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- by Knurek at 4:26 PM EST on January 22, 2013
- I need your opinion, people:
For NES/Famicom (and let's assume other systems as well), do you want me to include:
a) Unlicensed USA games (Tengen, Codemasters, etc)
b) Unlicensed Asia games (those Hong Kong pirates, demakes, etc)
c) Prototypes
I'm not including them in pmh, since there's simply not that many of them - just a few Sachen Game Boy games. But there's literally hundreds of them on NES alone.
What's your take? I'm inclined to do a) and c), Asia pirates usually have very, very rough release dates and crappy music.
- by Specter at 4:59 PM EST on January 22, 2013
- I also think that b) should be ignored. Mostly because it's impossible to do proper documentation of these 8-bit pirates.
- by strugglepoo at 6:46 PM EST on January 22, 2013
- I would only be interested in prototypes.
- by snakemeat at 8:17 PM EST on January 22, 2013
- I like anything that has unique music. So, I would like to see all three. I'm not sure of the likelihood of unique music in (b), but I'd like to see them. As someone who grew up playing Tengen games, definitely (a)!
- by Dais! at 12:34 AM EST on January 23, 2013
- A, I think, is basically essential - for better or worse, those games were a noteworthy part of the American NES experience during the time when the console was still 'active'.
B can be more safely skipped, since those kind of pirates represent a range of a decade or two, many of them reuse music (a lot of which was already taken from commercial games), and that's where most of the really bad music is.
C is interesting, but is generally stuff with a niche appeal to listeners. A sub-page that gets rarely updated, maybe?
For all of them, but especially B, it might be better to make up a quick no-frills list in the *mh style for all these sets, divided by category. This list could be a separate page linked off the cmh page, or perhaps could be added to the Bootleg Games Wiki, where I'm sure it would be welcome. You might even find some people on the Pirated Games Central Forum who would be willing to create and maintain the list if you sent them the sets and any information you had on them. That would also take any obligation off you to add in new information when it comes to light.
- by Knurek at 2:51 AM EST on January 23, 2013
- One more thing - can anyone point me to a list containing ripper credits for NSF files? I have no problems with the newer rips, since the rippers site are still online and I just need to check whether it was kingshriek, ugetab, gil-galad or whoever else that did the rip.
But I have problems with older rips, especially those contained in Kevin Horton's pack. Not having to research the ripper would speed up things considerably, so I'd be really glad if someone could contribute something here.
- by snakemeat at 9:00 AM EST on January 23, 2013
- Knurek, my old clrMAME DAT files included the ripper. You can find the NSF one here: http://snakemeat.webs.com/musicother.htm
edited 9:01 AM EST January 23, 2013
- by Knurek at 10:48 AM EST on January 23, 2013
- You are amazing, I love you and I want to bear your children.
Also thanks. ;P
//EDIT
Finished proof-of-concept set, I've uploaded it (both cmh set and mininsf version) here
Please let me know if you'd like for me to change anything with the structure.
edited 11:33 AM EST January 23, 2013
- by Specter at 12:34 PM EST on January 23, 2013
- Newbie question, how can I play m3u playlists created for NSF's? It doesn't play any music at all. I haven't got any problems with playlists for other formats like GBS, SGC or KSS. I'm using WinAmp with NotSoFatso plugin.
EDIT: Nevermind. It works great with NEZPlug++.
edited 12:47 PM EST January 23, 2013
- by dj4uk6cjm at 2:14 AM EST on January 24, 2013
- Forgive me for my asking here but where can i get an f-zero gx soundfont? :P
- by derp at 1:14 AM EST on January 30, 2013
- \o/
- by Knurek at 4:09 PM EST on February 6, 2013
- This is funny:
Casper (GBC).7z
Contains both a song from Casper for Game Boy Color (2000) and second world theme from Amiga's Superfrog (1993). Both games were scored by Allister Brimble.
- by Specter at 2:26 PM EST on February 7, 2013
- So, how's Console Music History going along? I can't wait for it, especially for NES and TurboGrafx-16 music.
Also, I noticed you added list of updated sets. That's really convenient feature.
edited 2:55 PM EST February 7, 2013
- by Knurek at 3:29 PM EST on February 7, 2013
- I have 1983 and 1984 games processed, waiting for Datschge to finish site frontend work.
