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by Reis at 10:15 AM EST on February 4, 2016
Lucky and Happy 1000th post :O
by Master_E at 10:36 PM EST on February 5, 2016
No Metal Gear Solid in the .psf archive? Lame...
by RukarioGyiyg996 at 8:32 AM EST on February 6, 2016
Has anyone even attempted reverse engineering MGS1's driver and sequence format?
by Nisto at 4:30 PM EST on February 6, 2016
I just took a whack at it for a couple of hours.

First off.. I did some digging around and found an extractor and a thread regarding the DAT/DIR files. The contained files may require a bit more work to properly dissect everything. But I think all music is in STAGE.DIR.

Also, I change my mind about the data probably being compressed/encrypted, based on the fact that the model data apparently isn't. Also, TCRF has a dump of debug text which shows where it stores "song data" in memory (801E0000), so I copied the data at that address and searched the disc for it and sure enough, there it is. It looks like the sequence format doesn't have any obvious identifier.

I'm not quite sure about the sample/instrument data though. I dumped all RAM (including SPU RAM) while WARHEAD STORAGE was playing and judging by what PSound found after a scan, it seems at least that song doesn't have any dedicated samples. It seems to use one single bank ("init") for most/all songs, similar to Final Fantasy VII. I could be wrong about all this though.. And I still have no idea what the actual instrument format looks like.


EDIT: 0xFEFF = End of Track

One down...

edited 5:39 PM EST February 6, 2016
by TheUltimateKoopa at 11:59 PM EST on February 6, 2016
I'm just going to say this.

Why are there so many rips of so many games, with literally NO CLUE as to how to actually play them?

For example, there's no actual clue as to how to play xwma files. Why should I have to search on how to play them, and search for plugins? You don't buy a microwave meal, and have to search on Google on how long to heat it up. The instructions are on the packet. So, why are there so many virtually unplayable rips with no clue on how to make them not virtually unplayable?
by Dais! at 8:38 AM EST on February 7, 2016
because rips aren't microwave meals, they're bulk foods. They (usually) don't come with instructions because it is assumed you wouldn't be obtaining them if you didn't already have a pretty good idea what you were going to do with them.

It's not an ideal way of dealing with the archive, but it is the most practical. Some kind of additional details index or wiki would be nice, but it would require a whole lot of work, especially for a relatively small group of users who might find themselves in trouble if more attention were to be drawn to this site.

As for xmwa files, check this.

edited 8:41 AM EST February 7, 2016
by Master_E at 11:42 PM EST on February 10, 2016
So I downloaded the MegaMan Battle & Chase .psf rip and I can't get the files to play in foobar2000. There's a custom driver I see, but hell knows how to use it.

Guess I'm stuck in the bulk food bin, huh?
by Kirishima at 2:39 AM EST on February 11, 2016
@Master_E

The problem is this set uses an older version of Markgrass's generic psf driver. It needs to be updated, but that's probably gonna take some time. Otherwise, untick "Suppress Opening Silence" and manually skip 1 minute and 10-20 seconds in for music to start playing, or use a different psf plugin/player.

edited 7:19 AM EST February 11, 2016

edited 7:21 AM EST February 11, 2016
by Master_E at 2:51 PM EST on February 11, 2016
It's probably gonna break his little heart, but he missed several tracks. (He mentioned in the readme that there were no missing tracks.)

Other than that, thanks for the info!
by Kirishima at 6:59 PM EST on February 13, 2016
I'm sorta surprised that the pc version of beyond good and evil's wad/m/a files are not supported in vgmstream. Were these ever supported in some player, or did I was my time to attempt ripping them?
by vajuvaju at 6:24 AM EST on February 18, 2016
@Kirishima Try the XBox360 HD version instead. It is lossless.
by Kirishima at 1:15 AM EST on February 20, 2016
@vajuvaju

No it's not. It uses that proprietary compressed format that was common on the x360. AFAIK, no true lossless version of this soundtrack has been released, whether it be in video game form or an ost.

