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- by Knurek at 12:54 PM EST on January 12, 2010
- Is there a timed playlist for those like there was one for the previous famicompo?
- by anewuser at 7:09 PM EST on January 12, 2010
- ORG (used daily, so I know it works) Nezplug has issues with some tunes (stuffness) 6 seconds of fade. Asian character are not displayed, dunno if nezplug playlists can even display those, help me there =o
entry001.nsf::NSF,1,Shimmering Lake,0:46,0,6,0
entry002.nsf::NSF,1,Level 2-1,0:55,0,6,0
entry003.nsf::NSF,1,Green Ocean,1:11,0,6,0
entry004.nsf::NSF,1,Code Vats,0:40,0,6,0
entry005.nsf::NSF,1,let's shooting,2:00,0,6,0
entry006.nsf::NSF,1,PROG Area,0:52,0,6,0
entry007.nsf::NSF,1,Lean Forward,1:55,0,6,0
entry008.nsf::NSF,1,Red Alert,2:26,0,6,0
entry009.nsf::NSF,1,Stuffness (finished),1:36,0,6,0
entry010.nsf::NSF,1,A Traditional Children's Waltz,3:39,0,6,0
entry011.nsf::NSF,1,Level 3-1,1:55,0,6,0
entry012.nsf::NSF,1,yeti-flow,2:25,0,6,0
entry013.nsf::NSF,1,PCM,1:25,0,6,0
entry014.nsf::NSF,1,sambaNES (or FAMIsamba),3:31,0,1,0
entry015.nsf::NSF,1,????,1:45,0,6,0
entry016.nsf::NSF,1,marooned in space,2:40,0,6,0
entry017.nsf::NSF,1,Final Level,1:23,0,6,0
entry018.nsf::NSF,1,FINAL WEAPON,1:36,0,6,0
entry019.nsf::NSF,1,Kwakalicious,3:30,0,6,0
entry020.nsf::NSF,1,Fin del mundo del fin,3:16,0,6,0
entry021.nsf::NSF,1,dendrite,6:21,0,6,0
entry022.nsf::NSF,1,What was once a great nation,2:30,0,6,0
entry023.nsf::NSF,1,???????,4:02,0,6,0
entry024.nsf::NSF,1,????????,2:20,0,6,0
entry025.nsf::NSF,1,LHC MAN,1:32,0,6,0
entry026.nsf::NSF,1,?????????????????,3:24,0,6,0
entry027.nsf::NSF,1,rocky mountain oysters,1:06,0,6,0
entry028.nsf::NSF,1,Heart on a Line,1:46,0,6,0
entry029.nsf::NSF,1,Frozen Starlight,1:19,0,6,0
entry030.nsf::NSF,1,Little Mermaid's Vacation,1:41,0,6,0
entry031.nsf::NSF,1,Sintopia,2:02,0,6,0
entry032.nsf::NSF,1,Retromeme,2:54,0,6,0
entry033.nsf::NSF,1,Mega Man 9.5,15:20,0,6,0
entry034.nsf::NSF,1,Famicompo OHC Edition,1:04,0,6,0
entry035.nsf::NSF,1,Planethopper,1:35,0,6,0
entry036.nsf::NSF,1,Octagonal Battlebots,0:55,0,6,0
entry037.nsf::NSF,1,soft (incomplete),0:38,0,6,0
entry038.nsf::NSF,1,MOONLIGHT,1:17,0,6,0
entry039.nsf::NSF,1,VRCsex,3:31,0,6,0
entry040.nsf::NSF,1,i hate song titles,0:53,0,6,0
entry041.nsf::NSF,1,Skyline,0:52,0,6,0
entry042.nsf::NSF,1,reaper,3:22,0,6,0
entry043.nsf::NSF,1,GhoulBooze,2:08,0,6,0
entry044.nsf::NSF,1,Paralollogram,1:05,0,6,0
entry045.nsf::NSF,1,WARKLE,0:42,0,6,0
entry046.nsf::NSF,1,Ethereal Cupcakes,1:20,0,6,0
entry047.nsf::NSF,1,Tropical Pink,1:08,0,6,0
entry048.nsf::NSF,1,thextrahappytimefunsongyay,1:58,0,6,0
entry049.nsf::NSF,1,$FFFFUUUUUUUUUUUUUUUUUUUUUUUUUU,2:08,0,6,0
entry050.nsf::NSF,1,RAINBOW ADVENTURE,0:30,0,6,0
entry051.nsf::NSF,1,cherry drive,3:20,0,6,0
entry052.nsf::NSF,1,?????,2:20,0,6,0
entry053.nsf::NSF,1,axon,2:20,0,6,0
entry054.nsf::NSF,1,Gnome all alone,1:25,0,6,0
entry055.nsf::NSF,1,further advances in beatology,2:40,0,6,0
entry056.nsf::NSF,1,??????????,4:34,0,6,0
entry057.nsf::NSF,1,beard adventures,2:41,0,6,0
entry058.nsf::NSF,1,BLOOD LEGACY,1:28,0,6,0
CV (didn't check this throughoutly)
entry001.nsf::NSF,1,YMO(??????)/Rydeen(??????),2:10,0,6,0
entry002.nsf::NSF,1,Super R-Type,2:40,0,6,0
entry003.nsf::NSF,1,YMO/Behind The Mask,1:38,0,6,0
entry004.nsf::NSF,1,DDSAT2,Heroic Battle,1:04,0,6,0
entry005.nsf::NSF,1,One note Samba [ one choras ],1:02,0,6,0
entry006.nsf::NSF,1,1F ??? -Superbia-?,1:42,0,6,0
entry007.nsf::NSF,1,Chandelier - Queen,4:23,0,6,0
entry008.nsf::NSF,1,Hannes Seifert - Skunny Kart - Drivin' On,2:12,0,6,0
entry009.nsf::NSF,1,We Are The World,6:57,0,6,0
entry010.nsf::NSF,1,beatmaniaIIDX16EMPRESS,1:49,0,6,0
entry011.nsf::NSF,1,O Holy Night,1:15,0,6,0
entry012.nsf::NSF,1,????????,3:42,0,6,0
entry013.nsf::NSF,1,prepsong.kdm,0:32,0,6,0
entry014.nsf::NSF,1,R-TYPE STAGE 1,0:53,0,6,0
entry015.nsf::NSF,1,????,2:36,0,6,0
entry016.nsf::NSF,1,mute city (fzero),1:02,0,6,0
entry017.nsf::NSF,1,zubat's revenge,0:59,0,6,0
entry018.nsf::NSF,1,sakura saku,1:27,0,6,0
entry019.nsf::NSF,1,BATTLE GAREGGA - Marginal Consciousness (Stage7),4:38,0,6,0
entry020.nsf::NSF,1,Kirby's Dream Land 3 - Hyper Zone 1,0:52,0,6,0
entry021.nsf::NSF,1,Mary had a little lamb,0:34,0,6,0
entry022.nsf::NSF,1,?GRADIUS II-GOFER???-???????????????,17:38,0,6,0
entry023.nsf::NSF,1,ROCKMAN EXE - RUNNING THROUGH THE CYBER WORLD,0:49,0,6,0
entry024.nsf::NSF,1,Rockman[Megaman]2/Heatman,3:12,0,6,0
entry025.nsf::NSF,1,Chipmunks - Don't Be Late,2:32,0,6,0
entry026.nsf::NSF,1,????,2:49,0,6,0
entry027.nsf::NSF,1,Extremely Slick: Extra Remixed,8:00,0,6,0
entry028.nsf::NSF,1,YMO - BEHIND THE MASK,3:39,0,6,0
entry029.nsf::NSF,1,DDSAT2 - Battle for Survival,1:17,0,6,0
entry030.nsf::NSF,1,HYDLIDE3 FAIRYLAND,0:55,0,6,0
entry031.nsf::NSF,1, ??????????? Lunatic Princess ,2:47,0,6,0
entry032.nsf::NSF,1,Laxity's Bossa Nova,3:59,0,6,0
entry033.nsf::NSF,1,L.E.D. Storm Title + Intro,3:15,0,6,0
entry034.nsf::NSF,1,Sunsoft - Fester's Quest - Overworld,1:07,0,6,0
entry035.nsf::NSF,1,??????????ZERO2/??????????BGM,0:51,0,6,0
entry036.nsf::NSF,1,Jerry Goldsmith - Gremlins 2,4:04,0,6,0
entry037.nsf::NSF,1,Capitaine Flam,1:44,0,6,0
entry038.nsf::NSF,1,Sonic the Hedgehog 3,Icecap Zone 1,1:19,0,6,0
entry039.nsf::NSF,1,F.C.P.R.E.M.I.X.,3:47,0,6,0
entry040.nsf::NSF,1,MASAI from DJMAX Portable,1:52,0,6,0
entry041.nsf::NSF,1,????,1:35,0,6,0
entry042.nsf::NSF,1,Un5th Symphony,1:35,0,6,0
entry043.nsf::NSF,1,Raphael Gesqua & Matt Furniss - Mr. Nutz - Clouds,2:15,0,6,0
entry044.nsf::NSF,1,????,3:48,0,6,0
entry045.nsf::NSF,1,DDSAT2 - Epic Battle,1:29,0,6,0
entry046.nsf::NSF,1,RIDGE RACER ( POWER REMIX ),3:14,0,6,0
entry047.nsf::NSF,1,3D DOT GAME HEROS - Demo3,0:59,0,6,0
entry048.nsf::NSF,1,W-Ai no imi wo oshiete,3:48,0,6,0
entry049.nsf::NSF,1,Syn,2:16,0,6,0
entry050.nsf::NSF,1,U.N.?????????????????BGM?,1:55,0,6,0
entry051.nsf::NSF,1,David Crane - Pitfall II: Lost Caverns,0:34,0,6,0
entry052.nsf::NSF,1,Sonic DROWNS,0:16,0,6,0
entry053.nsf::NSF,1,???????(DEATH CRIMSON) OP,2:00,0,6,0
entry054.nsf::NSF,1,FANTASY ZONE,OPA-OPA!,1:14,0,6,0
entry055.nsf::NSF,1,???????????????????,1:28,0,6,0
- by Lunar at 7:07 AM EST on January 13, 2010
- that's for the votepack rather than the final pack though, so you'd need to edit that list to reflect the new filenames
- by Kaminari at 5:41 PM EST on January 13, 2010
- @anewuser
NEZplug doesn't support Unicode, only SJIS. You can display the Japanese characters in your player of choice by running it through AppLocale, or by setting your Windows system to Japanese (obviously). If you don't know what AppLocale is, don't bother.
