^ And what are the missing songs exactly? As far as I know, some of them are only available as SFX: Final Smashes (Luigi, Dedede, Peach, DK, etc.), Invincibility, Hammer, and others. They all might be available at the .bsar file.
And question, did you normalize every song?
edited 9:29 AM EST February 29, 2008
by EditorArtist at 3:00 PM EST on February 29, 2008
The "missing songs" are those revealed in file structure text on the game disc, but not actually on the disc. Everything in the bsar file are considered SFX, not BGM.
I didn't do dynamic compression, but I did turn up the volume a little bit for the songs that didn't peak at just below 0db like a lot of the others did. It gives just a bit more consistency in volume to such an eclectic mix.
^ O.K., I did not understand that one. First of all, if those songs are supposedly missing, does it mean that we cannot hear it in the game itself? Second, file structure text? What's that?
First: yes, they're not actually in the game, but the names of the songs were mentioned, so he just picked a copy of that song Second: the .brsar has names for every sound in the game. This includes the BGM streams that are external to the .brsar (in the .brstm files), sound effects that are extracted by that brsar unpacker I wrote, and sequenced music. Since all these have names we can tell somewhat what they were supposed to be, even if they weren't included in the game. There are many for which there is a name but no data.
I had the opportunity to listen to the SSBB WIP MP3s today. Not bad. However, I'll come out and say it since I know you're thinking I'll say it anyway: They should be looped twice... Since I'm well aware that you don't plan on doing that, I'll point out the song that I *REALLY* want you to loop twice, and the two others that I'd really like you to loop twice.
The one from Link's Awakening, Ballad of the Windfish. PLEASE PLEASE PLEASE loop this at least twice. I felt dreadfully disappointed to hear it go by so quickly.
The other two would be the Stunt Race FX song (Orchestrated? That was unexpected.), and "Y19 Strolling The Mines (Donkey Kong Country {!}.wav.mp3" The first time I heard this, it sounded remarkably similar to an OC ReMix I have.
Another I'd like looped twice would be "S01 Main Theme (Sons of Liberty) {!}.wav.mp3" However, that'd be icing on the cake more than anything. In other words, it'd be appreciated, but it's the 3 I mentioned above that I would really like (as opposed to just "like").
Overall, I enjoyed it. Again, I was disappointed that it's not looped twice. However, I can understand why to some degree (time constraints - getting it out when SSBB releases in the states), which is why I'm singling out only 4 specific songs.
Again, nice job. Thanks for the work you've put in. It's pretty good so far, and I look forward to the final release (and I *REALLY REALLY REALLY* hope that Ballad of the Windfish is looped twice). Since I can tell it sounds like complaining, I'll clarify. It is. Think of a child who gets all pouty when they're told they can't have ice cream as the ice cream truck drives slowly by. Nonetheless, you've done a good job. Feel free to ignore my complaints (but please don't ignore my requests!). You've already put in a lot of work, and if the WIP is any indication, the end result is looking very promising. Mouser X over and out.
by EditorArtist at 9:19 PM EST on February 29, 2008
Thank you Mouser X for being so polite. I think Stunt Race FX (known as "Wild Tracks" in Japan, I was pleased to make this discovery for the song tag that had baffled everybody else as well as find an orchestral version in the Game Music Concert series), Strolling The Mines, and the Metal Gear Solid Main Theme feel complete on their own, and don't require a loop. However, I will respect your request for a loop for Ballad of the Wind Fish. This arrangement was discovered on a Japanese forum by somebody, with the false claim that it was from Brawl (I added the original Game Boy notes as the intro). I remember thinking that went by in an instant when I first heard it too, and played it like two more times, gradually deciding that whatever the source, it was the best arrangement I've heard of the song. So anyway, I'll find a way to loop it and keep the ending intact.
Also, does anybody like "A11 Vs Cackletta's True Form" or "G06 Great Leader, Fox McCloud"? I got some other recommendations, and I'm set to replace those with "Thwomp Volcano" and "The Loner, Falco Lombardi", thinking those songs probably had a better chance of being what the developers had in mind.
Quoting hcs: "the .brsar has names for every sound in the game. This includes the BGM streams that are external to the .brsar (in the .brstm files), sound effects that are extracted by that brsar unpacker I wrote, and sequenced music. Since all these have names we can tell somewhat what they were supposed to be, even if they weren't included in the game. There are many for which there is a name but no data."
I'm going to release the missing songs in a separate pack. The current link is just for feedback.
