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by Sir-Sabin at 12:05 PM EDT on May 16, 2014
new problem, when i try to play 21 Battle Theme from Rockman EXE 4 ~ Cyber Battle.mini2sf from Mega Man Battle Network 5 - Double Team [Rockman EXE 5 DS - Twin Leaders] (2005-07-21)(Capcom Production Studio 2)(Capcom) in a non solid 7z file, droidsound just closes, any ideas why?
by haspor at 12:26 PM EDT on May 18, 2014
i tried with 7z file directly from the joshw.info site and worked without problems. My test env has only 512MB memory so it should be OK.
by kode54 at 9:03 PM EDT on May 18, 2014
Perhaps he was trying to play directly from the .7z on the web site, or on one of the module sites, which requires fetching the entire 7z into the device's browser cache first.
by Sir-Sabin at 11:27 PM EDT on May 18, 2014
they are on my sd card that is in my phone, dunno why it's closing when i try to play it
by haspor at 12:40 AM EDT on May 19, 2014
how did you set the solid block size? ah its only 3-4MB package, hmm

EDIT: well, easiest way to get this fixed is that you get logcat log when it crashes and post it to the usual place.

edited 12:43 AM EDT May 19, 2014

edited 12:45 AM EDT May 19, 2014
by Sir-Sabin at 4:52 AM EDT on May 19, 2014
i set to non-solid all the others work with no problem until this problem came up

EDIT: how do i get it to make a log in android?

edited 4:52 AM EDT May 19, 2014
by haspor at 5:10 AM EDT on May 19, 2014
"adb logcat -c" clears the log.
"adb logcat" starts logging it.

Also if you can put your .7z file somewhere, i can check if it crashes in my environment.
by Sir-Sabin at 7:31 PM EDT on May 19, 2014
i found the problem, it the stupid to many characters crashes programs and apps crap again.

i guess mnt\extSdCard\VGM\2sf Files (Nintendo DS Sound Format)\Mega Man Battle Network 5 - Double Team [Rockman EXE 5 DS - Twin Leaders] (2005-07-21)(Capcom Production Studio 2)(Capcom)\21 Battle Theme from Rockman EXE 4 ~ Cyber Battle.mini2sf is to big for it

edited 7:32 PM EDT May 19, 2014
by arbingordon2 at 11:16 PM EDT on May 19, 2014
Are PSF/PSF2s known to be broken on Samsung Galaxy phones?
by haspor at 12:26 AM EDT on May 20, 2014
Sir-Sabin: yes, i noticed this too on some files. You are correct, too long filepath makes it crash. I will investigate what is the maximum length and use that. Currently it's 260 chars. I hope that is not the limit.

Arbingordon2: Nope, what happens?
by arbingordon2 at 11:26 AM EDT on May 20, 2014
Here's the log.
by haspor at 5:41 PM EDT on May 20, 2014
I checked the log, i couldn't find anything suspicious, maybe it couldn't load the biosfile, i have changed it a bit, try with the latest binary available in the usual place.
by arbingordon2 at 6:22 PM EDT on May 20, 2014
Sorry, do I need to install the PS1 bios somewhere for them to work?
by haspor at 6:43 PM EDT on May 20, 2014
no, grab the latest binary i just upped and see if it works now
by arbingordon2 at 6:56 PM EDT on May 20, 2014
I tried the new version and it doesn't work either. Should I generate a log for this one as well?

edited 6:58 PM EDT May 20, 2014
by haspor at 7:00 PM EDT on May 20, 2014
I just uninstalled the old version from my phone, then used "adb install -r droidsound-debug.apk" to install the present version, all worked fine.

EDIT: where do you get these psf files?

edited 7:01 PM EDT May 20, 2014
by arbingordon2 at 7:02 PM EDT on May 20, 2014
http://psf.joshw.info/
http://psf2.joshw.info/
by haspor at 7:03 PM EDT on May 20, 2014
does droidsound crash when you try to play psf songs? or after selecting a psf song it does nothing?
by arbingordon2 at 7:10 PM EDT on May 20, 2014
It does nothing
by haspor at 7:13 PM EDT on May 20, 2014
try changing the paths where you copy the 7z file and also rename the filebrowser to something else, just for testing purposes, i'll check more this later
by arbingordon2 at 7:19 PM EDT on May 20, 2014
I tried relocating the the 7zip file and renaming the filebrowser. I also tried extracting the zip.
I still can't get it to work.

edited 7:19 PM EDT May 20, 2014
by haspor at 7:26 PM EDT on May 20, 2014
new test binary upped, droidsound-debug_test.apk, try that and log it with logcat
by arbingordon2 at 7:36 PM EDT on May 20, 2014
Still not working :/
here's the log
I'm in #console_stream should you prefer irc.

edited 7:38 PM EDT May 20, 2014
by haspor at 7:44 PM EDT on May 20, 2014
V/HEPlugin( 3459): Now loading the hebios.bin

after that there should be a message about successful bios loading, thats why it fails.

check the latest binary i just upped, droidsound-debug.apk
by arbingordon2 at 7:52 PM EDT on May 20, 2014
Working now! :)
Android 2.3.6 by TheCube at 12:36 PM EDT on May 21, 2014
I'm using an old-ass phone and can't seem to install the APK. Getting a "problem parsing the file" error.