edited 1:20 AM EST February 20, 2016
by AnonRunzes at 5:11 PM EST on February 21, 2016
I managed to rip the TRON RUN/r PC music through a few necessary tools. Here it is:
TRON RUNr (2016-02-16)(Sanzaru Games)(Disney)

edited 6:10 PM EST February 21, 2016
by vajuvaju at 3:46 PM EST on February 22, 2016
@Kirishima Huh. I had no idea. Thanks for the clarification!
by Knurek at 9:12 AM EST on February 26, 2016
Danganronpa - Trigger Happy Havoc (2016-02-18)(Spike Chunsoft, Abstraction)(Spike Chunsoft)

Have some delicious despair
by AnonRunzes at 9:13 AM EST on February 26, 2016
@Knurek - Well, I was about to do a similar rip but with loops. The problem through is that I had no idea how to handle .loop files.
Banjo-Kazooie: Nuts & Bolts? by mariofan12ify at 5:34 AM EST on February 29, 2016
Is there any chance for a rip of this?
by Knurek at 9:02 AM EST on March 2, 2016
First Windows Store rip?

Halo - Spartan Assault (2014-04-14)(343, Vanguard)(Microsoft)

Halo - Spartan Strike (2015-04-16)(343, Vanguard)(Microsoft)
by AnonRunzes at 6:51 PM EST on March 8, 2016
Is anyone still figuring out the MUSX sound format yet?
by Kirishima at 12:26 AM EST on March 9, 2016
@AnonRunzes

This thread is probably what you want to check: http://hcs64.com/mboard/forum.php?showthread=39182
by AnonRunzes at 8:21 PM EST on March 11, 2016
No one has ever ripped the music of that ICO and Shadow of the Colossos HD remaster, so...

The rip will only be available after uploading.
by Reis at 6:25 PM EST on March 12, 2016
Was there a audio rip from dragon age inquisition?
by AnonRunzes at 6:28 PM EST on March 12, 2016
@Reis - Not as I know of.
And I'm not interested in ripping music from a mediocre Bioware game either.
by Reis at 10:36 AM EDT on March 19, 2016
Thats cool im surprised that it wasn't done yet, which is exciting.
by Moonboy65 at 1:00 PM EDT on March 23, 2016
Who ripped the music of Mario Strikers Charged? Because the current rip has the most awful loops I've ever heard.

edited 1:01 PM EDT March 23, 2016
by mariofan12ify at 6:51 PM EDT on March 23, 2016
@Moonboy65
It's also missing ALL of the character themes.
by Moonboy65 at 6:53 PM EDT on March 23, 2016
@mariofan12ify

yeah
by Reis at 8:33 PM EDT on March 25, 2016
Well, Im contant to get harvest Moon musical melody
on gamecube.. can't seem to get a steady format besides .midi ---____---.
by Clonemaster 6.41 at 7:29 PM EDT on April 1, 2016
Are you allowed to make a request here?
by RukarioGyiyg996 at 9:36 AM EDT on April 5, 2016
Are there any lossless rips of Earth 2140?
by Nisto at 3:24 PM EDT on April 7, 2016
Someone please update the joshw archive. It's way overdue. Or could someone share me an account so I could do it if there's no one else who feels like doing it? I've asked JoshW for an account on IRC months ago but he never responded.
by mariofan12ify at 12:05 PM EDT on April 9, 2016
It would be cool to see Doc Louis' Punch Out here. the only music I could get from that game is in... ugh... MONO.
by Reis at 10:36 PM EDT on April 12, 2016
Is there a way to play .xwma from Elder Scrolls V, The - Skyrim.. I try to using vgmtool box and under xma.. but that didn't help.
by Dais! at 9:49 AM EDT on April 13, 2016
Once again: handling skyrim xwma


The arranged tracks for King of Fighters 2001 were never put up on joshw, were they? I recall them being exclusive to the NESTs collection version or something weird like that.

edited 9:57 AM EDT April 13, 2016

edited 10:52 AM EDT April 13, 2016
by Reis at 6:48 PM EDT on April 13, 2016
LOL! I seen this yesterday and was able to get some voices and sounds from skyrim :) thanks though
by Kirishima at 4:11 AM EDT on April 14, 2016
@Dais!