The best approach with M3U playlists is to use plain old ASCII (which of course means romanization of the song titles).
- mdx.hcs64.com updated by snakemeat at 12:03 AM EST on January 17, 2010
- updated mdx.hcs64.com today
[2010.01.16]
-= NEW =-
Air Inferno (1990)(Taito)(Saito, Akira)[ARC]
Air Inferno (1990)(Taito)(Yone)[ARC]
Cadash (1989)(Taito)(Unicco.t)[ARC]
Fire Hawk (1989)(GameArts)(Pi - Kaze, I.C.)[PC88][SB2]
Kaiser Knuckle (1994)(Taito)(Inoue, M.)[ARC]
Kaiser Knuckle (1994)(Taito)(Kaze, I.C.)[ARC]
Ko-Windows Applications vol. 3 (1992)(Xing)(Leex)[X68]
Light Bringer (1993)(Taito)(ChaMa - Reiyasekuo)[ARC]
Light Bringer (1993)(Taito)(Inoue, M.)[ARC]
Luxsor -Nights Over Egypt- (1987)(Telenet)(Romi, Y.)[PC88]
Ninja Warriors (1989)(Taito)(Zeg)[ARC]
Pac-Land (1984)(Dempa)(-)[X68]
Psychic Force (1995)(Taito)(Inoue, M.)[ARC]
Psychic Force (1995)(Taito)(Oyaji, Choo)[ARC]
Psychic Force (1995)(Taito)(Saito, Akira)[ARC]
Puzznic (1989)(Taito)(Matsushima, T. - AVG-FOE)[ARC]
Puzznic (1989)(Taito)(Matsushima, T.)[ARC]
Puzznic (1989)(Taito)(Ray-Axe)[ARC]
Puzznic (1989)(Taito)(Yatsube)[ARC]
Puzznic (1989)(Taito)(Yatsube)[ARC][a]
Rainbow Islands (1987)(Taito)(Saito, Akira)[ARC][v2.0]
Rastan Saga (1987)(Taito)(Superjarikun)[ARC]
Rastan Saga II (1988)(Taito)(Miyabi)[ARC]
RayStorm (1996)(Taito)(Hally)[ARC]
RayStorm (1996)(Taito)(Saito, Akira)[ARC]
Runark (1990)(Taito)(ChaMa)[ARC]
Sion 2 (1992)(Oh! X)(AVG-FOE)[X68]
Space Invaders 90 (1990)(Taito)(Atlas)[MD]
Taikou Risshiden (1992)(Koei)(-)[PC98]
To Heart (1997)(Leaf)(Saito, Akira)[WIN]
Tunnels & Trolls (1990)(New World Computing)(Akikaz)[DOS]
Vision 2 (-)(MIN)(Yuraysan)[PC98]
Warrior Blade - Rastan Saga Episode III (1991)(Taito)(Ikeda, Osamu)[ARC]
WGP - World Grand Prix (1987)(Taito)(ChaMa)[ARC][v2.0]
WGP - World Grand Prix (1987)(Taito)(Junchan)[ARC]
X68000XVI Demo Disk (-)(Sharp)(Hobbit)[X68]
Ys (1987)(Falcom)(TAP+)[X1]
-= UPDATED =-
Kaiser Knuckle (1994)(Taito)(Idaka)[ARC] => add dupe PDX
Night Striker (1989)(Taito)(Veyrlen)[ARC][v2.0] => add new file, NSTRIKE.MDX, and text, NSTRIKV.DOC
-= NAME CHANGE =-
Rainbow Islands (1987)(Taito)(Saito, Akira)[ARC] => Rainbow Islands (1987)(Taito)(Saito, Akira)[ARC][v1.0]
- by Lunar at 7:35 AM EST on January 17, 2010
- Some USF set updates. Minor fixes.
Ganbare Goemon - Mononoke Sugoroku: Tagged composer field as "Goemon Production Team"
Goemon's Great Adventure: Tagged composer field as "Goemon Production Team"
Mystical Ninja Starring Goemon: Tagged composer field as "Goemon Production Team", fixed typo of "Omitsu" (it was Omtisu before iirc.)
Mario Kart 64: For some reason, the composer field STILL had "Koji Kondo, Hajime Wakai" even though I changed it once before in 2006. It's been changed to Kenta Nagata again (as has the index), hopefully for the last time.
Yoshi's Story: Fixed the timer for "Yoshi's Disco", it previously ended too early at around 45 seconds. It now does two full loops+fade.
http://www.vgmusic.com/~lunar/usf
The Goemon retags are due to the apparent massive confusion over the composers who worked on each game, including typos of their names. Besides, "Goemon Production Team" seems the most commonly used tag on the OST releases (has the most plays on Last FM, etc.) The composer names should remain on the index though.