Should this work work android 2.3.6 or am I out of luck?
by haspor at 1:07 PM EDT on May 21, 2014
Doesn't work with Android 2.x.x, never tested with 3.x.x but 4.x.x and above works 100% :(
by TheCube at 2:13 PM EDT on May 21, 2014
Cool, good to know. Gonna see if I can upgrade my ROM or something hahaha
by Sir-Sabin at 4:28 AM EDT on May 22, 2014
why doesn't droidsound support .msf (a Playstation 3 format), i just want to know
by haspor at 7:18 AM EDT on May 22, 2014
If you name a library that plays .msf format, i'll add it to Droidsound. At least I'm not aware of any library that would play .msf
by Sir-Sabin at 10:47 AM EDT on May 22, 2014
Lego Games use it on the ps3 , like lego star wars: clone wars
by Ultrafighter at 4:54 PM EDT on May 22, 2014
Chances are pretty high that its Windows counterpart isn`t able to play those back either and that`s probably true for any other ports of the plugin. What I mean is that MSFs aren`t playable with help of VGMStream as of yet merely because of their contents. This "MSF" type of audio file is actually a container holding differently encoded tracks or sounds and in this regard it`s really close to FSB or XWB.

So best possible solution for your problem would be extraction of MSFs contents and experimentation with them. My guess is that you aren`t talking about MP3 or PCM WAV containing ones since VGMS should play these 2 no questions asked and even if it`s not the case one can extract MP3s using just any extractor / scanner / parser available out here (out of those supporting MPEG1 Layer III kind of header of course). As far as I`m concerned MSFs shouldn`t hold headerless MP3s inside.

As for more serious troubles and their respective solutions I`m recommend trying Alpha23`s script named accordingly to its purpose: msf_convert.bms and located in his own XeNTaX forum thread dedicated to scripting. It should extract either PS2 ADPCM encoded files (however this is such a pare case that I`ve only encountered it once so far) or Atrac3+ tracks (ATM these are only playable with the Foobar`s version of VGMStream) or original Atrac3 musics (for this one a specific codec is required however it`s quite easy to find and install).

This probably concludes the list of most possible troublemakers and I`d like to apologize for a bit of offtopic brought to the topic. I hope that at least some part of this info somehow helped.
by Sir-Sabin at 11:04 PM EDT on May 22, 2014
winamp with vgmstream is telling me it's Playstation 4-bit adpcm and you might be thinking of another game that uses it, the lego games all use the same thing exspt (i'll fix the spelling later) Clone Wars, it has 6 channel msfs which will crash droidsound on my phone (5.1 isn't support on it)

EDIT: and at3 is playable in droidsound you might be thinking about the .dat files they come in

edited 12:20 AM EDT May 23, 2014
by haspor at 12:26 AM EDT on May 23, 2014
Ultrafighter, Droidsound plays AT1, AT3, AT3+ and OMA formats.
by haspor at 1:35 AM EDT on May 23, 2014
Sir-Sabin, if you have a file that should be playable with vgmstream for example and it refuses to run on Droidsound, give me the link to the song and I'll check it.
by Sir-Sabin at 2:38 AM EDT on May 23, 2014
here you go from the Lego Movie Game: 3 Files from it
by haspor at 5:14 PM EDT on May 23, 2014
Those files doesn't look playable with ffmpeg at least. Maybe in the future.
by Sir-Sabin at 8:21 PM EDT on May 23, 2014
vgmstream can play them they are Playstation 4-bit adpcm the support was added long ago, it's listed in the code as init_vgmstream_ps3_msf

edited 8:30 PM EDT May 23, 2014
by haspor at 8:30 PM EDT on May 23, 2014
now can droidsound also
by Sir-Sabin at 8:57 PM EDT on May 23, 2014
thx, i had to get droidsound to do a full rescan for them to show up
by Sir-Sabin at 1:08 AM EDT on May 30, 2014
when Final Fantasy VIII (1999-02-11)(Square) is put in a 7z file it crashes droidsound when it's scanning it, it could be the way it was made

edited 1:15 AM EDT May 30, 2014
by haspor at 1:17 AM EDT on May 30, 2014
doesn't crash here
by Sir-Sabin at 4:28 AM EDT on May 30, 2014
it just crashes droidsound when i scan the 7z file solid and non-solid, it's not a naming issue, i'm going to try a full reinstall and see if that fixes it