I was going to put up a rip of the Nests saga some time ago (they're just adx), but got lazy. I ended up not sharing them because there were lots of files with duplicates to sift through, and they somewhat butchered kof99's arranged tracks. I doubt they would be added to the archives now since hardly anything has been added recently.

If you want just 2001's arranged tracks, I can upload them for a short period.

edited 4:13 AM EDT April 14, 2016

edited 4:14 AM EDT April 14, 2016

edited 4:14 AM EDT April 14, 2016
by WrappedInBlack at 10:36 PM EDT on April 17, 2016
Anyone have the music from the SFV update?
Night of Azure (PS3) #AmazingSoundtrack by Vector Harbor at 6:03 AM EDT on April 18, 2016
Nights of Azure (PS3) (2016-03-29) (Koei Tecmo)(Gust)

Warning this game use ATRAC3plus Audio File which is very annoying to convert with foobar...also there 8 track that foobar can't not play even it in ATRAC3plus Audio File

Otherwise the quality is not so bad

48000 Hz
81 kbps
lossless
16
by mariofan12ify at 8:43 AM EDT on April 21, 2016
I also couldn't help but notice that on the PC page, Final Fantasy XIV doesn't have the version 2 update which has a whole bunch of new music. Can someone link me to it?
Hyperdimension Neptunia Re;Birth 1 (PC) by Vector Harbor at 3:49 PM EDT on April 21, 2016
For people who wondering how to rip the music : Tuto

Here the bgm folder : Hyperdimension Neptunia Re;Birth 1

edited 3:50 PM EDT April 21, 2016
by Kirishima at 9:00 PM EDT on April 21, 2016
Just a heads-up.

Code Veronica's music in the dsf and psf2 archives are completely switched around, plus the one that's currently in the dsf archive is missing some tracks. The dreamcast versions music is supposed to be one of the ones at 32000 while the ps2's are at 48000.
Hyperdimension Neptunia Re;Birth 2 (PC) by Vector Harbor at 4:09 PM EDT on April 22, 2016
Let's keep the good work

Hyperdimension Neptunia Re;Birth 2
Senshinkan Gakuen (PC) by banshiryuu at 12:56 AM EDT on April 23, 2016
Soushuu Senshinkan Gakuen Hachimyoujin (2014-02-28)(light)
Soushuu Senshinkan Gakuen Bansenjin (2015-04-24)(light)

Little did I know until a week ago just how badass Keishi Yonao is. Tracking down the tool to get these was a bit of a pain, but it was totally worth it in the end. Everything from Hachimyoujin is still in Bansenjin, so I removed the duplicates.

The in-game version of Tougen Bansenjin is... weird. It's a semitone lower than the OST and has a neat minute long intro. I haven't found any other song that's different.

EDIT: Wow, I found the real Tougen Bansenjin... and four other songs that were not in the usual BGM place (data1.dat), but rather in data5.dat with a duplicate bgm folder, but with these five songs added!! Some of them are duplicates but without fade-outs at the end of the song... I don't know, it's weird. I don't think songs in this game loop at all, but oh well. Songs here should be added to the Bansenjin pack.


EDIT EDIT: I'm so wrong it hurts! Among the Hachimyoujin duplicates in Bansenjin's data5.dat version of the bgm folder... There's version that very obviously should loop! Looks like light didn't utilize ogg's loop information though, and must store loop data separately somewhere else. I'll have to look into this, but for now I'll leave everything here as is.