Could be days, could be a bit more, all depending on RL. :)
- by banshiryuu at 10:28 AM EST on February 8, 2013
- Whoa, I didn't notice the updates thing. Thanks a million for that, I noticed I missed a few updates but now I can get everything caught up!
- by Knurek at 10:50 AM EST on February 8, 2013
- That's just Datschge being awesome. :)
- by Knurek at 5:12 PM EST on February 11, 2013
- Oh god, the things Alberto Jose Gonzales has been able to do with Game Boy sound chip are simply amazing.
Seriously, give Turok: Rage Wars a listen, it's simply mindblowing.
I always thought Manfred Linzer and Aleksi Eeben were the kings of Game Boy when it comes to technical prowess, but each of Alberto's games proves me wrong.
- by Knurek at 1:49 PM EST on February 22, 2013
- Search for set and top 30 downloaded sets have been added.
- by dissident93 at 10:25 PM EST on February 23, 2013
- Nice feature. and the Game Boy start up jingle is 3rd most DLed? :P
- by Electric Keet at 2:56 AM EST on February 24, 2013
- the Game Boy start up jingle is 3rd most DLed?
You see, my dear.... Tastes change, fashions come and go, but the classics never die.
*scroll scroll scroll BA-DING!*
*click*
- by TheUltimateKoopa at 10:22 PM EST on February 25, 2013
- Does Pocket Bomberman simply not work for anyone else?
- by Dais! at 11:16 PM EST on February 25, 2013
- for me, it works in Winamp, but not Foobar. The old one on Zophar's Domain works in Foobar, however. Strange.
- by Specter at 9:27 AM EDT on April 3, 2013
- What happened to December 1999 entries on the main site? Everything was fine yesterday, but now it only goes as far back as November 1999 with Wrestlemania 2000 being the last set. Newer sets can still be found by using search, thankfully.
edited 9:29 AM EDT April 3, 2013
- by Knurek at 10:20 AM EDT on April 3, 2013
- Should be fixed by now, I had a typo in some of the entries.
- by Specter at 2:07 PM EDT on April 3, 2013
- It's alright now. Thank you for fast response.
- by dormouse at 5:51 AM EDT on April 21, 2013
- Bump. Bit of a useless bump to be honest, just kinda hype. I mean, oh my God, one year later and we're already at GBA! Amazing project, really loving what you've done here.
GBA-wise, I'm mostly excited for stuff that the good folks at gsf central (and friends) were never able to get around to, like the Yu-Gi-Oh! stuff (particularly EX 1 and 2, oh man).
edit: Ah, someone just brought this to my attention: is there a "full archive" (like a torrent) anywhere, or plans for one? I doubt it, being an ongoing project and all, though separate torrents (a year or a few years each) would work.
edited 6:51 AM EDT April 21, 2013
- by Specter at 7:03 AM EDT on April 21, 2013
- I have all sets on my hard drive, so I could upload a folder somewhere if anyone wants them.
EDIT: http://netkups.com/?d=1d05b3d2267cb Meh, I decided to upload it anyway. Maybe someone will find it useful.
edited 7:17 AM EDT April 21, 2013
edited 7:31 AM EDT April 21, 2013
- by dormouse at 7:35 AM EDT on April 21, 2013
- Greatly appreciated, thank you! My friend in particular gives the heartiest of thanks.
edited 7:35 AM EDT April 21, 2013
- by Knurek at 9:33 AM EDT on April 21, 2013
- Sorry to disappoint you, but unless someone contributes them in the meantime, pmh won't have any new GSF sets. Which sadly excludes most of Konami GBA games. :(
//EDIT
Also, I don't think that yearly packs will be feasible. Although sets up to the year 2000 are not very large - whole collection takes up 38MB compressed, once we hit DS and PSP the size will balloon.
edited 10:48 AM EDT April 21, 2013
- by Specter at 2:23 PM EDT on April 21, 2013
- Am I the only one who can't access February and March 2000 sets from the main site? They are stuck at Pac-Man loading animation. I need to use search to download them.
edited 2:25 PM EDT April 21, 2013
- by Knurek at 2:58 PM EDT on April 21, 2013
- I've notified datschge about that, might be to do with the fact that the site is behaving like it's under load right now.
