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by Specter at 3:36 PM EDT on July 23, 2013
I must admit that Little Nicky's soundtrack is impressive, it sounds like something you would except from an early GBA title rather than GBC game. Too bad, it's not very good. Anyway, when can we expect PSP and DS soundtracks to hit PMH? 2014/2015?
by Knurek at 4:47 PM EDT on July 23, 2013
Around 150 days by my calculations.
by Specter at 4:59 PM EDT on July 23, 2013
To be honest, that's a lot quicker than I excepted considering how much time it took to release every available set from games released in 1999 and 2000.
by Knurek at 5:14 PM EDT on July 23, 2013
Game Boy Advance has rip to release ratio comparable with Neo Geo Pocket or Game Gear, so yeah, will go quite fast when compared to previous Game Boys.

Besides, both PSP and NDS were released quite soon into GBA's life.

Just don't ask me when I expect hitting 3DS/Vita, please. :)

edited 2:47 AM EDT July 24, 2013
by dissident93 at 7:24 PM EDT on July 23, 2013
@Knurek. ah thanks! and could you post a link to GMCL? I had it bookmarked but now I can't find it.
by Knurek at 7:40 PM EDT on July 23, 2013
GMCL
by dissident93 at 7:58 PM EDT on July 23, 2013
Perfect, thanks.

And I hope I wont bother you by this, but I've found a few errors in the Google Doc setlist (and PMH as a result)

Alien Syndrome - Should only say Takashi Horiguchi, as he went by Fumi and not Kumatani. Not sure where the Nakabayashi credit comes from. Perhaps his music was arranged for a few tracks?

Sonic Advance - Should only say Tatsuyuki Maeda and Yutaka Minobe. It's not on PMH at the time of typing this but since it's GSF, it will be a hell of a lot easier to fix the set itself (and any other GBA set)

That's all I found for now, but I'll go through it more later and see if any more pop up.
by Knurek at 2:59 AM EDT on July 24, 2013
Additional composers for Sonic Advance have been taken from here

If you're absolutely sure that's an error, I will update the set.

Thanks for the Horiguchi find, will update the sets later.
by Knurek at 4:40 AM EDT on July 25, 2013
Just FYI, the GSF playback recommendations are for latest viogsf.

CyberBotX posted a plugin version with newer VBA-M core here, but that version has problems with seeking.

Up to you whether you want to use it, I'd suggest checking it out if you run into any playback problems with viogsf.
by dissident93 at 7:05 AM EDT on July 25, 2013
@Knurek pretty sure they only did programming. Notice how Maeda and Minobe are under "Sound Creator" and the others are not. I've never even heard of them haha.

I found some updates as well.

Virtua Fighter Animation and The Lost World: Jurassic Park (Game Gear) - Kojiro Mikusa

edited 7:05 AM EDT July 25, 2013
by Knurek at 7:29 AM EDT on July 25, 2013
Posts on VGMDB indicate that at least Atsuyoshi Isemura did work on the game.

Both Isemura and Inagaki seem to be Dimps employees, I guess I will add a note that they most likely did sequencing, not composing.

Thanks for contributions. :)
by Specter at 7:39 AM EDT on July 25, 2013
Is it just me or viogsf makes the GSF's sound a lot cleaner than in_gsf?
by Knurek at 9:12 AM EDT on July 25, 2013
If you mean in_gsf the old CaitSith2/Zoopd version, then yeah, viogsf is based on VBA-M codebase which, among other things added blargg's band-limited sound sythesis.
by dissident93 at 7:15 PM EDT on July 25, 2013
Well I suppose it's possible, but I still highly doubt anybody other than Maeda or Minobe did any compositional work. If he did do anything, it wouldn't have been more than 1-3 jingles.
by dissident93 at 8:16 AM EDT on July 30, 2013
More updates.

Side Pocket, Kikou Keisatsu Metal Jack, Shounen Ashibe: Yuuenchi Panic, Nakajima Satoru: F-1 Hero GB - World Championship '91, F1 Pole Position, and Zok Zok Heroes - All by Yusuke Takahama

edited 8:16 AM EDT July 30, 2013
by Knurek at 10:56 AM EDT on July 30, 2013
Updated both Takahama and Mikusa sets, thanks.

