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by blm07 at 3:59 PM EDT on May 28, 2007
I've tagged and sent in a bunch of NSFE files and they are now up at Slick Productions (the nsfe site).

Now I know why I stopped tagging the games a couple years back - many of the games are just horrible. But that's why I like the music, it gets pounded in your brain so many times, you can't help but like it.
by ugetab at 9:53 PM EDT on May 28, 2007
Updated GBS2GB with enough header fixes that BGB won't complain about the file having bad info anymore.
by Knurek at 2:39 AM EDT on May 29, 2007
ugetab, a question:

You mention that the Dragon Ball Z: Legendary Super Warriors GBS plays wrong is NEZPlug. Does the GBS play fine in other players (in_gbs/GME) or should I just include the GB file in this case?
by ugetab at 3:14 AM EDT on May 29, 2007
Add the .GB if you want to be sure. The GBS plays track 20 correctly in BGB, so I can only assume that it's nezplug that's the problem. I'm not familiar with the workings of any other GBS plugins at this point, because most of the ones I hear about have different problems from one-another. Every GBS emulation method except BGB is fairly aged from what I understand.
by Knurek at 5:32 AM EDT on May 29, 2007
KiGB is also good from what I gather, but I'm not sure if it handles GBS files (well, easily fixable with GBS2GB :P).
by Knurek at 3:33 AM EDT on May 30, 2007
ugetab, seems the NESDev forum didn't send my PM to you (strangely enough, it just sits there in the outbox folder, dunno what happened), so I'm kinda reposting it here (as you seem to frequent this thread). :)

The archive with Robot Wars GBS on your site is borked (zip header only, no files inside).

Also I'm uploading an updated NSF Pack with all those rips that floated from 2ch and all your recent work.
www.snesmusic.org/hoot/NSF_Pack_-_29.05.07.rar
by ugetab at 4:34 AM EDT on May 30, 2007
fixed the file.

As for nesdev, I occasionally get logged out for any number of reasons, and don't notice until I happen to glance at the right area of the screen, or try to make a post.
by unknownfile at 9:51 AM EDT on May 30, 2007
The Lagrangepoint NSF now has composers.
Some new 2chn stuff by Knurek at 3:01 PM EDT on May 30, 2007
http://vgmmusic.66ghz.com/vgm/012.zip

America Oudan Ultra Quiz (1990)(Tomy).gbs
America Oudan Ultra Quiz 2 (1991)(Tomy).gbs
America Oudan Ultra Quiz 3 (1992)(Tomy).gbs
America Oudan Ultra Quiz 4 (1993)(Tomy).gbs
Yu-Gi-Oh! Duel Monsters 3 (2000)(Konami).gbs
Yu-Gi-Oh! Duel Monsters 4 (2000)(Konami).gbs

http://vgmmusic.66ghz.com/vgm/013.zip

Bishoujo Sexy Derby (1988)(Super Pig, Big Wave).nsf
Door Door (1985)(Chun Soft, Enix).nsf (doesn't play in NSFPlug, NEZPlug plays it fine)
RPG Jinsei Game (1993)(Takara).nsf
by marioman at 4:04 PM EDT on May 30, 2007
More? Wow! That is great.

Hmmm... I wonder if the title of this topic is really accurate? Maybe it is just provocative. :)
by nensondubois at 5:05 PM EDT on May 30, 2007
How long does it usually take to make a GBS or NSF?
The only NSF I've ripped was street Cop which is available at http://megatwerp.com/akumusnsf/main.php

edited 5:07 PM EDT May 30, 2007
by Knurek at 5:56 PM EDT on May 30, 2007
Seriously, depends on a music driver. I've done some GHX GBS in 30 seconds (but then, it's GHX, ripping which is easier than taking a candy from a baby), and I know kingshriek's worked on Keep the Balance GBS for a few months (with no resolution, so to speak).
by nensondubois at 11:22 PM EDT on May 30, 2007
That's a tough call for months? Street Cop took me about a week.
Penguin Wars by Richter X at 12:10 AM EDT on June 1, 2007
Has anybody ripped the GBS of Penguin Wars yet?
by Knurek at 1:03 AM EDT on June 1, 2007
If it's not here, it's not ripped yet.