In the mean time, try using the single set view
- by Dais! at 8:06 PM EDT on April 21, 2013
- some Konami stuff uses the basic "sappy" engine (the real name of which I can never remember) but relocates/obscures the data in such a way that saptapper can't get at it, but other utilities that look for it can (like GBAMusRiper). I know Pyuu to Fuku! Jaguar-kun does this, as does the pair of Shaman King: Legacy of the Spirits games, and I think I found a few of the earlier/more unpleasant sounding Yu-Gi-Oh games did this as well (I may be remembering incorrectly). I suppose it's possible someone could modify Saptapper to be able to find the data, since other programs are able to. This might also net a few other titles with the same problem like Advance Guardian Heroes.
Unfortunately, most of the Yu-Gi-Oh games seem to use some special driver/engine, which I suspect is also used in the Shaman King: Master of Spirits games. I'm a technical know-nothing who wouldn't have the first idea how to pull it apart. I suspect the first major step, however, would be trying to identify what all games use the engine and to find out if Konami developed it internally or licensed it somehow.
- by Knurek at 4:41 AM EDT on April 22, 2013
- Switched the index of pmh to use the new version, written with cmh in mind. Site should work a bit faster as a result and the entries should be properly sorted as well (no more 1999 games in January 2000)
Please report any errors/glitches you notice.
edited 4:46 AM EDT April 22, 2013
- by dissident93 at 2:42 PM EDT on April 22, 2013
- Works like it used to, even better really. (slightly faster load times) :)
- by Knurek at 6:43 AM EDT on April 24, 2013
- Does anyone have any beef with pmh crediting the tool authors for rips made with ripkits?
GBgbs was a special case, as the author of it was (I think) trying to remain anonymous, but for Saptapper rips I've been putting CaitSith2 as ripper.
Still not sure whether I will stick with 2SF or NCSF for NDS rips, but with 2SF ripkit sets, ripper will be CaitSith2 again, unless snakemeat wants me to add VGMToolbox or himself as well. NSCF will have CyberBotX, obviously.
- by TheUltimateKoopa at 11:48 AM EDT on April 26, 2013
- Who timed the Wario Land 3 set? It says Matrixz ripped it, and Knurek tagged it, but no timer credits?
Also, Knurek only tagged them as "BGM #xx" -- if I retagged them into something more meaningful, should I put the tagger as "Knurek and TheUltimateKoopa" or what?
- by Knurek at 3:02 PM EDT on April 26, 2013
- ??? From the site:
Ripper:
Matrixz
Timer:
Knurek
edited 3:03 PM EDT April 26, 2013
- by hcs at 4:32 PM EDT on April 26, 2013
- I think he means in the .m3u
- by TheUltimateKoopa at 9:49 PM EDT on April 26, 2013
- Yeah. It says:
# @TITLE Wario Land 3
# @ARTIST Nintendo
# @COMPOSER Kozue Ishikawa, Ryoji Yoshitomi
# @DATE 2000-03-21
# @RIPPER Matrixz
# @TAGGER Knurek
I re-tagged it using better names than "BGM#04" or something, because I'm sure people don't want to have to go through a load of tracks just to find the one they want. I also re-ordered them, to play in a slightly more soundtrack-style way, with the intro and title themes first, followed by stage themes, and then the 'forms', then other things, including the map, but should I replace the # @TAGGER bit with "TheUltimateKoopa"? Since I technically tagged the entire set, in that case?
- by Knurek at 1:35 AM EDT on April 27, 2013
- Just post it here (pastebin link preferred), I'll process it and update the entry on site.
- by nothingtosay at 1:36 PM EDT on April 27, 2013
- I think the better handling of volume that makes NCSF far less likely to distort is a big plus over 2SF. Using it could also lead to people discovering and reporting problematic tracks/sets so then the issues could be investigated and perhaps solved. I don't know if you'd want to use PMH as a kind of experiment like that, but it seems that the majority of sets play correctly, so for most things there wouldn't be a problem anyway.
- by TheUltimateKoopa at 7:20 PM EDT on April 27, 2013
- Since I tagged them, I'll just put my name and replace yours...
- by TheUltimateKoopa at 7:55 PM EDT on April 27, 2013
- Wait, how do you paste a file in pastebin? I don't get what I'm supposed to "post" with pastebin?
- by Specter at 8:22 PM EDT on April 27, 2013
- Write up a list of set's tracks along with corresponding tags for them (something like BGM#01 - Title Screen, I think), click Submit and then copy a link you get after pressing Raw button.