edited 12:46 AM EDT April 24, 2016
by Uikri at 6:24 AM EDT on April 24, 2016
I notice in the PC section we have the music for Dark Souls I and Dark Souls II. Are there any plans for Dark Souls III's PC music to be uploaded?
by soneek at 12:03 PM EDT on April 30, 2016
Infinite Undiscovery is missing from the x360 archive. Does anyone happen to have a backup of it?
by DCX at 4:29 PM EDT on May 1, 2016
Is it possible to upload something on it? I have some cool stuff to add.
by AnonRunzes at 4:36 PM EDT on May 1, 2016
@DCX - Just upload it here using your preferred filesharing website. No need to worry about having your rips being added to the archive due to the owner of these archives not caring about them anymore.
by Knurek at 8:28 AM EDT on May 2, 2016
It's not that I don't care - I simply don't have the time for it.
Anyone willing to maintain the archive is free to contact JoshW for login information, provided Josh is okay with that.
by Nisto at 8:33 AM EDT on May 2, 2016
^ As I mentioned a few posts back, I asked him but he never replied.
by soneek at 11:07 AM EDT on May 2, 2016
If anything, we could ask to send public keys for SFTP usage, when Josh is available.
by guest at 12:33 AM EDT on May 3, 2016
@soneek: IU
by soneek at 12:48 AM EDT on May 3, 2016
@guest Thank you!
by Nisto at 8:56 PM EDT on May 5, 2016
PS1: Speed King [Road Rage] (1996-12-13)(KCE Tokyo)(Konami).7z

I couldn't find this track... Could it be an early mix of something maybe? Or did I somehow miss it despite hours of searching?

edited 8:57 PM EDT May 5, 2016
by Clonemaster 6.41 at 10:14 PM EDT on May 6, 2016
Uh, how are you supposed to play the SGB and SGH files in the Afrika PS3 rip? All I get is crackling noises with vgmstream...
by AnonRunzes at 12:07 AM EDT on May 7, 2016
@Clonemaster 6.41 - Don't. Use ffmpeg for decoding instead. Here is an exmaple:

"ffmpeg -i [insert .sgb file here] [insert output file(.wav/.ogg/.mp3/etc. here]"

As for sgh files... I don't know.
by Therius Shulk at 7:08 PM EDT on May 12, 2016
Could somebody rip the music for God Eater 2?
by hcs at 4:10 AM EDT on May 13, 2016
@Therius Shulk: Please don't post the same thing in multiple threads like that.

edited 4:25 AM EDT May 13, 2016
by Uikri at 1:53 AM EDT on May 15, 2016
Is there an archive for PS Vita music?
by Sir-Sabin at 10:07 PM EDT on May 19, 2016
i would like people to know that Captain Tsubasa VS (1992-03-27)(Graphic Research)(Tecmo)from http://gbs.joshw.info/ doesn't work as it could be corrupted and was causing droidsound-e to crash, it took me a whlie to find it, as the rest of gbs files passed
by Kirishima at 7:47 PM EDT on May 20, 2016
@Sir-Sabin

It's probably just the player you use. It works with the latest nezplug++ on winamp, but not foogep.
incomplete Wii music by Alpha23 at 4:18 AM EDT on May 23, 2016
Hello all!
I've noticed that almost all of the Wii music is in fact INCOMPLETE! It's missing the icon music contained inside the opening.bnr file in the system root of each Wii disc. This music is exclusive and is needed for a complete rip!
What are you planning to do about this?
Regards, Timo
by Dais! at 6:47 AM EDT on May 23, 2016
Speaking of Droidsound-e, does anyone else no longer see it on the Play Store? Guess I'll have to install it on this device via APK

@Kirishima - sorry about the late reply, I'd definitely appreciate it if you could upload those 2K1 arranges somewhere for a day or two

edited 6:48 AM EDT May 23, 2016
by Master_E at 9:19 PM EDT on May 28, 2016
Nope. Still here for me.

https://play.google.com/store/apps/details?id=com.droidmjt.droidsounde
by Hotcakes at 6:13 PM EDT on May 31, 2016
If it appears for some but not others, it's most likely because the dev updated the requirements and your device no longer cuts it. Sometimes you can use your PC to visit the Store and push the App to your phone remotely regardless. Otherwise you'll have to resort to apk.
by nobody1089 at 7:10 PM EDT on May 31, 2016
That's a really outdated version of DSE.

Latest at https://github.com/droidmjt/Droidsound

Sometimes bugfix versions are posted in the issue tracker but not the home page: https://github.com/droidmjt/Droidsound/issues

DSE tends to be buggy though. It's also proprietary, likely GPL-violationg.
by Kirishima at 1:14 AM EDT on June 2, 2016
@Dais!