EDIT: nope that didn't work, it could be the way the psfs were made, CathSith2 said in his readme that it repacked them to minipsf but they have the .psf in the file name that could be confusing it

edited 4:38 AM EDT May 30, 2014
by haspor at 6:19 AM EDT on May 30, 2014
I tried this with genymotion (512MB memory/1cpu) and with my phone, in both cases the file worked as expected. Try with the latest binary. Other than that, you need to send me logcat log.
by Sir-Sabin at 9:25 PM EDT on May 30, 2014
i found this in the logcat logs, dunno why it's saying out of memory

(19652): FileIdentifier: 411 Ending Theme.mp3 handled by MP3Plugin
D/Droidsound(19652): UADEPlugin: Checking prefix 411 ENDING THEME
D/Droidsound(19652): FileIdentifier: Trying com.ssb.droidsound.plugins.MP3Plugin
D/Droidsound(19652): FileCache: entered getFile function
D/Droidsound(19652): FileCache: Trying to add file to filecache
D/Droidsound(19652): FileCache: Adding FILE: /mnt/sdcard/droidsound/fileCache/mnt/extSdCard/VGM/PSF Files (Playstation Sound Files)/Final_Fantasy_VIII_1999-02-11_Square_.7z/320 Eyes On Me.mp3
D/Droidsound(19652): FileCache: TOTAL SIZE IS 21053563
D/Droidsound(19652): FileCache: Creating file '/mnt/sdcard/droidsound/fileCache/mnt/extSdCard/VGM/PSF Files (Playstation Sound Files)/Final_Fantasy_VIII_1999-02-11_Square_.7z/411 Ending Theme.mp3'
D/Droidsound(19652): FileCache: entered getFile function
D/Droidsound(19652): FileCache: Trying to add file to filecache
D/Droidsound(19652): FileCache: TOTAL SIZE IS 21053563
D/Droidsound(19652): FileCache: Creating file '/mnt/sdcard/droidsound/fileCache/mnt/extSdCard/VGM/PSF Files (Playstation Sound Files)/Final_Fantasy_VIII_1999-02-11_Square_.7z/411 Ending Theme.mp3'
D/Droidsound(19652): FileCache: entered getFile function
D/Droidsound(19652): FileCache: Trying to add file to filecache
D/Droidsound(19652): FileCache: TOTAL SIZE IS 21053563
D/Droidsound(19652): FileCache: Creating file '/mnt/sdcard/droidsound/fileCache/mnt/extSdCard/VGM/PSF Files (Playstation Sound Files)/Final_Fantasy_VIII_1999-02-11_Square_.7z/411 Ending Theme.mp3'
D/Tethering( 369): interfaceLinkStateChanged wlan0, true
D/Tethering( 369): interfaceStatusChanged wlan0, true
D/dalvikvm(19652): GC_FOR_ALLOC freed 13272K, 70% free 12029K/39395K, paused 344ms
I/dalvikvm-heap(19652): Forcing collection of SoftReferences for 32010422-byte allocation
D/dalvikvm(19652): GC_BEFORE_OOM freed 9K, 70% free 12019K/39395K, paused 117ms
E/dalvikvm-heap(19652): Out of memory on a 32010422-byte allocation.
I/dalvikvm(19652): "Thread-1732" prio=5 tid=18 RUNNABLE
I/dalvikvm(19652): | group="main" sCount=0 dsCount=0 obj=0x41c9e6f0 self=0x2339428
I/dalvikvm(19652): | sysTid=19678 nice=0 sched=0/0 cgrp=default handle=36378456
I/dalvikvm(19652): | schedstat=( 0 0 0 ) utm=1915 stm=339 core=0
I/dalvikvm(19652): at
by haspor at 4:00 AM EDT on May 31, 2014
what's the device again you are using ?
by Sir-Sabin at 5:53 AM EDT on May 31, 2014
Samsung Galaxy Ace II x (GT-S7560M) is my phone
by Sir-Sabin at 8:12 PM EDT on June 12, 2014
i did a full reset on my phone and the problem is still there
by haspor at 1:06 AM EDT on June 13, 2014
i'll investigate that after my present tasks
by haspor at 9:24 AM EDT on June 17, 2014
this is fixed now, will be available in next build, and in the future, post these things to github
Some Updates by JFD62780 at 6:59 AM EDT on July 14, 2014
A couple things:

First off, Haspor's build is now officially known as Droidsound-E. (E for Enhanced)

Second, it's officially on Google Play as of about 11AM Eastern US time. Enjoy.

edited 12:08 PM EDT July 14, 2014
by hcs at 7:25 AM EDT on July 15, 2014
Awesome, gonna go grab it.
by Specter at 3:23 AM EDT on July 16, 2014
I can't seem to get files I put on my SD card to work on droidsound-e. I use FileBrowser to set the directory (in my case it's storage/extSDcard/music) and app crashes while updating the database.
by haspor at 4:18 AM EDT on July 16, 2014
Specter, file an issue in droidsound-e github page and explain in detail what happens, more you give infos, faster i'm able to solve the problem.