- by TheUltimateKoopa at 8:31 PM EDT on April 27, 2013
- Why do people insist on confusing me?
Here's a suggestion. Don't fucking put "Contribute" links on the site, fuckface!
- by Dais! at 11:38 PM EDT on April 27, 2013
- I don't know about anyone else, but I have completely missed whatever you are specifically upset about in this instance.
- by Specter at 4:28 AM EDT on April 28, 2013
- Good God, are you serious? That's the most random reaction I have ever seen.
- by Knurek at 5:21 AM EDT on April 28, 2013
- The only thing TUK's post was missing was 'Thanks, Obama'.
@nothingtosay: Sorry, but for now, unless the playback issues are taken care of, I will stick with 2SFs, and use NCSF only for the games that don't work with CaitSith's ripkit. It's still at least a year till pmh reaches 2004, so things should change.
You can't really say that the sets play correctly - that EO3 track I posted recently has a missing instrument roughly 3 minutes in - this is not something that can be determined at a glance.
Fortunately for you, given that CaitSith's 2SFs should have the full SDAT, it should be trivially easy to convert them to NCSF.
Personally, I'm hoping that the playback issues do get resolved and the ripping tools mature in the coming year, or if nothing can be done with these, at least we get vio2sf build with those new interpolation options. We'll see how it goes.
- by Specter at 8:38 AM EDT on April 28, 2013
- I noticed that Mega Man III set is not tagged, so I did myself. You can grab text here. If you noticed any mistakes, feel free to correct them.
- by Knurek at 12:32 PM EDT on April 28, 2013
- Site entry updated, thank you.
- by Specter at 4:30 PM EDT on April 28, 2013
- Thanks for updating the set with my tags. I am also working on tagging Mega Man IV, V and that WonderSwan game. I just need to play through those games again to know where some of more problematic tracks are being used.
- by dissident93 at 4:33 PM EDT on April 28, 2013
- World Beach Volley - 1992 GB Cup update. (I used in the hidden in game sound test for names and order)
- by Knurek at 5:17 PM EDT on April 28, 2013
- Updated this and Wario Land 3 on site.
Not to be too nitpicky, but if you can, when using pastebin, just post the entire M3U - saves me some copy & paste work this way.
- by TheUltimateKoopa at 7:06 PM EDT on April 28, 2013
- How strict are you with timing? Because if you want to be technical, Game Boy Camera has a few really odd times. Using 2 loops, roughly speaking, here's examples:
BGM #01 is 2:35
BGM #08 is around 41:58-42:00 (each loop is about 21 minutes long)
BGM #11 is 20:53
BGM #48 is 10:26
These times do not include the fade out.
The reason for the ridiculous lengths (especially BGM #08) is that if you're familiar with that tune, in particular, you'll notice that there's a simple tune that plays over, which lasts a few seconds, however, the echo gets slightly ahead each time, and eventually matches up again with the main melody after a very long 21 minutes. The case with the other 3, is because each pattern has a different length, and the times are based on 2 loops, where each loop ends when all of the patterns start again at the same time. E.g.
Here's 1 pattern (4 seconds)
xooox
A 2nd pattern could be (6 seconds)
xooooox
A 3rd pattern could be (3 seconds)
xoox
And a 4th could be (5 seconds)
xoooox
Each of those have different lengths, and are rather short loops, but put them together?
xoooxoooxoooxoooxoooxoooxoooxoooxoooxoooxoooxoooxoooxoooxooox
xoooooxoooooxoooooxoooooxoooooxoooooxoooooxoooooxoooooxooooox
xooxooxooxooxooxooxooxooxooxooxooxooxooxooxooxooxooxooxooxoox
xooooxooooxooooxooooxooooxooooxooooxooooxooooxooooxooooxoooox
You see the length is much longer, in this case, exactly 1 minute.
