1: "None" (entirely true in this case) 2: "Linear" 3: "Cosine" (I tried THIS option first; it was the 'fancy version of linear' that I mentioned.) 4: "No Interpolation" 5: "Linear Interpolation" 6: "Cosine Interpolation" (Currently what I use; my personal default.)
Hey, don't blame the Pluginja, blame the Language Barrier! :P
No options of Interpolation on my vio2sf in Winamp.
I guess its enabled as default, but I don't know what to...
Hmm...
Infact discussing this has made me check my SNESAmp settings. Just turned Interpolation off, imo it sounds better now. Music sounds more full now. =D
(Just obviously a slight fuzz hum, but I can live with that for proper sounding audio, as opposed to the highs getting hacked off with any of the available interpolation options.)
Problem is, that ain't proper in the land of Super Famicom Audio. @JFD62780: Yeah I know that, but I'm after higher quality music more than original sounding. =)
Fuzz hum? Try MGME. @SmartOne: Only with Interpolation off (This is SNESAmp), but its the best audio clarity. What I mean by that is that the sounds sound slightly harsh sometimes. Thats what interpolation is for it seems, but it also seems to band limit the music nastily.
Sorry if I already asked or something in another thread, but I can't remember if it was here or only about emulation... Anyway.
What's the current situation with DSiWares? Dark Void Zero and the japanese Tingle Pack DSiWares soundtracks sounds interesting to me, and I hope there is a way to extract there music like a good old DS rom! So anyone have some info about that? Thx!
Vio2SF 0.22c has just been released, curing the Gemini Syndrome that was apparent in the list of Interpolation Methods, effectively halving 'em down from 6 to 3, at least in Winamp 5.xx. ;)
...On second listen, it seems that the author mixed up Linear with Cosine, as the two terms SOUND switched to me. (i.e. Linear should be labeled Cosine and vice versa...) :/
I feel the plugin is developed enough now to do lossy rips of 2sf rips. Pity I can't get STRM to decode in Foobar2k. Encoding in Winamp loses all tagging data (why no support for 3rd party codecs in Format Converter?!) and you're limited to OGG or MP3 (via Gronde's plugin) but then STRMs are 'untaggable'.
http://www.mediafire.com/?njhmv4iykez (renamed World Overview back to Overworld.. apparently I'm not too familiar with Mario :D) 26 tracks, pretty much complete afaik (not looped). Sorry for not being more creative with the tagging. Feel free to edit as you see fit.
It seems to be a regional thing with MU. Anyway giana sisters DS introduced me to two VGM legends: Chris Hülsbeck and Fabian Del Priore (the latter responsible for some of my favourite DS games).
Pokémon Diamond/Pearl/Platinum + Extra by agu fungus at 2:13 AM EST on February 12, 2010
Pokémon Diamond/Pearl update: Reordered some tracks labeled as "unknown" because they are part of the original soundtrack, plus added names to other unused tracks.
Pokémon Platinum update: Now with tags. The only thing left is sort them by chronological order and getting rid of duplicates (some of them are even duplicates of Diamond and Pearl). Some track names may be wrong, or may not even be duplicates. Correct if necessary.
Bonus GSF update! Pokémon Emerald: ALL tracks from ALL 3rd gen games are tagged and properly sorted!
Mugen no Frontier Exceed. Thank you. Can I ask you a question? Fushigi no Dungeon Fuurai no Shiren 4 The file(2sf) was not created.Is it impossible? I used vgmtoolbox.
Shiren 4 uses a non standard driver (IIRC Procyon Studio one). No 2SF rip possible till someone reverse engineers it (would be a blast, seems more and more games use this one).
I think music of "Pokémon Mystery Dungeon: Explorers of Sky" are good. But this title's music driver is also product of Procyon Studio. I am disappointed always.
Is there a planned update to the 2SF plugin? Everything's else been updated except 2SF. Just asking.. At least the new plugins are organized neatly in Winamp's config.
Weird though how it had some Lufia 1 stuff... and also how some dups was there. Not exact dups though I think there was some varity. Which is always a good thing.
I refer to here and made .NDS, http://www.bannister.org/forums/ubbthreads.php?ubb=showflat&Number=48975#Post48975 but am worried about file size of one ROM being big.
If a common shmuck like me is using VGMToolbox, and he seems to successfully rip the sequences from a NDS game, all that's left to do is tag them (and time if that step was missed somehow), yeah?
There's no further optimization of the set/lib file, and the only way the accuracy of the songs (if it's in doubt) will improve is if:
1. Someone with the necessary skill goes into the game and pokes around and maybe turns up something interesting 2. The player/plugin itself is improved
This is a correct summation, right? I'm not exactly getting into ripping here, but even after other people have been hard at work on the process for years, it seems so strange to think I might have a functional rip after just dragging a file or two and clicking some buttons.
In regards to the BIS set, the second mini-game theme plays in the last stage of a mini-game. For instance, when in the nose mini-game, it plays the second theme when the spiky damaging pollen falls and you need to hit the randomly appearing nerve.
only filled out the artist, game and year fields. this music is somewhat disappointing. some good moments, just not as good as I'd expect from giants like ando and ishikawa.
edit: having said that, 0016 is disgustingly cute and catchy :( wonder which one of them composed that.
so, I downloaded the Nostalgia rip that was here. And saw no named tracks. So I beat that game and named the tracks (and ordered them) according to the order in the in-game sound test. Here's the result.
All the original files are still in there, plus another readme describing what I did. Filenames are different to support other media players that can play 2SF files.
I learned from my SRTOGSEF rip; the 2sflib filename remains the same.
I really don't feel like searching through 117 pages, so I'll ask. Does any one know how to get the original version of the World 8 map theme, before completing the first castle?