could someone please add these files (including the updated index) to usf.hcs64.com? cheers
- by Knurek at 11:49 AM EST on January 22, 2010
- Dreamcast Music archive update:
2010-01-22
new:
Advanced Daisenryaku - Sturm uber Europa - Der deutsche Blitzkrieg (2000)(System Soft)(Sega)
Angel Present (2001)(HuneX, Studio OX)(NEC Interchannel)
Animastar (2000)(AKI)
BassRush Dream - ECOGEAR PowerWorm Championship (2000)(Visco)
Battle Beaster (2001)(Studio Wonder Effect)
Bokomu no Tatsujin (2002)(Fujicom)
Bomber hehhe! (2002)(Fujicom)
Cafe Little Wish (2003)(Princess)
Candy Stripe - Minarai Tenshi (2001)(WOW)(Sega)
Championship Surfer (2000)(Krome Studios)(Mattel)
Chocolate - Maid Cafe ''Curio'' (2003)(HuneX, Giga)(Alchemist)(Alchemist)
Dance Dance Revolution 2ndMIX Dreamcast Edition (2000)(KCE Tokyo)(Konami)
Deep Fighter (2000)(Criterion)(Ubisoft)
Denpashounenteki Kenshouseikatsu Soft Nasubi no Heya (1999)(Hudson)
Dousoukai 2 - Again & Refrain (2002)(Fairytale)(NEC Interchannel)
ESPN International Track & Field [Ganbare! Nippon! Olympic 2000] (2000)(KCE Osaka)(Konami)
Himitsu - Yui ga Ita Natsu (2001)(Starfish)
Jah-Mong (2000)(Visit)
Marionette Handler (1999)(Micronet)
net@versus (2001)(Yuki)(Prime Group)
Pocke-Kano - Yumi - Shizuka - Fumio (2000)(Success)(Datam Polystar)
Rippin' Riders Snowboarding [Cool Boarders Burrrn] [Snow Surfers] (1999)(UEP Systems)
Seventh Cross Evolution [Seventh Cross] (1998)(HuneX)(NEC Home)
Shanghai Dynasty (2000)(Success)
Super Euro Soccer 2000 (2000)(Rage)(Imagineer)
updated:
Chaos Field (Naomi)(2004)(MileStone) - filenames from the Dreamcast version
Dead or Alive 2 (2000)(Tecmo) - tags based on the PS2 version
Dead or Alive 2 (Naomi)(1999)(Tecmo) - tags and timers based on the PS2 version
edited 11:50 AM EST January 22, 2010
- by SmartOne at 12:27 AM EST on January 31, 2010
- Would interpolation similar to the options in DeSmuME make GSF sound sweet? I wonder.
- by JFD62780 at 4:10 PM EST on January 31, 2010
- I said time and time again.... Not quite. It mixes the channels via software, THEN outputs them, most of the time, in a less than desirable sampling rate. So the end result will be even more muddy.
Sorry, it's all they could think up at time time.
- by SmartOne at 5:02 PM EST on January 31, 2010
- Define "it."
- by JFD62780 at 2:51 AM EST on February 1, 2010
- The GBA Direct Sound DSP. GBA games merely use the ARM CPU to mix its game audio via software. That's why the games normally sound muddy and tinny; it mixes the audio at a lower rate that we're used to.
edited 2:52 AM EST February 1, 2010
- by SmartOne at 2:20 PM EST on February 1, 2010
- You're saying the stored samples are actually higher quality than what is heard. Hackity-hack?
- by hcs at 2:51 PM EST on February 1, 2010
- Wow, I'd never looked into GBA sound hardware before. I am shocked that it has only that simple DSP hardware, I had expected a few more PCM channels. To have to do mixing in software... no wonder they're so cheap about it, with what little CPU is available. And it doesn't have the N64's extra coprocessor to handle synthesis either (unless the Z80 can be pulled in but I'd think I would have heard about that by now).
@SmartOne: he's saying that no matter what the samples being used are, there's nowhere to plug in a proper resample (for higher quality or a higher final sample rate) at the synthesis level, since it's done in software. The DS has hardware synthesis so it's relatively easy to reasample better since the hardware itself is being simulated.
- by arbingordon at 3:17 PM EST on February 1, 2010
- why not have something like VBA
imo VBA sounds much better than hardware playback (no hiss, as JFD mentioned, I think the GBA plays at 22.05kHz or something, but playing audio at 44.1kHz sounds great [relative to hardware])
</babbling>
- by JFD62780 at 7:16 PM EST on February 1, 2010
- As far as I see, the GBA only has two digital hardware channels: Left and Right.
I'm amazed, and at the same time glad, that Nintendo actually decided to go with 16 separate pannable hardware channels for the DS. So again, like some other dude mighta mentioned:
"How about converting GSF to 2SF?"
That way, we'll have the best of both worlds: The clarity of 'hardware-channels' with the chippiness of GameBoy Legacy channels!
Wouldn't hoit! >;)
edited 7:17 PM EST February 1, 2010
- by SmartOne at 8:37 PM EST on February 1, 2010
- Wouldn't it be possible to enhance emulation to make the GBA APU act like the DS? Thus my above "hackity-hack?"
Or GSF to 2SF.
- by hcs at 9:36 PM EST on February 1, 2010
- This would involve rewriting the game's driver (say for instance the Sappy driver) to somehow know about the DS's extra hardware and use it instead of doing things in software. I have no idea how plausible that would be, but I'mma bet not very. Might have a better chance at converting the sequence and sample formats to run under a DS driver, but this will still be hella tough.
- by Knurek at 5:08 AM EST on February 14, 2010
- Okay, Valentine Day's gift fiesta part deux.
Amiga Music Archive went live today.
If you know what UnExotica is, you might disregard this, since this is basically just my reorganization of it (with some stuff added from additional sources of course).
If not, lend me your ear. Commodore Amiga is the home to some amazingly awesome music. But it requires some technical know-how to fully enjoy. Here's a small tutorial, feel free to ask any questions if anything's vaguely explained.
You can group the tunes into few cathegories. I'll describe the way to replay each of them in XMPlay, since that's the best bet Windows users have for Amiga (heck, VGM) related playback. Linux users can use UADE, but as I'm Win32 exclusive, you're on your own in setting it up.
1. Streamed music from CD32 games (OGG Vorbis or MP3). Should be playable just about anywhere. Few games might use Amiga's IFF-8SVX format. Playable with xmp-8svx plugin.
2. Standard ProTracker format (MOD files). This has it's own cathegory since an obscene amount of games uses that. Any good MOD player would do here, but I'll suggest XMPlay again, since it's the only player I know that supports Amiga Filter emulation (pretty sure some games use that, can't name any examples off my head), VBLank timing (Settlers) and subsongs in modules (Digital Illusion's Pinball games) at the same time.
3. Music in one of the many ProTracker packer formats (various). Many games use these instead of ProTracker files for whatever reason the developers were thinking. Have no fear, just install xmp-modpacker plugin, and they'll be automatically treated as standard ProTracker modules.
4. Old SoundTracker variants files. Now this is where it gets confusing. These have also MOD prefix/extension, but are completely incompatible with ProTracker (they have 15 instruments instead of ProTracker's 31, and only some music effect commands). To make matters worse, there are dozens of versions of the replay routine each incompatible with each other. You best bet would be the xmp-mod15 plugin, it's not perfect, but handles most songs properly.
5. Exotic formats. Basically while Amiga music has it's own xSF variant (CUST files, which have both the music data and replayer routine), the general idea was just to extract the music data and write a separate replayer for those (think VGMStream, but split into small parts for each supported formats) using a common plugin API. There are almost 150 formats like that, each supported by xmp-delix plugin. I'm linking my private version, which has about support for about 30 more formats than the one available on XMPlay's site.
Be forwarned though, some replayers and a few CUST files don't work yet (the ones using Amiga's audio.device, which sadly includes Dune II for instance). Only way to get them to play is using DeliTracker or EaglePlayer in WinUAE emulator, which is even more tedious than it sounds.
xmp-delix v2.0 is supposed to be able to handle them just fine, sadly, no ETA on it.
- by marcusss at 7:33 AM EST on February 14, 2010
- Nice read.
Yeah I love Amiga music and have a shedload of customs songs too :) Some formats were a bitch to get working properly or at all !. I could never get wings music working as it is a custom format and If I remember correctly had samples only in any downloadable music file.. :(
Always had problems getting a few composers music working such as .DZ and .DW ! Also .MXTX sometimes works other times doesn't .. Some of those are for the music in the AD&D games since I like some songs there :)
Nice Amiga archive ! At least a new place to look besides exotica.
Some cool games and their music are Super Cars / Super Cars II , Lethal Weapon, Fire & Ice e.g :D
edited 7:38 AM EST February 14, 2010
- by Lunar at 8:17 AM EST on February 14, 2010
- nice job knurek :) i've always thought the exotica lads were far too disconnected from the rest of vgm fandom, so it is good to see amiga represented on vgm.hcs64, joining the dots so to speak. there's a lot of great soundtracks. i'm a big fan of phill nixon's soundtracks with Flair (oscar trolls and morph particularly - the modules, not so much the redbooks.) gonna contact him soon hopefully :3 if only it were that easy for the japz.
- by Knurek at 11:43 AM EST on February 14, 2010
- Valentine Day's gift fiesta part trois.
Playstation Music Archive
While I still have about 4 GB of things to upload, I sure as hell won't be able to do it today, so you'll have to wait a week or so for it.