I realized that the brsar's Melee W section points specifically to the numbering system of the Melee Sound Test: For example, Hyrule Temple is listed as "snd_bgm_W24_DX06". In the Melee sound test, Hyrule Temple is track number 06. So there's a "snd_bgm_W32_DX81", but the Sound Test only goes up to 79. I know from the hps music rip that there are songs that aren't available in the sound test, though I want to figure out specifically which one Brawl is referring to. Does anybody have the Melee ISO? It may hide a similar labeling system as the Brawl brsar. It could even reveal songs that were cut from that game as well!
I think that the MGS Main Theme should start at around 0:39. Smash Bros' music is pretty straightforward and the beginning is a bit out of place for a fight.
These songs represent the music cut from Super Smash Bros. Brawl. Most of these are not the versions of the songs that would've been in the game, but they are probably the closest Nintendo fans will ever get.
During this final week before Brawl's release in the US, I will be adding the rest of the Brawl soundtrack in the same quality as this release, each song given an appropriate and unique screenshot from the official website.
MORE DETAILS:
People discovered an archive (smashbros_sound.brsar) on the Super Smash Bros. Brawl Game Disc that listed all of the music with descriptive labels. There were some songs listed that weren't actually on the disc. I spent many hours researching and finding the most official versions of these lost tracks, in the highest quality available. Many of these songs are highly sought by fans, so I feel honored to be able to bring them to you!
"track_details.htm" explains why I chose these particular tracks. It also lists the tweaks I did to unify and enhance the songs in order to bring them to the same level of quality as the music still in the game. This release does not include the missing Subspace Emissary music or Victory Themes, as there is nothing available online that would do an adequate job of representing whatever those songs might've sounded like.
I hope you enjoy the music, and feel free to give me feedback!
SPECIAL THANKS: Nintendo, Konami, Sega, Halley's Comet Software, hosts of the source material, translaters and tipsters, Skunk from Final Fantasy Shrine Forums, Bahamut from Smash World Forums, Mouser X from HCS Forum
There's another thing I noticed in the Kirby soundtrack from Brawl: Some of the songs are originally from the anime. Song F10, for example, is called Strong Star Warrior, which can be downloaded here: http://kirby.classicgaming.gamespy.com/multimedia/sounds/cate-anime.html
Yeah, Air Ride borrowed a bunch of tracks from the anime soundtrack. The commonly circulating SSBB tracklist has Akira Miyagawa as the original composer for F10 for that reason (I couldn't remember if Frozen Hillside was one of his, though, so the KAR sound team is listed for that one).
Beware the Mushrooms by 9th Sage at 12:45 PM EST on March 5, 2008
I find it very interesting that 'Beware the Mushrooms' was apparently going to be in the game (I mean, there is no confirmation, but it sounds very much like that was the case). Maybe people's hopes for Geno weren't totally far off.
I tried to find recordings of Nintendo Puzzle Collection (since I read it's not possible to rip it at this point in time), but I wasn't successful. Anybody have any leads?
Thank you agu fungus, I'm looking forward to hearing that version! You don't have to worry about adding a fadeout or anything, just record about 1.5 loops without SFX if possible and I can edit it and add more loops if needed. When you get around to it, could you upload it in lossless format (WAV, FLAC, or APE)?
Considering that ALL the MIDIs in VGMusic's archive sound like that, I'd say it's not a rip-off, but rather the VGM MIDI is very accurate. (I don't know the original song so I can't say how close they are, but all the VGMusic MIDIs do seriously sound like that one you linked to, so I'm guessing that's just what the original sounded like ...)
Umm you fool, they used a new soundfont on the sequence from OoT. Not from a MIDI. If you actually listen to the MIDI, the guy who sequenced it didn't even get the opening interval right. The real version has a fifth where he has a minor second.
wait, your right, my ears deceived me! fogive me master.
the tempo in the midi and in brawl are a closer match still. both the midi and the brawl tune start the same too, with the background music for the intro. edited 11:57 PM EST March 6, 2008
>> both the midi and the brawl tune start the same too, with the background music for the intro.
Yeah, you want to check that against the OoT soundtrack or the actual game instead of just going by the USF? The USF lacks the intro since they're two separate pointers. The OST doesn't since it isn't emulating and pointing to various places in the code.
they should include such info in the info.txt file provided with each rip. why is there a info.txt if it is never updated when something moves from preliminary to complete? and sometimes it is updated but lacks info like this.
couldn't the intro to the gerudo fortress be added to the usf package or does the emulation issue make it impossible at the moment?
the intro missing probably caused me to not here the song properly... subtle differences can go a long way ya'know.
I don't know how to get the intros working. This is as close to a final answer as you're likely to get unless Josh W or UNKNOWNFILE decides to take a look at it. I haven't done USFs in years, and I don't intend to pick it up to again to fix these things. So we end up with one of the most broken, least used emulated audio formats around!