http://snesmusic.org/hoot/gbs/
by nensondubois at 4:06 PM EDT on June 1, 2007
Is there a new version of JSR's NSF Live! NSF player?
by marioman at 11:06 AM EDT on June 4, 2007
Anyone know where I can find NSFs of Dig Dug and/or Dig Dug 2? Thanks.
by ugetab at 1:56 PM EDT on June 4, 2007
http://www.angelfire.com/nc/ugetab/
by marioman at 2:12 PM EDT on June 4, 2007
Thanks ugetab. Just so you know, I can't seem to get Dig Dug 2 to play with NEZPlug. It causes Winamp to freeze.

edited 2:14 PM EDT June 4, 2007
by ugetab at 2:45 PM EDT on June 4, 2007
I got it working in NEZPlug. Odd how neither of my other NSF players complained about the bad opcode that got hit.
by marioman at 3:29 PM EDT on June 4, 2007
OK, it works now. Thanks.
by nensondubois at 5:41 PM EDT on June 4, 2007
Lion King GBS? Someone on Nesdev requested a Super Pitfall NSF not to long ago. I have an account there but cannot login. It says invalid username and or password. I know I was not banned because it says nothing of it when I attempt to loggin. Can you tell Memblers or Quietust aboout this dilemma? It's been bugging me for a while now.
by unknownfile at 10:51 PM EDT on June 4, 2007
lagrange point nsfe submitted to slickproductions blablabla
by Richter X at 12:12 AM EDT on June 6, 2007
http://www.angelfire.com/nc/ugetab/

Tried the Penguin Wars GBS, doesn't work with foo_gep for some reason.
by Knurek at 2:56 AM EDT on June 6, 2007
http://vgmmusic.66ghz.com/vgm/016.zip

Exerion (1985)(Jaleco).nsf
Formation Z (1985)(Jaleco).nsf

Both work only with the newest version of NEZPlug

http://www.offgao.dyndns.org/program/nezplug++.zip

Maybe some kind soul would look into them and fix them to work with other players?
by unknownfile at 8:33 AM EDT on June 6, 2007
i compell you all to rip that donkey kong country 4 pirate as i'm too lazy to do it myself... well, the music isn't THAT bad...
by marioman at 9:29 AM EDT on June 6, 2007
Knurek, thanks for the link to the new version of NEZPlug. I had no idea that it was still being developed.

The good news is that this new version apparently resolves all GBS issues. The bell noise that I have been complaining about for the past year is not an issue anymore. Good job to whoever is coding it now.
by ugetab at 10:19 PM EDT on June 6, 2007
Added Donkey Kong Country 4 NSF.
http://www.angelfire.com/nc/ugetab

(Surreptitiously edits UnknownFile's last post to say exactly what it said before, but with a different meaning)
by unknownfile at 9:37 AM EDT on June 7, 2007
By the way, ugetab, is this the same music engine used by those Mapper 90 pirates (SMW, Kart Fighter etc)? Because they all sound the same....

EDIT: yep, I just listened, track 13 is from the SMW pirate... perhaps this Hummer Team's the exact same as the other guys who released all that mapper 90 rubbish.

edited 9:40 AM EDT June 7, 2007
by unknownfile at 11:50 AM EDT on June 7, 2007
another rip request: wardner no mori (fds)
by nensondubois at 5:28 PM EDT on June 7, 2007
Me second wardner no mori (fds).
by marioman at 10:05 PM EDT on June 8, 2007
While we are on the subject of GBS/GSF conversions, I think that there is a bug in Highly Advances V0.11. Every time I play a GSF, all of the GSF entires in the Winamp playlist flash erratically as if the tag is repeatedly being refreshed. This causes a slight delay when switching from a GSF file.

Does anyone else have this problem? Is there a way to fix it? Thanks.
by nensondubois at 2:36 PM EDT on June 9, 2007
I have a similar problem when I play Wario ware twisted (J) the music is slow and always shutters and gets extremely annoying. This also happens on a few others.
by blm07 at 8:37 AM EDT on June 10, 2007
Ok, so who exactly ripped the SMB2 prototype and Galaga NSFs?

edit: There are two versions of SMB2 floating around, the one here has two extra tracks of earth shaking sounds.

edit: Ok, Chris Covell ripped it and ugetab modified it? I already tagged the original file

edited 8:52 AM EDT June 10, 2007
by unknownfile at 11:37 AM EDT on June 12, 2007
Lagrange Point NSFE up at you-know-where. Enyoj?