Enjoy. 33 GB or so of PS1 related music.
- by Knurek at 2:31 PM EST on February 14, 2010
- Valentine Day's gift fiesta part quatre
Hoot Music Archive updated.
Still have about 50 games to add, but I'm simply burned out. Will have to wait for better times. Enjoy. :)
- by mogikihei at 3:47 PM EST on February 14, 2010
- Thanks a Front Mission Alternative psf rip Nice job
Front Mission Alternative psf Tagging and Timing Bat File
http://www.mediafire.com/?l5dinwgyrzn
- by SmartOne at 3:53 PM EST on February 14, 2010
- Thank you! What does fft_winfnc in the Hoot INI mean? Does the interpolation only apply to the PCM/ADPCM of the particular chips?
edited 3:55 PM EST February 14, 2010
- by marioman at 4:29 PM EST on February 14, 2010
- Excellent updates Knurek. Much thanks for your dedication to creating these archives.
- by Lunar at 8:25 AM EST on February 15, 2010
- "Enjoy. 33 GB or so of PS1 related music."
is there a list of the new sets? there's a few things that haven't yet been upped on Lawrence Lin yet, like Chrono Trigger and Lagnacure.
mogikhei: nice, thanks for tagging FMA.
- VGMToolbox r615 Released by snakemeat at 3:51 PM EST on February 20, 2010
- VGMToolbox r615 released, grab it on Sourceforge. Here's what's new:
-= NEW =-
[GENERAL] Add SGC format for use Auditing tools and the Tag/Info Viewer.
[NSFtoM3U] Add simple .m3u maker for NSF files. (Will also create SGC playlists if they are ever supported.)
-= UPDATED =-
[ADVANCED CUTTER]
- Progress increments every 10% now to prevent GUI delays.
- Add NDS-STRM plugin by Knurek
[CHECKSUM CALCULATOR] Add checkboxes to move duplicates to subdirectories.
[GENH EXTRACTOR] Now saves header upon extraction.
[PSFDATAFINDER]
- Improved VB searching. Stricter requirements.
- Add code to calculate expected VB size via the sample lengths. Code will use this value and issue a warning if it does not match the header. Perhaps will use a checkbox in the future.
- Improve Cancel functionality during VB searching.
[PSF2DATAFINDER]
- Improved VB searching. Not as good as PSF Data Finder, hoping to make a single function soon.
[PSF MAKER] Add Mark Grass/Davironica drivers. Presets now use included drivers.
[PSF STUB MAKER] Add "Move to Highest Address" button. After entering sizes for SEQ/VH/VBs, click this button to move values to the highest address in the text area. This is good for avoiding the issues with text areas that start at higher addresses or other problems that can plague placing data at the start of the text area.
[XSFTAGGER] Added option to allow removal of text within brackets for automatic title creation.
-= FIXED =-
[2SFTIMER] Update to include quotes around output file names.
[GENERAL]
- Fix to data extraction code skip zero length segments (typically from an empty file).
- Fixed data extraction code was reading past end of file in "relative" buffer and returning false positives.
[MAKE2SF] Fix TAB order.
[PSF MAKER]
- Updated to include actual total SEQ count for proper multi-track SEP handling.
- Update psfdrv.c to make SetVol functions optional. May result in sets without sound if they don't have this function, but they would require a generic driver otherwise.
- Add unused default value for PARAMETER_OFFSET when Mark Grass/Davironica driver is selected to prevent error messages. Since PSF Maker doesn't support SEP usage with these drivers, this is just a hack to avoid the error.
[PSFTIMER] Fix code to output loop end time before applying loop time multiplier for the _actual_ loop end time.
-= THANKS =-
Mark Grass/Davironica: Thanks for the generic drivers.
Knurek: Thanks for the NDS-STRM plugin.
edited 6:51 PM EST February 20, 2010
- by MarkGrass at 10:09 PM EST on February 20, 2010
- Thanks for the update, snakemeat!
Just wondering... my driver supports SEP data - will there be future support for the PSF MAKER?
- by Knurek at 10:57 PM EST on February 20, 2010
- Dreamcast Music Archive updated
2010-02-21
new:
Caesars Palace 2000 - Millennium Gold Edition (2000)(Runecraft)(Interplay)
Coaster Works [Jet Coaster Dream] (1999)(Bimboosoft)(Bottom Up)
D2 [D no Shokutaku 2] (1999)(Warp)
Dabitsuku 2 (2001)(Land Ho!)(Sega)
Dance Dance Revolution Club Version Dreamcast Edition (2000)(KCE Tokyo)(Konami)
Death Crimson 2 - Meraniito no Saidan (1999)(Ecole)
Demolition Racer - No Exit (2000)(Pitbull Syndicate, The)(Infogrames)
Dengen Tenshi Taisen Mahjong Shangri-la (1999)(Marvelous)
deSpiria (2000)(Dennou Eizou Seisakusho)(Atlus)
Dinosaur (2000)(-)(Ubisoft)
Doguu Senki - Haou (2000)(Victor)
DreamFlyer (1999)(Sega)
DreamStudio (2000)(Nextech, Kuusou Kagaku)(Sega)
Eisei Meijin III - Game Creator Yoshimura Nobuhiro no Zunou (1999)(KCE Tokyo)(Konami)
Evil Dead - Hail to the King (2000)(Heavy Iron)(THQ)
Fushigi no Dungeon - Fuurai no Shiren Gaiden - Jokenji Asuka Kenzan! (2002)(Neverland)(Sega)
Gakkyuou Yamazaki - Yamazaki Oukoku Oofun Araso (1999)(Sega)
Get!! Colonies (2000)(Sega)
Godzilla Generations (1998)(General)(Sega)
Golf Shiyouyo - Course Data Shuu - Adventure-hen (2000)(Soft Max)
Golf Shiyouyo - Kouryaku Pack (2000)(Soft Max)
Golf Shiyouyo 2 - Aratanaru Chousen (2001)(Soft Max)
Gundam Battle Online (2001)(BEC)(Bandai)
Happy Lesson - First Lesson (2000)(Fupac)(Datam Polystar)
Happy Lesson (2001)(Fupac)(Datam Polystar)
Harusame Youbi (2001)(Mink)(SIMS)(NEC Interchannel)
Heisei Mahjong Shou (2000)(Micronet)
Hello Kitty no Garden Panic (1999)(-)(Sega)
Hello Kitty no Lovely Fruit Park (1999)(Sega)
Hello Kitty no Otonaru Mail (2000)(Sega)
Illbleed (2001)(Crazy Games)
Inoue Ryouko - Last Scene (2001)(-)(Datam Polystar)
Inoue Ryouko - Roommate (2001)(Fupac)(Datam Polystar)
J.League Spectacle Soccer (2002)(Smilebit)(Sega)
Jet Coaster Dream 2 (2000)(Bimboosoft)
Kaitou Apricot (2003)(Takuyo)
Kaze no Uta (2004)(Milksoft)(Charara)(Charara)
Kita he - Photo Memories (1999)(R-Force)(Hudson)
Kiteretsu Boy's Gan-Ga-Gan (2000)(Sega)
Kuon no Kizuna - Sairinshou (2000)(O-Two)(F.O.G)
Lake Masters Pro Dreamcast Plus! (2000)(Nexus Interact)(DaZZ)
Mei Furu (2002)(Princess)
Merge - Marginal (2003)(Princess)
Mizuiro (2002)(NEKONEKO)(HuneX)(NEC Interchannel)
Moekan - Moekko Company (2003)(Kero-Q)(Zero System)(Princess)
Morita no Saikyou Shougi (1999)(Random House)
Nanatsu no Hikan - Senritsu no Hohoemi (2000)(Koei)
Nijuuei (2002)(Kero-Q)(Zero System)(Princess)
Oogami Ichirou Funtouki - Sakura Taisen Kayou Show ''Kurenai Sekiek'' Yori (2000)(Sega)
Orange Pocket - Cornet (2004)(Hook)(Rakish)(Pionesoft)
Oukahoushin - Oukasakishikiza (1999)(Media JuGGLer)(ESP)
Power Jet Racing 2001 (2001)(Sega AM2)(CRI)
Puyo Puyoon (1999)(Compile)(Sega)
Reel Fishing, Wild [Fish Eyes Wild] (2001)(Westone)(Victor)
Sega Bass Fishing [Get Bass] (1999)(Sega AM1)(SIMS)(Sega)
Sega Bass Fishing 2 [Get Bass 2 - Sega Marine Fishing] (2001)(WOW)(Sega)
Sega Tetris (2000)(Sega AM1)(Sega)
Sekai Fushigi Hakken! Troia - Mystery Adventure 1183 B.C. (1999)(TBS)
Sengoku TURB Fanfan I love me Dance-doubletendre (1999)(Alchemist)(NEC)
Shin Honkaku Hanafuda (1999)(Altron)
Shinseiki Evangelion - Ayanami Ikusei Kaikaku (2002)(Westone)(Broccoli)
Shinseiki Evangelion - Typing E Keikaku (2001)(Gainax)
Simple 2000 Series DC Vol. 01 - Bitter Sweet Fools - The Renai Adventure (2002)(HuneX)(D3 Publisher)
Simple 2000 Series DC Vol. 03 - Fureai - The Renai Simulation (2002)(HuneX)(D3 Publisher)
Simple 2000 Series DC Vol. 04 - Okaeri! - The Renai Adventure (2002)(HuneX)(D3 Publisher)
Tokyo Xtreme Racer 2 [Shutokou Battle 2] [Tokyo Highway Challenge 2] (2000)(Genki)
Highly recommend the Shiren rip. Koichi Sugiyama at his finest.