However, they might not be as short as that. For example, what if we choose 7, 12, 11, and 15 seconds for each pattern?
xooooooxooooooxooooooxooooooxooooooxooooooxooooooxooooooxooooooxooooooxooooooxoooooo
xoooooooooooxoooooooooooxoooooooooooxoooooooooooxoooooooooooxoooooooooooxoooooooooo
xooooooooooxooooooooooxooooooooooxooooooooooxooooooooooxooooooooooxooooooooooxoooooooooo
xooooooooooooooxooooooooooooooxooooooooooooooxooooooooooooooxooooooooooooooxoooooooooooooo
You can see that they're no where near to matching up again... fyi, the total length of 7 seconds, 12 seconds, 11 seconds and 15 seconds to loop would be 4620. So if each of the 4 channels had patterns which lasted those number of seconds respectively, the total time it would take for them to all simultaneously start again, would be 1 hour and 17 minutes. So, it makes more sense why a seemingly short 5 second tune can turn into lengths of 21 minutes, let alone over 1 hour....
Makes me wonder if Oblivion from Turok 2 actually has a loop longer than a year, without trying to exaggerate.
edited 7:15 PM EDT April 28, 2013
edited 7:15 PM EDT April 28, 2013
edited 7:16 PM EDT April 28, 2013
- by Knurek at 1:26 AM EDT on April 29, 2013
- Let's not get absurd with song lengths, for tracks that desynch, I've been setting the duration as twice the time of the longest section.
0:12 in your first example, 0:30 in the second.
- by Specter at 7:36 AM EDT on April 29, 2013
- Here are the Space Harrier tags. The text can be grabbed from here. I have also edited a m3u file, which can be downloaded from here. Since it's my first time doing something like that, I would be grateful if someone checked both text and playlist. The track names are taken from SEGA Ages 2500: Vol. 20 Space Harrier Complete Collection.
I'm not 100 % sure where Ida should be in the track order, as I only heard it during final stage's boss rush. Feel free to change the order if it is used earlier in the game.
edited 7:37 AM EDT April 29, 2013
- by Knurek at 2:06 PM EDT on April 29, 2013
- Okay, added on site.
Few minor notes.
1) Pastebin can handle M3U files as well, no need to upload them to one-click sites.
2) I know that it can be kind of counter-intuitive, but the @TAGGER part of the header is both for tagger and timer credits (compatibility with foo_gep, mostly). Please don't remove it, unless you retimed the set (and if you did so, be sure to mention it here).
Thanks for the contribs, of course. :)
- by TheUltimateKoopa at 11:27 PM EDT on April 29, 2013
- So, if "Bill" tagged it, but "Ben" timed it, do you put
@TAGGER = Bill and Ben,
or
@TAGGER = Bill
@TIMER = Ben?
- by Knurek at 12:30 AM EDT on April 30, 2013
- # @TAGGER Bill, Ben
- by dissident93 at 4:08 AM EDT on May 1, 2013
- Updated WWF Superstars with artist and track names.
Hopefully I did it correctly this time (I pasted the m3u info, which is what you wanted right Knurek?)
edited 4:10 AM EDT May 1, 2013
edited 4:12 AM EDT May 1, 2013
edited 4:13 AM EDT May 1, 2013
- by Knurek at 6:34 AM EDT on May 1, 2013
- Updated on site, thanks for making my work easier. :)
Just to confirm, composer credits are taken from Staff Roll or direct from composer? There's no mention of Wise in the ROM text...
- by dissident93 at 12:37 PM EDT on May 1, 2013
- I think one of my friends asked him directly a while back.
And here is an Gargoyle's Quest with track titles from the OST.
- by Specter at 6:42 PM EDT on May 4, 2013
- I have a problem. I'm still working on tagging the Mega Man IV set (I know I'm playing through it slowly, but I have Matura exam to take care of).
There's a tune that plays in three of four Wily stages, BGM#28 to be exact. I was thinking of tagging it "Dr. Wily's Stages 1,2 & 4", but WinAmp shows it only as Dr. Wily's Stages 1. Any idea on how can I fix it? I would be very grateful.
- by nothingtosay at 8:23 PM EDT on May 4, 2013
- It's because of the comma. Commas are used as separators in the M3U between different things, like the comma between the track title and the length. You'll have to use a different character.
- by Knurek at 1:03 PM EDT on May 5, 2013
- You can escape commas using two methods, either use \, or encapsulate the whole title tag in ""
So, either Dr. Wily's Stages 1\, 2 & 4 or "Dr. Wily's Stages 1,2 & 4", up to you.
I prefer the first method, but both seem to work fine.
- by Specter at 4:40 PM EDT on May 7, 2013
- Thank you both for your suggestions.
As I promised, here are Mega Man IV tags. Now in two flavors!