(Note the version up has a track missing from the playlist; I just caught this mistake and the corrected version should be up soon.)

edited 11:46 AM EDT June 12, 2007
by Knurek at 10:58 AM EDT on June 13, 2007
ugetab, Black Onyx GBS on your site is once again a blank ZIP header.
by ugetab at 10:54 PM EDT on June 13, 2007
fixed
The Trouble with NSFS by unknownfile at 1:25 AM EDT on June 15, 2007
I got Visual Studio 7, and I'm going about improving NotSoFatso... but there are problems on the horizon:

- The GPL license. I can't take any accurate emulation code without GPL'ing it, and I can't release the program unless it's GPL'd as well. Ironically, some code isn't GPL'd...

- The VRC7 isn't close to what it should be. Instead of emulating our friendly YM2413-derrivative, Notsofatso is instead emulating a YM3812... maybe because it needs stereo, who knows, but either way, this emulation core needs a complete steamroller.

- Too lazy to try and come up with a clean solution. This could result in a bastardized Notsofatso, but whatever.
by nensondubois at 10:53 AM EDT on June 15, 2007
There are some other things that could use improvements like

Patch Game Genie - So you can play your NSfs with a music GG code for remixed music?

Switchable Vrc7 engines?
Switchable Vrc6 engines?

Channel pitch controller?

Oh and include a DMC/PCM ripper, not only standard DMC but raw PCM.


edited 11:06 AM EDT June 15, 2007
by unknownfile at 11:41 AM EDT on June 15, 2007
VRC6 emulation is perfect as is... it doesn't need any improvement.

Why is this? The VRC6 outputs raw PCM from the audio section of the chip, so emulation is 100% accurate. The VRC7 however has its output run through a mixer (YM2413 chips output one channel at a time) so emulation is hard to do.

As for the rest of those feature requests....I'm not too sure what to say about them

ANYWAYS: you can snatch the latest build here. The modifications aren't GPL'd, so if anyone complains they can just go fuck themselves.

edited 11:45 AM EDT June 15, 2007
by nensondubois at 4:37 PM EDT on June 15, 2007
GPL means what? I know it's some kinda lisence.
by unknownfile at 5:23 PM EDT on June 15, 2007
It's the gnu public license... every unix rubbish is licensed under it.

Anyways, I have made plans for the Okazaki YM2413 code to be integrated into Notsofatso, and I'm looking at how to port functions. The mixer in Notsofatso is a pain though...I'm going to need to find a way around the crappy YM3812 mixer while keeping the chip's output in stereo.
by unknownfile at 12:09 AM EDT on June 16, 2007
Mouser X suggested on IRC that it would be better to just implement NSFE support in NSFplug... so I decided that would be easier than to whack my head up against the piece of shit known as Notsofatso... yuck, GPL license.

The version of NSFPlug I have build right now uses the VRC7 wavetable from FCEU, which does not say "GPL Licensed"... and it sounds near-perfect.

Latest NSFplug build here

edited 12:13 AM EDT June 16, 2007
by Knurek at 1:22 AM EDT on June 16, 2007
UF, think you could add reads of $4015 APU register? This breaks a few new NSF rips in NSFPlug (NEZPlug and the rest of the plugins handles them fine).

No problem if you can't, just though about asking. :)
NotSo Fatso by Richter X at 1:39 AM EDT on June 16, 2007
The NotSo link is broken. And on the topic of that, could someone please port it to Foobar2000, or at least make a bandlimited stereo nsf plugin. Schpune plays stereo and uses bandlimited synthesis, but doesn't play NSFs. Could someone also put bandlimited synthesis into the Winamp version of NotSo Fatso?
by unknownfile at 10:23 AM EDT on June 16, 2007
I took down the Notsofatso build, as it is only wasting space on the server.

Oops... just noticed this new build has errors in the DMC emulation, therefore some tracks might not sound correct. This is a stock build of the plugin so yeah.

edited 2:12 PM EDT June 16, 2007
by blm07 at 2:30 PM EDT on June 16, 2007
Is the new version of NSFplug gonna automatically put all the tracks on the playlist instead of hitting shadow to Winamp everytime?
by unknownfile at 3:55 PM EDT on June 16, 2007
I'll see what I can do....
by marioman at 5:39 PM EDT on June 21, 2007
I just noticed something. I think that the Zelda OoA and OoS GBS files by Scott Worley have a track in the wrong file.

Unless I am mistaken, track 6 of the OoS GBS file is the Raft Trouble Theme from OoA.