- by snakemeat at 1:44 AM EST on February 21, 2010
- Just wondering... my driver supports SEP data - will there be future support for the PSF MAKER?
I would really like to add it. I spent quite a few hours yesterday working on it, but couldn't get the .minipsfs right. I was trying to make sets where the .minipsf has nothing but the parameter values (similar to the way I do it with "stubbed" drivers), and the lib has the SEP data.
In other words, I'm trying to include it. I just need some more time and probably some guidance from my PSF mentor, manakoAT.
- by Knurek at 5:11 PM EST on February 25, 2010
- Playstation Music Archive update:
007 Racing (2000)(Eutechnyx)(Electronic Arts)[Streams]
2002 FIFA World Cup (2002)(Software Creations)(Electronic Arts)[Streams]
Aqua GT (2001)(-)(Take-Two)[Streams]
Blade (2000)(Hammerhead)(Activision)[Streams]
Chicken Run (2000)(Blitz)(Eidos)[Streams]
Contender [Dynamite Boxing] (1998)(Victor)[Streams]
Contender 2 [Victory Boxing] [Victory Boxing Challenger] (2000)(Pegasus Japan)(Victor)[Streams]
Dance Dance Revolution 3rdMIX (2000)(KCE Tokyo)(Konami)[Streams]
Dance Dance Revolution 4thMIX (2001)(KCE Tokyo)(Konami)[Streams]
Dance Dance Revolution 5thMIX (2001)(KCE Tokyo)(Konami)[Streams]
Dance Dance Revolution Disney Mix [Dance Dance Revolution - Disney's Rave] [Dancing Stage - Disney Mix] (2000)(KCE Tokyo)(Konami)[Streams]
Dancing Stage featuring Dreams Come True (2000)(KCE Tokyo)(Konami)[Streams]
Dancing Stage featuring True Kiss Destination (1999)(KCE Tokyo)(Konami)[Streams]
Darkstalkers 3 [Vampire Savior - EX Edition] (1998)(Capcom Production Studio 1)(Capcom Production Studio 3)(Capcom)[Streams]
Devil Man (2000)(BEC)(Bandai)[PSF]
Digimon - Digital Card Battle [Digimon World - Digital Card Arena] (2000)(-)(Bandai)[PSF]
Evil Zone [Fuujin Ryouiki Eretzvaju] (1999)(Yuke's)[Streams]
FIFA 2000 Major League Soccer [FIFA 2000 - Europe League Soccer] [FIFA 2000] (1999)(EA Canada)(Electronic Arts)[Streams]
FIFA 2001 Major League Soccer [FIFA 2001] (2001)(EA Canada)(Electronic Arts)[Streams]
FIFA 99 [FIFA 99 - Europe League Soccer] (1998)(EA Canada)(Electronic Arts)[Streams]
Final Fantasy VI (1999)(Square)(Tose)(Square)[PSF]
Final Fantasy VI (1999)(Square)(Tose)(Square)[PSF+Streams]
Front Mission Alternative (1997)(-)(Square) (tagged compared to the previous pack)
Grandia (1999)(Game Arts)(ESP)[Streams]
Jackie Chan - Stuntmaster (2000)(Radical)(Midway)[Streams]
Need for Speed - High Stakes [Over Drivin' IV] [Need for Speed - Road Challenge] (1999)(EA Canada)(Electronic Arts)[Streams]
Need for Speed - Porsche Unleashed (2000)(Eden)(Electronic Arts)[Streams]
Need for Speed II [Over Drivin' II] (1997)(EA Canada)(Electronic Arts)[Streams]
Need for Speed III - Hot Pursuit [Over Drivin' III - Hot Pursuit] (1999)(EA Canada)(Electronic Arts)[Streams]
Need for Speed, Road & Track Presents The [Over Drivin' DX, Road & Track Presents] (1996)(Pioneer)(Electronic Arts)[Streams]
Ready 2 Rumble Boxing - Round 2 (2000)(Midway)(Point of View)(Midway)[Streams]
Rhapsody - A Musical Adventure [Marl Oukoku no Ningyou Hime - The Adventure of Puppet Princess] (1998)(Nippon Ichi Software)[Streams]
R-Types (1998)(Irem)(Racdym)(Irem SE)[Streams]
Sled Storm (1999)(EA Canada)(Electronic Arts)[Streams]
Test Drive 6 (1999)(Pitbull Syndicate, The)(Infogrames)[Streams]
Walt Disney World Quest - Magical Racing Tour (2000)(Crystal Dynamics)(Eidos)[Streams]
- by iloveyou at 7:10 AM EST on February 26, 2010
- snakemeat and Knurek ~ Thank you.
Make VGM,GSF,USF, and all...automatic.. wishful thinking.^^
Super Robot Taisen R,D,J,OG2 - GSF format.
Super Robot Taisen 64 - USF format.
Dai-4-Ji Super Robot Taisen S - PSF format.
Real Robot Regiment - PSF2 format.
Langrisser 4,5 - PSF format.
Langrisser 3 - PSF2 format.
I Can't find. it's very hard.^^
How do you make it? Is possible?
edited 8:14 PM EST February 26, 2010
- by unknownfile at 10:32 AM EST on February 26, 2010
- is that a gsf rip request
because if so i can do it
- by Knurek at 11:16 AM EST on February 26, 2010
- OG2 uses Sappy (but updated version, so wasn't saptapable), so should be rather easy for you. Rest of them I have no idea about.
- by Lunar at 12:17 PM EST on February 26, 2010
- ooh, i have two gsf requests currently, if you're willing.
- by Ni64lover at 1:56 PM EST on February 26, 2010
- where can one find updated sappy?
- by unknownfile at 9:03 PM EST on February 26, 2010
- super robot taisen OG2
- by guest at 10:45 PM EST on February 26, 2010
- real robot regiment
Langrisser 3 use IVB streams for BGM, vgmstream can be used for this.
- by iloveyou at 1:07 AM EST on February 27, 2010
- Super Robot Taisen - Original Generation 2
Rip done by unknownfile on February 26th, 2010
I have no idea why I did this. It's a generic driver rip. Back to being dead.
I've got more stuff coming up soon.
In the meantime, enjoy this crap.
unknownfile~ Thank you very much.
Real Robot Regiment
At long last~ go out into the world^^
guest~ Thank you very much.
Lunar~ Can you do me a favor?
edited 1:46 AM EST February 27, 2010
- by Lunar at 5:43 AM EST on February 27, 2010
- iloveyou: what did you have in mind?
anyway i was hoping for 'gunstar super heroes' and 'advance guardian heroes'.
- by iloveyou at 6:02 AM EST on February 27, 2010
- Oh! I'm sorry. my mistake.