Did you type the path to the filebrowser or use the built-in folder selector? which phone/tablet you are using? what you can do also is that, make a temporary folder with only one file and see if it can update the db correctly, if it can, then the problem is not in filebrowser but somewhere else, most likely there is some funky format again

edited 2:20 PM EDT July 16, 2014
by Specter at 7:43 AM EDT on July 16, 2014
@haspor: The solution was embarrassingly simple: Restarting the tablet fixed the problem. Anyway, good job on the app. Every format I tried so far plays without any problems.
by haspor at 9:19 AM EDT on July 16, 2014
thanks, it took about a year to get it in to current state :)
by Dais! at 7:37 PM EDT on July 16, 2014
this totally rules. Great work!

This obsoletes the original Droidsound in every way, right? No reason to get both?
by haspor at 1:02 AM EDT on July 17, 2014
@Dais!, thanks, no need to get both, get the new one since it has everything from old + more new stuff
by xenphor at 2:37 AM EDT on August 21, 2014
Anybody know why I wouldn't be able to play some mini2sf albums like Final Fantasy The Four Heroes of Light?
by haspor at 3:56 AM EDT on August 21, 2014
xenphor, what happens when you try to play it? Are you using the latest version from Google Play? You can also get unofficial version from dropbox link and see if it fixes your problem. the dropbox link is in one of those open tickets currently.

I downloaded the 7z package, copied it to /mnt/sdcard/Music, indexed it and it played fine.
by xenphor at 7:42 AM EDT on August 21, 2014
Well the version I have was downloaded from Google Play through my phone around 2 days ago.

edit: Actually I just tried it again and this time it worked but I'm not sure why. I had pushed the file from adb as well as downloaded the 7zip from the archive from my phone before but neither worked. This time I just tried downloading it again from my phone and rescanning the database and it picked it up.

The program does crash frequently when I try to scan multiple 7zip archives at once, although for some reason this doesn't happen if I add the files while the player is playing back a file (???).

I have a moto g with 1 gig of ram so I'm assuming it's a hardware problem I guess.

Where is this dropbox link that you are referring to exactly?
by haspor at 10:45 AM EDT on August 21, 2014
https://github.com/droidmjt/Droidsound/issues/114

Thats the place where you should report all the problems/bugs.

1GB of ram should be enough for anything droidsound-e needs.

Remember that all the 7zips from joshw.info are using solid-block option which is a memory hog. Either repack them with non-solid block option (7zip), or use deflate (ZIP) or just keep them unpacked, after all, most of the files are compressed already so you won't win much.
by xenphor at 11:13 AM EDT on August 21, 2014
Ok I'll try unpacking them.
by kode54 at 2:09 AM EDT on August 24, 2014
The unpacker could be changed to use temporary storage, but then every time you unpack a new archive, it will be eating up the capacity and lifetime of your flash storage.
by Dais! at 2:43 PM EDT on March 16, 2015
heart almost stopped when my database was suddenly empty, thinking that my poor filing habits had finally caused severe damage to the filesystem. But it was just a hiccup during an update. I'm still not used to this (not particularly) new age of unobtrusive updates/patches...

Thanks for the new stuff, especially NCSF support. It was a nice surprise after a week of technological setbacks.

also, I can't believe it took me until just now to realize I should combine FadeOut with "Additional song length" to get the kind of fades I wanted...

edited 7:56 PM EDT March 16, 2015
by RebeccaSugar at 4:48 PM EDT on August 23, 2015
Hot Damn Diggedy Dogshit! I did not know this was even a thing.

Now I'm more excited for the FiiO X7 than ever.

This thing is going to save me time AND space.
Phew, no more flac conversions on this end!

At least, not for personal VGM that I'm too lazy to tag.

edited 10:00 PM EDT August 23, 2015
by PokeParadox at 3:57 AM EDT on June 28, 2016
Just wanted to popin and say thanks for DroidSound-E

It's nice to finally have a portable player that plays all the game music you can dream of in their original format! O_O

A little request: Is it possible to add play database? I noticed there is a long-touch gesture on subfolders but not on the root DB itself.
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edited 3:38 AM EST December 25, 2017
by bxaimc at 4:54 PM EST on December 25, 2017
No thanks. All of us here are about wasting electricity and burning money. All hail incandescent lightbulbs. Take your hippie junk elsewhere.

edited 4:55 PM EST December 25, 2017

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