Can someone please confirm this for me? I am not extremely familiar with these games, so I may be wrong. If this track is in the wrong GBS file, is there a way to fix it?

I have seen this happen before with the Sonic Advance GSFs, but I am not sure why it happens.

Thanks.

edited 9:10 AM EDT June 22, 2007
by nensondubois at 9:50 PM EDT on June 21, 2007
Can someone rip Wave race GBS and tinytoons Cartoon workshoppe?
by marioman at 1:50 PM EDT on June 24, 2007
Just in case anyone is interested, I am about 90% sure that track 6 of the OoS GBS is in the wrong file. The track appears to only be played in OoA.
by ugetab at 5:11 PM EDT on June 24, 2007
A GBS is generally a rip of all the music in a game. When a track is ripped that doesn't normally appear in the game, it's usually considered a good thing. In this case, I disagree with you, because I played OOA recently, and don't recall this music playing. If you can find it in OOA, give me a battery save file with info, and I can check it against the GBS file.
by marioman at 8:53 PM EDT on June 24, 2007
I understand that there may be unused music in a GBS file, but this seems to be a case where a track is missing from one rip but present in another.

I haven't played the game at all, so I may be a little uninformed. I have found two music recordings for OoA/S, and they both say that the track is played when your raft is caught/sunk in the Sea of Storms. (Before Crescent Island.) I also watched a speedrun for OoS, and I could not find it there.

If you could please confirm/deny that the song is played in that particular place in OoA, I would appreciate it. It would be a shame to have an inaccuracy in a Zelda music file.
by Warpstar at 5:46 AM EDT on June 27, 2007
I can't get that newer version of NEZplug to work at all. I installed the redistributable package and everything, and Winamp still doesn't recognize the plugin.
by marioman at 7:51 AM EDT on June 27, 2007
Did you install the VC++ SP1 package? That may be the problem.
by Warpstar at 7:46 PM EDT on June 27, 2007
I guess that was it. The link to the package on ugetab's page was leading somewhere else earlier today, but it went to the right one just now.

And wow, this version of NEZplug does work much better. The Pokemon Crystal GBS, for example, sounds a lot more accurate than it did before. A lot of the problems with individual channels' volume levels seem to be fixed, or at least better than before (the noise channel always seemed to be too loud, and a bunch had barely audible melodies).


edited 8:26 PM EDT June 27, 2007
by ugetab at 6:15 PM EDT on June 28, 2007
I'd tried directly linking to microsoft download pages before, and it always complained because it didn't send a microsoft-based referrer, and wouldn't show the page's contents. After realizing that noting the download name twice wouldn't be enough to prevent the SP1/Non-SP1 download issue, I tried direct linking again. Seems like it worked.
by marioman at 8:38 AM EDT on June 29, 2007
Hey Ugetab, did you ever find out about the OoA issue? I cannot get you a save for the area where the music is supposedly played, but it is near the beginning and shouldn't be too hard to get to.

Just to reiterate, all sources that I have found say that track 6 of the OoS GBS is actually played when your raft is caught in the Sea of Storms in OoA. It happens between Level 2 and Level 3.

I will continue to look for more information on the situation. If you figure anything out, please let us know. Thanks.
by ugetab at 8:11 PM EDT on June 29, 2007
The only music that plays between setting sail on the raft, and reaching the island is the OOA GBS's track 32. You get stuck in a similar place in OOA and OOS, mainly a portion of sea surrounded by whirlpools.
by marioman at 9:01 PM EDT on June 29, 2007
OK thanks. Then that means that there are quite a few MP3 rips floating around that have the wrong tags.

I will continue to try to figure out where the music is played. At least I feel better about the track being in the OoS rip.

Thank you for your help.
by unknownfile at 11:14 PM EDT on June 29, 2007
And so my useless crusade to modify NSFplug continues.

The newest version allows you to switch between several sound settings for the VRC7, but it's a pain to configure due to object oriented bullshit populating the code. This one comes with 4 tone sets built-in, which are configured using a binary file which ends up in your system directory for reasons I don't know.

The tonesets are:
00 - fceu VRC7
01 - YM2413 with boingy thing in slot 13
02 - YM2413 with instrument 15 in slot 13
03 - NotSo Fatso instrument set (well, at least the inaccurate tones have a more accurate emulator now)
04 - Loads nothing

I'll post the build if anyone is interested.