Playlist
Text for proof-checking purposes. (I really hope you don't mind, Knurek.)
edited 4:42 PM EDT May 7, 2013
edited 4:48 PM EDT May 7, 2013
edited 4:51 PM EDT May 7, 2013
- by Knurek at 11:37 AM EDT on May 8, 2013
- No problem, added this the site alongside two new rips.
- by Specter at 1:11 PM EDT on May 9, 2013
- Here are Trip World tags.
Playlist
Text
I will never understand why people love this game so much. The music's great though.
- by Specter at 6:50 AM EDT on May 16, 2013
- I am curious about one thing. How will PSP sets look like? Are they going to be already converted into .mp3 or .wav formats or will they be the same as joshw.info sets?
- by bxaimc at 9:36 AM EDT on May 16, 2013
- They're already up on joshw's site ._.
- by Specter at 9:44 AM EDT on May 16, 2013
- Yeah, I know. I'm just wondering if they will be in different format when they show up on PMH.
edited 9:46 AM EDT May 16, 2013
- by Knurek at 10:04 AM EDT on May 16, 2013
- Unless something changes in the mean time re: replayablility, I don't think there will be many changes.
- by Specter at 3:28 PM EDT on May 21, 2013
- The playlist in Hugo 2 1/2 set doesn't work. Here's corrected one: http://pastebin.com/e0tTjE5m
edited 3:29 PM EDT May 21, 2013
- by kingshriek at 7:57 PM EDT on May 29, 2013
- Many GBC games using the GHX Sound Engine have song titles embedded in the music banks. I went through all the GHX GBSs I have and mapped all the titles to the GBS song select value (the number that is used in .m3u playlists):
http://pastebin.com/9fKBS1dz
While doing so, I noticed that my rip of Spider-Man (the latest PMH release as of this post) was incomplete because I was careless in writing the song/bank table. So here is a complete rip, tagged using the song titles embedded:
http://www.mediafire.com/?dm7lc03k268w91w
- by Knurek at 8:19 PM EDT on May 29, 2013
- Thanks, adding them to the site.
BTW, there was one GHX you missed way back then, Planet of the Apes (GBC)(2001-11-23)(Torus)(Ubisoft)
Not yet available on pmh, but if you don't want to wait, the sound bank slots quite nicely into any of your existing rips.
- by Knurek at 2:13 AM EDT on June 2, 2013
- Another poll time:
While I'm still nowhere near PSP games, would you like to see pmh hosting rips from PSN emulated games (PlayStation 1, PC Engine and Neo Geo IIRC)?
Please remember that while both PC Engine and Neo Geo will be handled by cmh, I don't have plans to include PS1 there at the moment.
- by Specter at 6:57 AM EDT on June 2, 2013
- I actually think it is a good idea since it's still going to take quite some time for theses games to hit CMH. Will music from PSP Minis or DSiWare games appear on PMH?
- by Knurek at 9:15 AM EDT on June 2, 2013
- PSP Minis, yes, provided I manage to find them somewhere.
DSiWare, well... There are 6 of them ripped by CaitSith2, nothing else I'm aware of. I haven't been paying much attention to them yet, is the protection cracked for them?
- by Dais! at 7:21 PM EDT on June 2, 2013
- What's the difference between Gekitou Power Modeler and Power Quest? I see there's a 10kb difference, but is it known what that actually is?
- by Knurek at 12:18 AM EDT on June 3, 2013
- One is for Game Boy Color, so it may have slightly different music (8 MHz CPU vs 4 MHz on the standard Game Boy).
- by TheUltimateKoopa at 10:37 PM EDT on June 11, 2013
- The DKC (GBC) times seem to be odd to me.
The 3 that come to mind are Treetop Rock, Ice Cave Chant, and Life in the Mines.
TTR should be at least 4 minutes, ICC is at least 6:30, and LitM is almost 5 minutes, going by the 2 loop rule, or to be exact, 6 minutes if you count the fact that the loop doesn't officially start until about 1 minute in.
I don't get the 3:07 length for Treetop Rock, for example, or the 2:57, and 2:35 lengths of the other 2.
- by Specter at 6:54 AM EDT on June 12, 2013
- By the way, Donkey Kong Country set isn't available on the main page. It can be only found by using single set view.