Kof2k1 nests saga rip: https://www.dropbox.com/s/fyjqs72jey5112n/2k1.7z?dl=1

Sharing this temporarily because it's not a full rip of the Nest's Collection. Includes both the ost and ast. Will be removed after a couple days.

edited 1:17 AM EDT June 2, 2016
by MarioSonicU at 10:02 AM EDT on June 2, 2016
MK3 on GB and SNES need to be retagged

Mortal Kombat 3 (1995-10)(Midway)(Sculptured)(Williams).7z

renditions of the ost for the SNES version was composed by Mark Ganus, and Roy Wilkins


Mortal Kombat 3 (1995-11)(Midway)(Software Creations)(Acclaim).7z

renditions of the ost for the Game Boy version was composed by Martin Walker. (Information found in the manual) Oh, and the game was published by Williams, not Acclaim
by Sir-Sabin at 9:38 AM EDT on June 3, 2016
does anyone know how to extract raw xma files from xwb files? i tryed unxwb and it does it wrong (don't play right in droidsound e or ffmpeg)
by ChillyBilly at 12:50 AM EDT on June 5, 2016
I've mainly been focusing on 3DS rips lately, but that doesn't mean I'll neglect the other consoles:


NDS

Accel Knights: Imashi ga Tame Ware wa Tsurugi o Toru (lol, I remember nearly going crazy trying to find this game in the past. Glad I finally found it! Now if only I could locate the 3DS sequel...)

All Kamen Rider: Rider Generation

Do-Konjou Shougakussei: Bon Bita - Hadaka no Choujou Ketsusen!! Bita vs. Dokuro Dei! (complete with random Mega Man ZX track to show it was made by Inti Creates!)

G.G. Series Collection Plus

SpongeBob SquarePants featuring Nicktoons: Globs of Doom

MapleStory DS

One Piece: Gigant Battle

One Piece: Gigant Battle 2 - Shin Sekai

Red Stone DS: Akaki Ishi ni Michibikareshi Monotachi


PSP

All Kamen Rider: Rider Generation 2

Tiger & Bunny: On-Air Jack!

Rurouni Kenshin: Meiji Kenkaku Romantan Kansen

Lost Heroes


And for my final two surprises:

PC

Senran Kagura: Shinovi Versus (from the recent Steam release)

Ys: Memories of Celceta (From the Chinese PC release)


Whew.... this upload spree burned me out, lol. Anyways, enjoy guys!


edited 12:54 AM EDT June 5, 2016
by snakemeat at 12:00 PM EDT on June 5, 2016
Thanks for the ridiculous amount of rips lately, ChillyBilly.
by Vector Harbor at 12:47 PM EDT on June 5, 2016
Dear ChillyBilly

May i request the Sonic and Sega All-Stars Racing for the DS please...?
by anusfest at 11:33 PM EDT on June 5, 2016
[PC] Demon Master Chris DMC
[PC] Entaku no Sieto - Students of Round SR

edited 12:34 AM EDT June 6, 2016
by ChillyBilly at 4:35 AM EDT on June 19, 2016
The Weekend Blowout is not merely restricted to the 3DS thread.....


NDS

Sonic & Sega All-Stars Racing

Keshikasu-Kun: Battle Kas-Tival

WIZmans World

Wii

Gintama: Yorozuya Chuubu

PS1

Ninpuu Sentai Hurricanger

One Piece: Grand Battle! 2 (Both this and Hurricanger are XA rips)

PSP

Toriko: Gourmet Survival! 2

PS3

Godzilla


Enjoy, guys!
by Vector Harbor at 7:49 AM EDT on June 19, 2016
Thank for the Sonic and Sega All-Stars Racing rip !
by StarWolf3000 at 12:19 PM EDT on June 19, 2016
Hello,

I'm looking for the music dump of Hyperdimension Neptunia Re;Birth3: V Generation, either from Steam or PS Vita version is fine.