And no, NSFe is still not supported in this version.

edited 11:15 PM EDT June 29, 2007
by kingshriek at 1:25 AM EDT on July 1, 2007
I still rip NSFs and GBSs occasionally.

My latest update (http://snesmusic.org/hoot/kingshriek) consists of two FDS rips - Wardner no Mori (requested a few pages back) and Monty on the Run (as expected, total failure compared to the C64 version).


edited 1:28 AM EDT July 1, 2007
by Knurek at 9:42 AM EDT on July 1, 2007
Our Japanese friends are ripping stuff as well

http://vgmmusic.66ghz.com/

019.zip and 021.zip
020.zip has Phalanx MDX convertions, nothing new here (at least for me).
by unknownfile at 12:05 PM EDT on July 1, 2007
just a note kingshriek, if the game doesn't use the wavetable for anything besides sound effects it's probably not worth enabling it
by kingshriek at 7:03 PM EDT on July 1, 2007
Many FDS rips require $8000-$DFFF to be RAM which requires enabling FDS sound in the NSF, even if the game doesn't use the extra sound at all. Even if $8000-$DFFF doesn't need to be RAM, I like to set the FDS sound bit so I can use memcpy routines to simulate $E1F8 (disk read) bios calls, rather than try to do it with bankswitching (4K granularity is annoying).
by nensondubois at 8:57 PM EDT on July 7, 2007
UNKNOWNFILE, Can you post the lastest build of notsofatso?
by unknownfile at 9:01 PM EDT on July 7, 2007
i am not working on notsofatso anymore, sorry
by Lunar at 5:25 PM EDT on July 8, 2007
NES Open Tournament Golf hasn't been ripped yet to my knowledge. F-Zero's Yumiko Kanki worked on it though, at least from what I gather, so I'd be interested in seeing what the soundtrack's like. I guess I can hit up a ROM for the time being.
by marioman at 7:54 AM EDT on July 9, 2007
Actually, it has been ripped. It is on zophar.net but is listed by its JP name "Mario Open Golf".

Hope that this is what you are looking for.
by Lunar at 8:16 PM EDT on July 11, 2007
Hm, could be. Only the composers are listed as "Akito Nakatsuka, Shinobu Amayake". Guess I'll be doing some double checking.

Thanks.
by unknownfile at 9:35 PM EDT on July 14, 2007
Madara NSFe now has tags.

my nsfes
by Lunar at 8:41 AM EDT on July 15, 2007
Damn, right on cue, I was using a track from Madara for something and it's nice to have a proper trackname. Also this one seems to have more tracks than the other NSF.
notsofatso project returns by unknownfile at 4:11 PM EDT on July 15, 2007
i have implemented the ym2413 core into notsofatso but there are bugs and stuff i have yet to fix:

- volume controls
- stereo abilities
- amplification of the damn quiet sound the opll emulator generates
- emulation without interfering with all of the other sound chips
by marioman at 6:23 PM EDT on July 17, 2007
It appears that the official NEZPlug++ page is no longer available. Did it move?
by Warpstar at 8:52 AM EDT on July 18, 2007
I think the Romancia NSF needs a fix. In the track "Opening Gate of Romancia" (track 10 on the NSF currently up at Akumu's archive), for some reason most of the instruments kind of die as it loops for the first time. All of the other tracks are okay, though.
by unknownfile at 1:55 PM EDT on July 19, 2007
Notsofatso!

This is based off of Drag's latest build and includes support for the new YM2413 emulator. Stereo settings are somewhat screwy so be gentle with 'em or the output will come out weird.

And muting and volume controls don't work...yet.
by Richter X at 2:21 PM EDT on July 19, 2007
Tried it, crashes on every VRC7 NSF I try to play.

Also, I noticed there's no longer a + or - in the panning option. It just goes from 1-255.

edited 2:27 PM EDT July 19, 2007
by marioman at 3:37 PM EDT on July 19, 2007
I guess I missed the reason that you are trying to add YM2413 support to Notsofatso. I see that it has something to do with VRC7 NSFs, but aren't they already supported?
by Richter X at 5:17 PM EDT on July 19, 2007
It's supported, but doesn't sound too good. Which is why he's putting on Okazaki's YM2413 core. For some reason, NotSo Fatso originally used a YM3812 core to handle VRC7.
by Mouser X at 9:13 PM EDT on July 19, 2007
Disch implemented VRC7 support before they knew what chip it used. Yes, it's that old. That's why he's got the wrong chip in his player. anewuser brought it up in #usf. You can check the logs...