I'm not good at speaking English^^
- by Knurek at 6:29 AM EST on February 27, 2010
- iloveyou: 気にしないで。日本語分かりませんLOL
Lunar: Oh yeah, those two Treasure games would be appreciated, fo' sure.
edited 6:34 AM EST February 27, 2010
- by unknownfile at 9:54 AM EST on February 27, 2010
- Gunstar Super Heroes
sound select at 0x0807D8C4
it's in gsfopt now.
i guess this means i'm back in business for now. give me more things to rip.
edited 12:31 PM EST February 27, 2010
- by SmartOne at 12:48 PM EST on February 27, 2010
- What does "Patched. Further testing required" mean for Super Princess Peach?
- by bxaimc at 12:50 PM EST on February 27, 2010
- i guess this means i'm back in business for now. give me more things to rip.
How about Jet Grind Radio (GBA)?
- by unknownfile at 1:18 PM EST on February 27, 2010
- > Jet Grind Radio
> GAX2_INIT
GOD DAMMIT ASDFASFASF
- by iloveyou at 8:38 PM EST on February 27, 2010
- Gunstar Super Heroes
Thank you~ unknownfile.
- by Knurek at 9:02 PM EST on February 27, 2010
- What's that racing game with Neil D. Voss score?
Oh, I know. Racing Gears Advance. That one'd be sweet.
Also the remaining Virt scores: Juka and the Monophonic Menace, Scurge: Hive, The Scorpion King - Sword of Osiris, Godzilla: Domination would be a nice thing to have.
- rape of jet grind radio in progress by unknownfile at 12:26 AM EST on February 28, 2010
- sound select function at 0x080271c
thankfully the sound programmers were much more sane than standard gax programmers and end up doing this
LDR R1, =off_8087CA8 ; sound code table
LDR R0, [R4] ; Gets the sound code
the second one is changed to mov r0, 0h and we go from there
also some really stupid sound programming
; in the rom somewhere. just initializes gax, but then...
STR R1, [R0]
BL SoundSelectLol ; call that soundselect
; This stops the sound right after it starts playing!
; "sup mang, put ur swi loop here lolz"
MOVS R0, #1
BL sub_8002584
Off to gsfopt it goes.
edited 12:40 AM EST February 28, 2010
- mishion comprete by unknownfile at 12:50 AM EST on February 28, 2010
- Jet Grind Radio
i'm a bit surprised that's only 8 tracks worth of audio... but then again this is a GAX game we're talking about
- by iloveyou at 1:21 AM EST on February 28, 2010
- Jet Grind Radio
Thank you ~ unknownfile. Robot...^^
- by unknownfile at 12:22 PM EST on February 28, 2010
- i just noticed something
gunstar-0016.minigsf is actually Alone Fighter from Galaxy Force
obviously it's in tribute to Sega who published this game and is one of my favorites from Galaxy Force along with Beyond The Galaxy
wait, i'm stupid. these are minigames. disregard everything above
edited 12:23 PM EST February 28, 2010
- by Lunar at 12:30 PM EST on February 28, 2010
- thanks for ripping Gunstar Super Heroes
i'm in the process of trying to acquire the gunstar heroes sound collection OST. once i do, knock on wood, i'll be able to tag the set.
- \o/ by bxaimc at 12:51 PM EST on February 28, 2010
- And here it is:
Jet Grind Radio (2003)(Vicarious Visions)(THQ).zip
Thnx to UF for ripping it
Now tagged and timed :)
- Racing Gears Advance raped mercilessly by unknownfile at 1:25 PM EST on February 28, 2010
- will be up later today
i'm surprised that this stuff is so easy to rip these days even after that long break
i'm going to go jerk myself to my own greatness
- by Knurek at 1:43 PM EST on February 28, 2010
- I can help you with that.
Jerking off I mean.
Since you're so awesome and all.
No sarcasm here, really.
In a poetic mood.
This could've been a nice haiku.
edited 1:52 PM EST February 28, 2010
- by unknownfile at 6:42 PM EST on February 28, 2010
- in actuality i was watching the hockey game
now that i've ruined my ears, you can ruin yours
Racing Gear Advance
pretty good soundtrack i must say, enjoy this one
- by marioman at 10:54 PM EST on February 28, 2010
- So it appears that OffGao's NEZPlug++ page has been replaced with some message written in Japanese. Does anyone know what is going on?
- by SmartOne at 10:58 PM EST on February 28, 2010
- Translatar, por favor.
- by unknownfile at 11:03 PM EST on February 28, 2010
- he's moving sites or something
- by iloveyou at 11:14 PM EST on February 28, 2010
- Racing Gear Advance
Thank you~^_+
- by mogikihei at 11:14 PM EST on February 28, 2010
- marioman:
It seems to be moving the address.
It moves from Aomori to Tokyo.
The server is not connected until the move ends.
- by marioman at 11:29 PM EST on February 28, 2010
- Ah, thanks. The page has been that way for a while, and I was concerned that it may be gone for good. Nice to hear that it's just a temporary outage.
edited 11:29 PM EST February 28, 2010
- by Mouser X at 2:26 AM EST on March 1, 2010
- Knurek, in case you wondered, I've downloaded all of psf.hcs64.com (that I can currently see), and according to 7zip, it all checked out fine. I'm not sure if anyone else already told you this, but I figured you'd appreciate knowing. And, I'm looking forward to MMX3 being uploaded....
Anyway, thanks for the excellent archive! It's going to take a long time for me to go through it all! Awesome work. Mouser X over and out.
- by Lunar at 10:38 AM EST on March 1, 2010
- boo... problem. not only are there 7 tracks in the super gunstar heroes set that aren't on the ost, but there's also two on the ost that aren't in the set.. o_O the former i can perhaps understand, but not the latter... the tracks on the ost not in the set are #14 "STONE" and #24 "SORROW".
wondering if it's worth continuing at this point.
- by unknownfile at 11:38 AM EST on March 1, 2010
- if you want i can give you a rerip of the set with 255 tracks for you to sort through
- by arbingordon at 12:09 PM EST on March 1, 2010
- ^do it^
- for all those interested in gsf ripping by unknownfile at 2:22 PM EST on March 1, 2010
- here's how i do it
1. disassemble in IDA
2. look for writes to 0x04000084 (sound enable register)
3. put breakpoints in no$gba for functions surrounding these writes. this usually finds the sound select.
4. patch the ROM somewhere to send it into an infinite loop after it plays a sound of your choice.
5. rom2gsf, minigsf and gsfopt
- by SmartOne at 2:24 PM EST on March 1, 2010
- Oh. I thought Maruyama was riding a speeding mine cart of death.
- 255 trax by unknownfile at 11:09 PM EST on March 1, 2010
- gunstar super heroes, 255 track edition
- by Lunar at 7:05 AM EST on March 2, 2010
- oh christ
now i really have lost motivation :p
- by unknownfile at 10:36 AM EST on March 2, 2010
- from all of us here at uf's useless rip archive
rips will continue tomorrow due to stuff
thank you for your patronage
- by Knurek at 2:11 PM EST on March 2, 2010
- Saturn Music Archive update:
new:
Batsugun (1996)(Toaplan)(Gazelle)(Banpresto)
Blast Wind (1997)(Tecnosoft)
Dodonpachi (1997)(Cave)(Atlus)
Dragon Ball Z - Idainaru Dragon Ball Densetsu (1996)(BEC)(Tose)(Bandai)
Dragon Ball Z - Shin Butouden (1995)(Tose)(Bandai)
Funky Head Boxers (1997)(Sega AM3)(Yoshimoto Kogyo)
Garou Densetsu 3 - Harukanaru Tatakai (1996)(SNK)
Hissatsu! (1996)(KID)(Bandai Visual)
Hyper Duel (1996)(Tecnosoft)
King of Fighters '95, The (1995)(SNK)(Rotubo)(Sega)
Koutetsu Reiiki Steeldom (1996)(Tecnosoft)
Layer Section II (1997)(Taito)(Tose)(Media Quest)
Mega Man X3 [RockMan X3] (1996)(Capcom)
Nekketsu Oyako (1995)(Tecnosoft)
Real Bout Garou Densetsu Special (1997)(SNK)
Samurai Spirits - Amakusa Kourin (1997)(SNK)
Shippu Mahou Daisakusen (1996)(Raizing)(GaGa Communications)
Soukyuugurentai Otokuyou (1997)(Raizing)(Electronic Arts Victor)
Tenchi Muyou! Rensa Hitsuyou (1997)(Access)(Pioneer)
Thunder Force Gold Pack 1 (1996)(Tecnosoft)
updated:
Galactic Attack [Layer Section] (1995)(Taito)(Ving)(Ving) - added song titles
King of Fighters '96, The (1996)(SNK) - added song titles
King of Fighters '97, The (1998)(SNK) - added song titles
Nights Into Dreams (1996)(Sonic Team)(Sega) - added streams
Samurai Spirits - Zankurou Musouken (1996)(SNK) - added song titles
edited 4:07 PM EST March 2, 2010
- by Mouser X at 3:16 PM EST on March 2, 2010
- Knurek: I'm not sure how you type out the links, but they're leading to "http://www.hcs64.com/mboard/ssf.hcs64.com". My best guess is that you need to include "http://" when you put in the link. Either that, or pester HCS, and see if he can "fix" it. :P I intended this to be helpful. Hopefully it was. Mouser X over and out.