Even .adx would be of use.
by Vector Harbor at 7:15 PM EDT on June 19, 2016
Hyperdimension Neptunia Re;Birth3: V Generation

Info : Sample rate - 48000 Hz (87.7%); 48001 Hz (7.1%); 47999 Hz (4.7%); 47998 Hz (0.6%)

Encoding - lossy
Format - Microsoft ADPCM

Edit 2

I'm not gonna try double post so here the spin-off game of the Hyperdimension series

Hyperdevotion Noire Goddess Black Heart

Info : Sample rate ???

Encoding - ???
Format - Snd files

All right for this specific rip the only way that i found to convert is on this website NO JOKE i try myself and it work fine to me

SND Converter

Hyperdimension Neptunia U Action Unleashed

Info : Sample rate - 48000 Hz (81.0%); 47999 Hz (10.7%); 48001 Hz (6.4%); 47998 Hz (1.2%); 47997 Hz (0.2%); 48005 Hz (0.1%); 47992 Hz (0.1%); 48003 Hz (0.1%); 47996 Hz (0.1%); 48016 Hz (0.0%)

Encoding - lossy
Format - Microsoft ADPCM


edited 10:51 AM EDT June 20, 2016
by PonyoBellanote at 11:05 AM EDT on June 20, 2016
If anyone could do the best rip of posible of THE LEGEND OF SPYRO trilogy, specially DAWN OF THE DRAGON? Cannot find a listenable one.
by Vector Harbor at 11:31 AM EDT on June 20, 2016
Which platform ?
by PonyoBellanote at 11:45 AM EDT on June 20, 2016
The one with the best quality, but the archive has PS2 and Wii available.
by Vector Harbor at 12:12 PM EDT on June 20, 2016
The ps2 ver. is fine...I don't understand...what do you demand if there already a good quality

edited 12:14 PM EDT June 20, 2016
by PonyoBellanote at 12:24 PM EDT on June 20, 2016
What I demand is how to make them listenable. The files aren't listenable in foobar2000. I'd like if someone could tell me how to make them listenable.

edited 12:25 PM EDT June 20, 2016
by hcs at 12:30 PM EDT on June 20, 2016
The easiest way with foobar2000 is to install the vgmstream decoder component.

edited 12:31 PM EDT June 20, 2016
by Vector Harbor at 12:32 PM EDT on June 20, 2016
But...but it work for me try to update or download those component :
Link
by PonyoBellanote at 12:38 PM EDT on June 20, 2016
I installed that component and now it's listenable in foobar2000. Thank you very much, you two. I have a few components in foobar2000 for video game music files, but seems this one was missing. I'm gonna use your link, Vector HARBOR in case I have anymore missing.

by Vector Harbor at 7:52 PM EDT on June 20, 2016
Not my rip !

PC

BlazBlue: Chrono Phantasma

edited 7:55 PM EDT June 20, 2016
by StarWolf3000 at 1:06 AM EDT on June 23, 2016
Err, Vector Harbor, the .snd files of Hyperdevotion Noire are just renamed OGG Vorbis files.

I can open them with GoldWave for example and they show up as Ogg Vorbis with 48 kHz. And the waveform is listenable.

Before I opened them in GoldWave, I checked them out with Notepad++ to see if something is written in the header, and there was "OggS" written and "vorbis".

So just rename them to .ogg or .oga and open them with your prefered media player.

edited 1:09 AM EDT June 23, 2016
by AceK at 5:14 AM EDT on June 23, 2016
@Vector Harbor

Were the files for BBCP [PC] renamed by chance... or were the files unaltered? I'm only asking because the PS3 version would use file names such as:

bddata_2121.segs_000_btl_rg.at3
bddata_2242.segs_900_btl_rg_old.at3

I can understand omitted names such as anything with bddata and segs... but instead the names are completely changed to their actual in-game BGM names/OST names:

Rebellion II.wav
Rebellion.wav

Similar to consoles, it uses .at3 (only that the files are using .wav as a file name extension).

edited 7:19 AM EDT June 23, 2016
by Vector Harbor at 8:20 AM EDT on June 23, 2016
To anwser both of you :
@StarWolf3000

I never know it was Ogg vorbis but those file are lossy so i prefered to keep in the native format.