I haven't tried out the new NotsoFatso, but nice job UF! I might have to try it out. Mouser X over and out.

edited 9:35 PM EDT July 19, 2007
by unknownfile at 9:36 PM EDT on July 19, 2007
I guess if it works here, it doesn't on other machines.

Anyways I will try and fix crap up.

Also to clarify: YM2413 is the cut down version of the YM3812 chip IIRC, but I think some things vary between the chips...
by marioman at 10:29 PM EDT on July 19, 2007
OK, I think that I now understand the situation. I just converted UF's Lagrange Point NSFe to a regular NSF and played it in NEZPlug. Notsofatso is definitely missing something. Thanks for the explanation.
by unknownfile at 1:07 AM EDT on July 20, 2007
did you try playing it first
by marioman at 9:13 AM EDT on July 20, 2007
I meant the old version of Notsofatso is messed up. I haven't tried the new one yet. Sorry for the confusion.

--EDIT--

I just tried your new version in Winamp, and it just crashes when I try to load a VRC7 NSFe. (Akumajou Dracula and Lagrange Point.)

edited 9:47 AM EDT July 20, 2007
by unknownfile at 12:09 PM EDT on July 20, 2007
how about .nsf
by marioman at 1:43 PM EDT on July 20, 2007
Yep, it crashes with VRC7 NSFs too.
by unknownfile at 3:50 PM EDT on July 20, 2007
argh

edited 7:38 PM EDT July 20, 2007
by nensondubois at 7:27 PM EDT on July 20, 2007
by unknownfile at 11:01 AM EDT on July 21, 2007
Josh found the bug; there was a bit of debug code lying around that was causing the thing to crash.

a somewhat working version

Now you may complain about the buggy stereo mixing.

Also there's a somewhat buggy instrument that can be heard on track 17 of Lagrange Point, I'm trying to fix that so shup thx

edited 12:14 PM EDT July 21, 2007
*drools* by anewuser at 4:06 PM EDT on July 21, 2007
marioman, remember ugetab is hosting the files as well. If you need source ask here...I don't know what happened to the page of the build of nezplug.

http://www.angelfire.com/nc/ugetab/nezplug.html

UNKNOWNFILE-JoshW: yay!
by marioman at 5:12 PM EDT on July 21, 2007
Thanks for the info, but I was hoping that I could find the official page so I could keep track of updates. Since the official NEZPlug++ page is now MIA, it is very good that ugetab has it mirrored on his site.
by ugetab at 7:34 PM EDT on July 21, 2007
I'd like a copy of the source, if the page had it. I really wasn't expecting the site to go down, considering how good the plugin was getting.
by anewuser at 11:13 AM EDT on July 22, 2007
http://s1u.net/ylyg

If there're any problems, message and I'll take the file down.
by ugetab at 4:14 AM EDT on July 23, 2007
I'm glad someone grabbed the +5 update's source. GBS plugin development has stalled out for so long that having the source to updates like that could he helpful for updating any player.

The source is on the plugin download page now, due to the untimely demise of the original site.

Thanks for the copy of the source code, anewuser
by unknownfile at 12:08 PM EDT on July 24, 2007
Notsofatso's panning only allows for the following configurations for the VRC7 at the moment:

1 = left
2 = right
3 = center

Also I am implementing channel-by-channel control.
by Lunar at 1:47 PM EDT on August 2, 2007
Just checking out the new NEZPLUG, after replacing an old version of Meridian. Better by a landslide, awesome :).
by marioman at 7:12 PM EDT on August 2, 2007
The new version of NEZPlug is definitely much better. The only thing that Meridian's plugin has that NEZPlug does not is channel muting. So I keep the newest version of in_gbs just in case I want to use that feature.
by unknownfile at 12:33 AM EDT on August 6, 2007
OK stups, NotSoFatso has channel disabling (cheap hack) for the VRC7 added.

Because the thing is written in C++, I can't figure out how to call functions in different mainspaces.
by unknownfile at 1:16 AM EDT on August 7, 2007
I have done some stuff relating to the VRC7, now I have to fix up the cartridge so that the audio is received by the system.
by Kaminari at 11:37 AM EDT on August 16, 2007
OffGao's site is up again.

http://offgao.no-ip.org/program/nezplug++.html

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