- by Knurek at 4:08 PM EST on March 2, 2010
- Thanks for spotting that, fixed in this post.
- by iloveyou at 8:04 PM EST on March 2, 2010
- Knurek:ª«ªóª·ªãª·ªÞª¹,谢谢
Thank you~~ ¡Ú.¢½
- by unknownfile at 11:13 PM EST on March 2, 2010
- it's about high time someone uploaded Hyper Duel
i can now die happily
- those virt games and other stuff by unknownfile at 11:05 AM EST on March 4, 2010
- hopefully i'll be doing those friday/saturday
in other news i'm going to go back to m1 development to fix the fm.c emulator since it's quite dated
also the version i have has several games unsupported in the public release, notably hexion and some porno games knurek wanted me to add so i might throw out a patch for it
- by Knurek at 5:15 AM EST on March 6, 2010
- Amiga Music Archive update:
new:
7 Colors (1991)(Gamos)(Infogrames)
Alien Breed 3D II - The Killing Grounds (AGA)(1996)(Team 17)
Aquablast [Live And Let Die] (1989)(-)(Elite)
Astate - La Malediction Des Templiers (1990)(Calypso)(New Deal Productions)
ATF II [Air Strike USA] (1990)(-)(Digital Integration)
Badlands Pete (1990)(Frames)(ARC)
Big Red Adventure, The (AGA)(1997)(Ludomedia)(Power Computing)
Bill's Tomato Game (1992)(-)(Psygnosis)
Bob Morane - Ocean [Project Neptune] [Operation Neptune] (1988)(-)(Infogrames)
Bobo [Stir Crazy] (1988)(-)(Infogrames)
Breathless (AGA)(1995)(Fields of Vision)(Power Computing)
Bug Bash (1990)(Mutation)(Microtec)
Campaign (1992)(-)(Empire)
Captain Planet and The Planeteers (1991)(-)(Mindscape)
Captive (1990)(Antony Crowther)(Mindscape)
Castle Kingdoms (1997)(Mutation)
Commando (1989)(Capcom)(-)(Elite)
Count Duckula (1990)(Enigma Variations)(Alternative)
Cyberpunks (1993)(Mutation)(Core Design)
Defender of the Crown (1986)(Master Designer)(Cinemaware)
Defenders of the Earth (1990)(Enigma Variations)(Hi-Tec)
Doodlebug - Bug Bash 2 (1992)(Mutation)(Core Design)
Dracula [Bram Stoker's Dracula] (1994)(-)(Psygnosis)
Elf (1991)(Nirvana)(Ocean)
Exile (CD32)(1995)(-)(Audiogenic)
Football Champ [I Play Football Champ] (1992)(-)(Simulmondo)
Forgotten Worlds (1989)(Capcom)(Arc Developments)(U.S. Gold)
Fuzzball (1991)(Scangames)(System 3)
Gauntlet II (1989)(Atari Games)(-)(Mindscape)
Ghosts 'n Goblins (1990)(Capcom)(-)(Elite)
Globdule (1993)(Ex Animo)(Psygnosis)
Grand National (1990)(Elite)
Gremlins 2 - The New Batch (1990)(Motivetime)(Elite)
Hong Kong Phooey (1990)(Twilight)(Hi-Tec)
Huckleberry Hound In Hollywood Capers (1993)(Quex)(Alternative)
Indigo (Prototype) (1993)(Charley Brewster)(-)
Infestation (1990)(Psygnosis)
Killing Machine (1992)(Coinage)(-)(Atlantis)
Last Action Hero (1994)(Dome, The)(Psygnosis)
Last Ninja 2 - Back With a Vengeance (1990)(Consult)(System 3)
Little Puff In Dragonland (1989)(Consult)(Codemasters)
Mega Twins (1991)(Twilight)(U.S. Gold)
Metal Mutant (1991)(-)(Silmarils)
Microcosm (CD32)(1994)(-)(Psygnosis)
Mighty BombJack (1990)(Tecmo)(Elite)(Elite)
Mike Read's Computer Pop Quiz (1989)(Elite)
MooseDrive (1993)(Graham Dean)(-)
Mr. Heli (1989)(Irem)(Probe)(Firebird)
Navy Seals (1991)(-)(Ocean)
Nippon Safes Inc. (1993)(Dynabyte)
Nucleus (1990)(Mutation)(Microtec)
Onslaught (1989)(Realms)(Hewson)
Operation Harrier (1990)(Creative Materials)(U.S. Gold)
Overlander (1989)(-)(Elite)
P47 Thunderbolt [P-47 - The Freedom Fighter] (1990)(Jaleco)(Source)(Firebird)
Paperboy (1989)(Atari Games)(-)(Elite)
Parasol Stars - The Story of Rainbow Islands II (1992)(Taito)(-)(Ocean)
Pub Trivia Simulator (1989)(-)(Codemasters)
Pyramax (1990)(-)(ARC)
Question of Sport, A (1988)(-)(Elite)
Rotor (1989)(Systematics)(Arcana)
Rotox (1990)(Creative Materials)(U.S. Gold)
Rubicon (1992)(ESD)(21st Century)
Ruff And Reddy In The ''Space Adventure'' (1990)(Twilight)(Hi-Tec)
S.D.I. (1987)(Master Designer)(Cinemaware)
Saint Dragon (1990)(Jaleco)(Random Access)(Storm)
Savage (1989)(Probe)(Firebird)
Shadow Fighter (1995)(N.A.P.S.)(Gremlin)
Sierra Soccer - World Challenge Edition (1994)(Dynamix)(Sierra)
Surf Ninjas (AGA)(1994)(-)(MicroValue)
Theatre of Death (1993)(Software Shed, The)(Psygnosis)
Tin Toy Adventure (AGA)(1996)(Mutation)
Tommy Gun (1996)(Mutation)
Top Cat (1991)(Twilight)(Hi-Tec)
Trex Warrior - 22nd Century Gladiator (1991)(-)(Thalion)
Videokid (1992)(Twilight)(Gremlin)
Wacky Races (1991)(Enigma Variations)(Hi-Tec)
World Championship Soccer (1991)(Sega)(-)(Elite)
WWF Wrestle Mania (1991)(Twilight)(Ocean)
Yogi Bear and Friends in The Greed Monster (1990)(Twilight)(Hi-Tec)
- by RukarioGyiyg996 at 3:35 AM EST on March 7, 2010
- Isn't it kinda odd how the links to the psf and amiga archives are repeated *TWICE* once at the top and another at the bottom...?
Also either it's me, or there's a *SLIGHT* problem with one of the XA's in the Symphony of the Night archive, I hear a very loud (CLICK) sound during playback, and it hurts my ears when it does... Not sure if it's vgmstream's fault or the XA stream having a slight error.
The XA in question is XA_STR1_086bb9cc.XA, the "looped" part to the song that plays during the Prologue stage with Richter Belmont.
- by hcs at 6:12 AM EST on March 7, 2010
- Heh, whoops, didn't realize the links were already there when I added them in, guess Knurek (or me?) beat me to it.
Don't know about the SotN XA problem, unfortunately.
- juka and the monophonic menace by unknownfile at 8:16 PM EST on March 7, 2010
- someone likes to hide the sound select. i've had no problem getting the init and sync calls, but have turned up nothing for the select routine.
- by iloveyou at 9:12 PM EST on March 7, 2010
- Amiga Music Archive update~ Thank you.
