some free bandwith
PS : why i keep develop in in_cube ?? because i can't get to compile vgmstream in my vs2005 for the moment, i'll add support to vgmstream as soon as i get it working properly
I don't have the wii version. The resource.pak file in the ps2 game seems unencrypted and it seems it acts as a virtual drive, but i can't find the filenames. The file is quite big for my hex editor to handle(Xvi32)
But considering I played it at a friend and saw the CRI Middleware logo I suspect it's using this library: http://www.cri-mw.com/products/product_rofs_e.htm edit: But after some testing it isn't.
It didn't find anything. Also the Wii filename is Resource.pac, not Resource.pak Oh, and the filelisting showed there being .WAVs, but the files seem to be compressed
edited 4:06 PM EDT April 2, 2008
PS\" version ripped by manakoAT at 2:28 PM EDT on April 4, 2008
The ps2 version is ripped, too, another add to our vgm archive :)
I am sorry to to bump this topic - please forgive me. The MIC files can be played back very nicely, just in_cube seems to have problems detecting the loop points and for example 083.MIC can only play like 20 seconds and it loops - for comparison I could send over an Xbox 360 line-in rip if that might help checking on these files. Even disabling loop doesn't really help :(
MIC support has not been deleted, it's just that the MIC file are not real MIC file (as the one found in some sets) but a concatenation of MIB+MIH file ...