Sega Superstars Tennis by Omochao at 8:22 AM EDT on March 28, 2008
Can some extract the audio from the Wii version, please?
by jurassicPieter at 12:11 PM EDT on March 28, 2008
I tried ripping from the ps2 version(because of all the decrypting/extracting nonsense of the wii and xbox 360 version)
and i only find a big resource.pak file with ps2 adpcm files in it(scanning with cube media player). I can't seem to find the right interleave value to play them properly, only being able to play the movies.
I think the wii version has a big resource.pak file filled with brstm and no way to rip them.
And the xbox 360 version probably has xna files which can still not be played on a pc.

Quite surprising to me that a sega title doesn't use adx for a multiplatform game.
by Omochao at 4:33 PM EDT on March 28, 2008
I thought Sega ALWAYS used .ADX!


Now, if someone can rip the .brstm from the Wii version...


If someone, can provide me with the Wii file, I can look at it with a hex editor.

edited 11:40 PM EDT March 28, 2008
by fastelbja at 9:58 AM EDT on March 29, 2008
hi all,

just rip the wii version of this game.
it contains 100+ BGMs for a playing total time of 3h41m !!!

the total size is 745mb uncompressed.

i had support to in_cube for this format, i'll upload the ost as soon as i get some free bandwith

PS : why i keep develop in in_cube ??
because i can't get to compile vgmstream in my vs2005 for the moment, i'll add support to vgmstream as soon as i get it working properly

bye
by Omochao at 5:36 PM EDT on March 29, 2008
Can you provide it in .MP3 format for now?
by jurassicPieter at 2:59 AM EDT on March 30, 2008
Nice to hear the wii version just have them unpacked on the disc.
by Omochao at 10:44 PM EDT on March 30, 2008
Agreed. Still waiting for those .MP3s


EDIT: Now have the ISO, but don't know how to decrypt it with WiiTools. Also, what format are the music files in?

EDIT2: ISO is decompressed, and RESOURCE.PAC has been extracted, but I don't know how to open it.

edited 8:23 PM EDT March 31, 2008
by Omochao at 6:59 PM EDT on April 1, 2008
Well?
by jurassicPieter at 4:54 AM EDT on April 2, 2008
I don't have the wii version. The resource.pak file in the ps2 game seems unencrypted and it seems it acts as a virtual drive, but i can't find the filenames. The file is quite big for my hex editor to handle(Xvi32)

But considering I played it at a friend and saw the CRI Middleware logo I suspect it's using this library: http://www.cri-mw.com/products/product_rofs_e.htm
edit: But after some testing it isn't.

Have you used the adx file scan on it?

edited 4:58 AM EDT April 2, 2008
by Omochao at 4:01 PM EDT on April 2, 2008
It didn't find anything.
Also the Wii filename is Resource.pac, not Resource.pak
Oh, and the filelisting showed there being .WAVs, but the files seem to be compressed

edited 4:06 PM EDT April 2, 2008
PS\" version ripped by manakoAT at 2:28 PM EDT on April 4, 2008
The ps2 version is ripped, too, another add to our vgm archive :)
by hcs at 1:52 AM EDT on April 5, 2008
And for those not in the club: fye
by Link at 3:19 AM EDT on May 9, 2008
I am sorry to to bump this topic - please forgive me. The MIC files can be played back very nicely, just in_cube seems to have problems detecting the loop points and for example 083.MIC can only play like 20 seconds and it loops - for comparison I could send over an Xbox 360 line-in rip if that might help checking on these files. Even disabling loop doesn't really help :(

Thank you!
by manakoAT at 6:34 AM EDT on May 9, 2008
FastElbJa removed the support for these files in one of the latest in_cube versions, use an older one and it should work fine!
cU
by fastelbja at 11:18 AM EDT on May 9, 2008
grrrr @ manakoAT

MIC support has not been deleted, it's just that the MIC file are not real MIC file (as the one found in some sets) but a concatenation of MIB+MIH file ...

that's why they are not handled properly

Link, have you test the latest version ??

cya


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