Does anyone have this format?
[Dai-4-Ji Super Robot Taisen S - PSF format]
[Langrisser 4,5 - PSF format]
[Super Robot Taisen R,D,J - GSF format]
[Super Robot Taisen 64 - USF format]
[Super Robot Spirits - USF fromat]
I Can't find.please help me~^0^
Heal the world make it a better place~¢Ü
For you and for me and the entire human race~¢Ý
There are people dying~¢Ü¢Û
If you care enough for the living~¢Ý¢Ý
Make a better place for you and for me~~¢Û¢Û
------------- ]-]-(0:)~ ^__^
edited 9:31 PM EST March 7, 2010
- by Pulstar at 7:41 AM EST on March 8, 2010
- I don't think any of those have been ripped yet. You can get the audio for Langrisser from the Saturn rip section I believe.
- by mogikihei at 3:19 AM EST on March 13, 2010
- Final Fantasy VI psf Tagging and Timing Bat File
http://www.mediafire.com/?tmammjwlx3o
FF6TAG.bat
English Tag
FF6TAG_J.bat
Japanese Tag
Missing Track
Disc1 16 The Phantom Train
Perhaps ff6-20.minipsf Song doesn't start.
Disc3 14 Dancing Mad (part 2) and (part 3)
Perhaps ff6-3b.minipsf Song doesn't change.
- by Knurek at 5:30 AM EST on March 13, 2010
- Playstation Music Archive update:
new:
1 on 1 Government (Arcade)(2000)(-)(Tecmo)
2 Xtreme [Street Games '97] (1996)(Sony Interactive Studios America)(SCE America)
Action Bass (1999)(Vingt et un Systems)(Syscom)
Actua Tennis (1998)(Gremlin)
Apocalypse (1998)(Neversoft)(Activision)
Assault - Retribution [Assault] (1998)(Candle Light)(Telstar)
Bardysh - Kromeford no Juunin (1999)(Infinity)(Imadio)
Battle Bugs (1997)(Epyx)(Manning)
Beyblade - Let it Rip! [Bakuten Shoot Beyblade - Beybattle Tournament] (2001)(Wavedge)(Takara)
Castlevania Chronicles [Akumajou Nendaiki - Akumajou Dracula] (2001)(Konami)(Access)(Konami)
Choujin Gakuen Gowcaizer (1997)(Technos Japan)(Urban Plant)
Cool Boarders Arcade Jam (Arcade)(1998)(-)(Tecmo)
F.A. Premier League Football Manager 2000, The (1999)(Electronic Arts, Krisalis)(Electronic Arts)
Flame Gunner (Arcade)(1999)(-)(GAPS)
Gallop Racer 2 (Arcade)(1997)(-)(Tecmo)
Lake Masters (1996)(Nexus Interact)(DaZZ)
Mega Man X3 [RockMan X3] (1996)(-)(Capcom)
Moon - Remix RPG Adventure (1997)(Love-de-Lic)(ASCII)
Ridegear Guybrave (1997)(Avit)(Axela)
Sol Divide (1998)(Psikyo)(Boom)(Atlus)
Spec Ops - Stealth Patrol (2000)(Runecraft)(Take-Two)
Vs. (1997)(Polygon Magic)(THQ)
updated:
Air Combat [Ace Combat] (1995)(Namco) - added PSFs
Bomberman Fantasy Race (1998)(Graphic Research)(Hudson) - added PSFs
DX Okuman Chouja Game - The Money Battle (1996)(OeRSTED)(Takara) - added Streams
Final Fantasy VI (1999)(Square)(Tose)(Square) - added tags from the previous post
Fire Pro Wrestling G (1999)(S-Neo)(Human) - added Streams
Granstream Saga, The [Granstream Denki - The Granstream Saga] (1997)(Quintet, Shade)(SCE) - rerip
Incredible Crisis [Tondemo Crisis!] (1999)(Polygon Magic)(Tokuma Shoten) - added Streams
Policenauts (1996)(KCE Osaka)(Konami) - rerip
Septentrion - Out of the Blue (1999)(-)(Human) - added Streams
Suikoden - Tenmei no Chikai (1996)(-)(Koei) - added Streams
- by RukarioGyiyg996 at 9:54 AM EST on March 13, 2010
- Knurek, I have a question about the hoot archive.
Seeing how there's Fade to Black, Wing Commander: Privateer, Syndicate (broken instruments..?), and both Ultima Underworld games..
Is there a way to add some of my favorite games to this program? I'm itching to play Wolfenstein 3-D, System Shock 1, DOOM, and such, but I'm not sure how hoot actually handles PC MS-DOS games, is it possible for me to contribute to this archive somehow?
I'm shocked and awed enough at how well it plays Ultima Underworld's music, other than the looping problem, I'd like to listen to System Shock 1's music if it is possible to add it into hoot somehow..
Oh, and I'd rather not forget Duke Nukem 3-D also..
So love to hear more of my old MS-DOS classics played back with OPL3 emualtion.
- by unknownfile at 10:30 AM EST on March 13, 2010
- i recommend learning x86 and reverse-engineering the api so you know what's going on
- by Knurek at 11:20 AM EST on March 13, 2010
- Most games using Miles Sound System can be added quite easily (just check if there's a sample.opl or some .xmi files in the game package).
System Shock uses it from your list, rest uses other drivers. I have System Shock in my 'to add' folder, but kind of lost interest in Hoot when... stuff happened.
But yeah, as uf said, x68 asm + reversing the API. All the Western PC sets in Hoot were added by a single Pole, so if you are interested, I can ask him for some pointers.
- by RukarioGyiyg996 at 1:21 PM EST on March 13, 2010
- Thanks, I could appreciate that. I'm dying to hear System Shock 1 in OPL3, instead of my soundcard's broken MIDI device... (I hate creative, they basically brought back the same problem they had with their Soundblaster 16\WaveBlaster screw up..)
Don't know but I'd also like to hear it in Gravis Ultrasound, if System Shock also supported that, haven't tried it in DosBOX myself,I only had OPL3 setup..
- by iloveyou at 7:53 PM EDT on March 14, 2010
- Playstation Music Archive update
Thank you ~ Knurek ^_^
- by Dais! at 10:33 PM EDT on March 14, 2010
- fresh install of Winamp on a fresh computer...
Um, Highly Advanced or viogsf?
- by Dais! at 10:36 PM EDT on March 14, 2010
- also, in_snsf or snsf9x?
- by ugetab at 10:46 PM EDT on March 14, 2010
- My opinion is viogsf and in_snsf9x. GSF plays better with winamp, and 9x plays better with the sets.
- by Dais! at 3:34 AM EDT on March 15, 2010
- thank you.
I'm looking through the full 255 GSH set, checking against the OST and such. I'll finish up in the morning (well, afternoon), but based on unknownfile's tip on Alone Fighter, I've identified the following unused songs so far:
0016 - "Alone Fighter" from Galaxy Force II
0018 - "Final Take Off" from After Burner
0020 - Powered up theme from Altered Beast (it starts with the start of the level one theme)
0022 - Wilderness (first stage theme from Golden Axe)
I wonder if perhaps there's a code you can input to get these to play. I doubt it - I'm pretty sure the intended Altered Beast sequence was cut from the game entirely (there's an old screenshot floating around, but none of the graphics show up in the final game). But it'd be interesting to know what else is lurking in the ROM....
- the scorpion king brutally raped by unknownfile at 12:26 PM EDT on March 15, 2010
- This one was confusing. There's a ton of helper functions but I eventually found the music select which is located at 0x0800CDD8. Took a while to do, now I'm going to go patch the thing and put it aside while I look at Juka and the Monophonic Menace, again.
----
Well as it turns out Juka is a stupid piece of shit so The Scorpion King is going into gsfopt.
edited 9:49 PM EDT March 15, 2010
- Godzilla Domination by unknownfile at 10:18 PM EDT on March 15, 2010
- now in gsfopt as well
- and now, the sets by unknownfile at 10:39 PM EDT on March 15, 2010
- The Scorpion King - Sword of Osiris
Godzilla Domination
Both are running on pretty much the same driver.
- by arbingordon at 4:07 AM EDT on March 16, 2010
- good job uf :)
- by iloveyou at 2:10 AM EDT on March 17, 2010
- Thank you~ unknownfile^-^
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