@AceK

The pc ver is empacked in a unknown format that i don't know how to extract so i search to know how to do it and I end up on this site : BlazBlue: Chrono Phantasma Ripped!
by hcs at 11:51 AM EDT on June 23, 2016
Renaming a file from .snd to .ogg doesn't change the data from its "native format", it would just make it easier to play.

edited 11:55 AM EDT June 23, 2016
by AceK at 8:37 PM EDT on June 23, 2016
@Vector Harbor

I'm not asking how to play it (already mentioned above that it's atrac3 just like the console version. A simple file name extension change can fix the playback problem).

I'm asking if the file name prefix for the bgm tracks in the PC vgm rip provided were altered.
by Vector Harbor at 9:04 PM EDT on June 23, 2016
Well there are basically are in Wav format after the extraction but in poor bitrate (142Kbps). He just rename the file.

edited 9:05 PM EDT June 23, 2016
by (!!!!!) at 6:29 AM EDT on June 24, 2016
PC:
Mighty No.9 (2016-06-21)(Comcept)(Inti Creates)(Deep Silver) PC
by Vector Harbor at 9:04 AM EDT on June 24, 2016
I guess that those file are a Variation of ogg vorbis...I'll see what i can do !
by ChillyBilly at 6:18 PM EDT on June 24, 2016
Already did the sequel, now for the original:

One Piece Grand Battle! (PS1)
by ChillyBilly at 3:51 AM EDT on June 26, 2016
Bumping for more uploads:

PC

Saint Seiya Soldiers' Soul (HCA format, use this decoder to convert them)

PS3

Dai-3-Ji Super Robot Taisen Z Jigoku-hen (Also in HCA format)

NDS

Astro Invaders

Element Hunter

Space Invaders Extreme 2

XG Blast!


As always, enjoy!
Mighty No.9 by Vector Harbor at 10:01 PM EDT on June 30, 2016
So how can i convert those SoundNodeWave files ?
I try rename and this tool : Link

But didn't do anything...
by AnonRunzes at 11:11 PM EDT on June 30, 2016
@Vector Harbor - Just remove the bytes before "OggS"(using your hex editor, of course) and after that, rename the file extension to ogg.
by ChillyBilly at 9:31 PM EDT on July 9, 2016
Hope you guys are ready for a crapload of (mostly NDS) uploads:

NDS

99Bullets

Arrow of Laputa

All Kamen Rider: Rider Generation 2

BlayzBloo: Super Melee Brawlers Battle Royale

Chronos Twins: One Hero in Two Times

Cosmos X2

Castle of Magic

DaGeDar

Dragon Ball Kai: Ultimate Butouden

Dark Void Zero

Earthworm Jim (DSi ver.)

Infinite Space

Jaseiken Necromancer: Nightmare Reborn

Kung Fu Dragon

Last Bullet

Magical Whip: Wizards of Phantasmal Forest

Mighty Flip Champs!

Mighty Milky Way

Net Ghost Pipopa Pipopa x DS @ Daibouken!!!

Noroi no Game: Goku

PicDun

Paul's Shooting Adventure

Rabi Laby

Rabi Laby 2

Rayman (DSi ver.)

Sagittarius-A-Star

Zenses: Rainforest

Zenses Zen Garden


PS3

Dai-3-Ji Super Robot Taisen Z Tengoku-hen

The Legend of Heroes: Trails of Cold Steel

The Legend of Heroes: Trails of Cold Steel II (Kinda surprised that this and its prequel weren't uploaded earlier)



Okay, that's it from me for now!
by Vector Harbor at 6:28 PM EDT on July 12, 2016
It is possible to have the music of Chameleon Twist 1 please ? That's would be great ^_^

edited 6:34 PM EDT July 12, 2016
by kode54 at 1:15 AM EDT on July 18, 2016
The Deus Ex Human Revolution pack posted to this thread has invalid .xma files. They have nonsense in their RIFF headers, such as having 16 channels, or having negative 1 billion average bytes per second. Maybe pay attention to the RIFF WAVEFORMATEX structure when writing the headers?

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