- by Knurek at 8:14 AM EDT on June 12, 2013
- Should be there, it's just that I made a typo in the Japanese release date (2000.01 instead of 2001.01), so it's listed in January 2000 games.
Will fix when I get back from work, thanks for reporting.
edited 8:15 AM EDT June 12, 2013
- by TheUltimateKoopa at 2:36 PM EDT on June 12, 2013
- DKC should be under November 4, 2001 since that's the first release date.
- by Knurek at 9:27 AM EDT on June 24, 2013
- PMH internal stuff, pay no attention
- by Specter at 6:21 PM EDT on June 29, 2013
- It sure took me awhile, but I finally got around to tag Mega Man V.
Tags (Text only)
I'll post an edited playlist as soon as I can.
You sure work fast, Knurek. Thanks for updating the set.
edited 6:30 AM EDT June 30, 2013
- by dissident93 at 2:10 PM EDT on July 1, 2013
- I tagged Bust-A-Move (GG). (It's based more off the SNES game than the original arcade, btw)
edited 2:14 PM EDT July 1, 2013
- by strugglepoo at 12:59 PM EDT on July 14, 2013
- Just gave TaleSpin & Little Mermaid a listen and noted how awful they are and thought there's no way this is Sakimoto. According to Sakimoto's works page (http://www.basiscape.com/arts_sakimoto.html), the only Game Boy game he actually composed for was Bubble Ghost. The rest were sound fx & "manipulation".
- by Specter at 1:55 PM EDT on July 14, 2013
- Wasn't the Game Boy version of Little Mermaid ported by small contract developer in South Korea? I remember reading something like this. If it is true, then I doubt Sakimoto had any involvement in that project. Did he ever worked in Capcom?
On the other hand, manipulation might mean porting the music. Who knows what he meant by this.
By the way, it's a shame that music in these ports is so off-tune, since original NES versions of both TaleSpin and Little Mermaid have some of the best 8-bit music ever composed.
edited 1:59 PM EDT July 14, 2013
edited 2:02 PM EDT July 14, 2013
- by dissident93 at 9:45 PM EDT on July 14, 2013
- @Specter I'd say you're basically right. What Sakimoto meant would be closer to programming the audio data into the game. by MML or hex or something like that. Sakimoto actually started out as an sound programmer, and it was Masaharu Iwata that convinced him to write music.
btw, he has worked with Capcom before (Breath of Fire V) but never worked there in-house.
- by Knurek at 12:36 AM EDT on July 15, 2013
- Well, he has worked on the games and as such, should be credited for that IMO.
- by dissident93 at 1:37 AM EDT on July 15, 2013
- yea, it's better than having nothing.
- by Knurek at 9:36 AM EDT on July 18, 2013
- Broken the 3000 entries (not sets, to be clear, this includes games without rips). :)
Also, GBA games should start appearing next week, site's header has been updated with playback instructions for that system.
- by strugglepoo at 10:14 PM EDT on July 18, 2013
- Sweet! Looking forward to trudging through the GBA library. I think I've sought out all .gbs's I was interested in. What are some underrated/overlooked gems you guys would recommend? For me it would be Batman: The Animated Series, Motocross Maniacs, Raging Fighter & Suzuki Aguri no F1 Super Driving.
- by Knurek at 1:12 AM EDT on July 19, 2013
- For starters, try anything by Alberto Jose Gonzales, Manfred Linzner, Jake Kaufman, Fumito Tamayama or Nobuyuki Shioda.
edited 1:15 AM EDT July 19, 2013
- by dissident93 at 5:20 AM EDT on July 19, 2013
- i'd say all of the sets by Fumito Tamayama and Motoaki Takenouchi are underrated.
edited 5:20 AM EDT July 19, 2013
- by Specter at 7:52 AM EDT on July 19, 2013
- Check out Jay und die Spielzeugdiebe and Geheimnis der Happy Hippo-Insel. Natsume games also have very good soundtracks.
- by dissident93 at 12:06 AM EDT on July 23, 2013
- @Knurek, speaking of Tamayama, where did you find out that he (and Masuko) worked on this?
- by dissident93 at 12:06 AM EDT on July 23, 2013
- opps, double post.
edited 12:07 AM EDT July 23, 2013
- by Knurek at 12:53 AM EDT on July 23, 2013
- GMCL, my offline version lists both of them for the game (Tamayama did the sound driver, I think).
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