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by Chupperson Weird at 1:19 PM EST on February 16, 2008
I use the open files dialog and have to hit "all files" to get it to display most formats because of all my input plugins. I'm not a library kind of guy. (So yeah, people use it.)
by Mouser X at 3:59 PM EST on February 16, 2008
I don't use the Library either. If I want to play files in Winamp, I browse there with Windows Explorer, and Drag+drop. I've never seen the need for the Open Files thing. I realize that *some* people use it, but I have never encountered the need myself. Like, ever. I have about 100 plugins for Winamp. 36 of those are input plugins. Maybe the difference is that I have Winamp registered to all the audio formats, and none of the video formats? Sure, it means NSFs and MP3s get mixed together (in Windows Explorer), but I don't keep NSFs and MP3s in the same folder, so it's nothing to worry about.

Perhaps my "demeanor" is worse. Instead of saying "deal with it" I say, "Why use the Open Files menu at all? There's better ways to do things. Do that instead." What I find a little funny is that it took a long time for people to even notice the problem, because the people who develop in_cube and 64th Note don't use the Open Files menu, and neither do most (all?) of the users who talk to him frequently.

Okay, that's enough of that. I'm sorry I wasted your time. Back on th original subject, I look forward to when in_cube is replaced by vgmstream! Thanks for the great plugin(s) HCS. Mouser X over and out.
by strugglepoo at 6:36 PM EST on February 16, 2008
Wow, this discussion has taken a ridiculous turn. I don't see what's so different from using Windows Explorer and Open Files in Winamp. It's basically the same, except condensed to one single window. You can easily browse and navigate through your folders and files just the same. Whatever, though. I'm not going to argue over something as trivial as ones method of opening their files. All I wanted to know is if I was the only one experiencing this problem and if I could possibly fix it and I got my answer. Next.

Thank you to those who explained the problem in detail.

edited 6:39 PM EST February 16, 2008
Crash by MegaByte at 1:03 AM EST on February 18, 2008
I get the crash again with the new in_cube.

I've uploaded a patched and optimized version of the in_cube provided by MarkGrass.
by MarkGrass at 12:55 PM EST on February 18, 2008
Thanks, again, MegaByte.

I fixed a small bug with AUS Stereo, and added partial FIL support (Resident Evil dead aim).

in_cube


On a side note, I found a small bug that crashes WinAmp. The problem is that the Driver (in_cube) must "know" whether it's dealing with Monauraul or Stereo audio, before initializing anything (Hz rate, etc.)

Example of a Fix:
            vag->NCH = get32bitL(readbuf+0xC);
            vag->ch[1].type = vag->ch[0].type = type_aus;
            vag->ch[1].loop_flag = vag->ch[0].loop_flag = 0;
            vag->ch[1].sample_rate = vag->ch[0].sample_rate = get32bitL(readbuf+0x10);

I've also noticed that ch[1] must always be initialized aswell, even if the stream is Monaural.

Without being fixed, WinAmp will crash when trying to change the track or trying to check FileInfo during an VAG audio folder Load/Open.

edited 12:56 PM EST February 18, 2008
by hcs at 4:34 PM EST on February 19, 2008
Wow, I'm having trouble keeping track of all the changes being made.
And that 5.52 crash bug is really pissing me off, not the least because I can't reproduce it.
SND by Qube at 4:45 PM EST on February 19, 2008
Heyup, did anyone get any further decoding the Biohazard remake SND format? Perhaps if someone can put up a single file I may be able to take a look..? (Mark, I noticed you have the entire archive avail, but its quite big hehe)

Keep up the good work with this project ppl!
Q;
by MarkGrass at 11:35 AM EST on February 21, 2008
There isn't anything that can be done with BioHazard's SND, yet.

They contain sequences, and corresponding DSP samples. The sequence format itsself hasn't even been cracked...

If you're still interested in checking them out, Qube, i'll upload some SNDs for ya.
by MarkGrass at 2:56 PM EST on February 21, 2008
Is there some kind of "Edit Post" timer? Because I always seem to miss it...

MegaMan Anniversary Collection AUS filetypes are now supported 100%, there is nothing left to do. All songs (specifically MM8's) now Loop perfectly, when Manual Loop is active in WinAmp.
EDIT: I may have "jumped the gun" on 100%, I believe I found Loop Points. Bad thing is they exist only in certain AUS files, with no indication the file loops (there's no switch).

I updated support for Resident Evil dead aim FIL streams, though it still isn't 100% - These files are kinda tricky to handle, they can contain up to 16 VAGs per stream, all interleaved.

in_cube

edited 7:34 PM EST February 21, 2008

edited 8:53 PM EST February 21, 2008
by hcs at 5:35 PM EST on February 21, 2008
you should be able to edit up to 24 hours later...

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