Could you link to your source for Mikusa updates as well?
by dissident93 at 2:17 AM EDT on July 31, 2013
Virtua Fighter Animation and The Lost World: Jurassic Park

Both of them would have come from end-game credits, which you can probably find on YouTube.
by dissident93 at 5:25 AM EDT on August 3, 2013
Real Pro Yakyuu!: Central League-hen - Iku Mizutani and Sinya Kurahasi

Hole in One Golf and Tokoro-san no Setagaya C.C. - Iku Mizutani (Kinuyo Yamashita is also listed, but her worklist at her site doesn't list them. Most likely she did SFX)

Source
I might have missed a game or two (I only looked for Iku's name), so I'll rescan the site again soon, as well as go through the setlist for upcoming games.
by dissident93 at 2:24 PM EDT on August 6, 2013
Mega Man III (Game Boy) - Toru Osada
Source (VGMdb post 17)

also, I've have a few Alberto Jose Gonzalez sets tagged. I've put them all up in one go, when I finish.

edited 2:37 PM EDT August 6, 2013
by Knurek at 2:14 AM EDT on August 7, 2013
No hurries, my PC died on Sunday, not sure how fast I'll be able to get it up and running.
by dissident93 at 7:08 AM EDT on August 9, 2013
The Smurf's Nightmare
Marvin Strikes Back!
UEFA 2000
V-Rally: Championship Edition
Turok 3
Otto's Ottifanten

There are two upcoming games that I can tag, so I'll do them as soon as they are released on PMH. There are also a few soundtracks with names on YouTube, but I'll get to those another day.
by dissident93 at 2:09 PM EDT on August 11, 2013
Astérix
Metal Masters
Spirou
Tintin in Tibet
Tintin: Prisoners of the Sun

Ok, that should be it. Tintin in Tibet's tags came from the Game Gear port, so credit bucky for that one. Tintin: Prisoners of the Sun's tags should cover two sets on the site, the GB one and the SGB one. There might be a few more on YouTube, but I'll do those another day.

BTW, I can't believe I ignored Gonzalez's works until a month ago or so. He has since became my all time favorite non-Japanese composer. :P

edited 2:16 PM EDT August 11, 2013
by Knurek at 5:54 AM EDT on August 12, 2013
Yeah, Alberto is amazing, definitely one of the greatest Game Boy composers.

Make sure to check out Manfred Linzner's work, while he did mostly licensed crap on Game Boy, the tunes he composed are all sorts of amazing as well.
by Dais! at 11:58 PM EDT on August 20, 2013
gotta few questions about GBA audio...

1. PMH says that some GBA sets will have files in MOD format, but I haven't found any information about this. Is it a case of the games natively using MOD files (I'm guessing something like those Webfoot DBZ games), or is it some weird conversion, like using SPC2IT to replicate a song that swaps samples in and out?

2. Is there a way to extract the samples from a GSFlib like you can with a PSFlib? (where you can use psf2exe and then PSound)

3. Did I hallucinate it or did someone here say something about viogsf (?) allowing for settings that gave the same effect of uncompressed samples as you might hear by ripping a game via gbamusriper?
by MarkGrass at 10:25 AM EDT on August 21, 2013
"2. Is there a way to extract the samples from a GSFlib like you can with a PSFlib? (where you can use psf2exe and then PSound"

Unrelated to GSF, however, you can both decompress and extract the samples from a PSF using a single utility I created while back.

Additional features are included, as well.

Thread

Generic PSF Utility (download)
by Knurek at 2:15 PM EDT on August 21, 2013
1. I have managed two GBA games so far that use standard modules for music, BackTrack (2001-10-04)(JV)(Telegames) and Soccer Kid (2002-09-30)(Krisalis)(Telegames).

First one should get a release sometime soon.

3. I think that one was regarding in_ncsf, so NDS, not GBA.
by dissident93 at 7:10 PM EDT on August 21, 2013
Ronaldo V-Soccer tags.

BTW, Mobile Golf should only credit Motoi Sakuraba, as Minako Hamano was just the sound programmer.
by JFD62780 at 7:47 PM EDT on August 21, 2013
Knu: I think the dude meant band-limited synthesis. Pity that only affects the final software-rendered mix, not the individual MIDI channels after a GBAMusRiper rip, sadly.
by Dais! at 12:51 AM EDT on August 23, 2013
@MarkGrass: Thanks, I don't need it right now but it's always useful to be aware of the possible utility of stuff like that.

@Knurkek: Interesting. Did you know beforehand that these games used a different method for music or were you scanning the games with a file extraction utility?

@JFD62780: To be honest, I'm not really sure what I meant (as usual). I'm specifically talking about how some games (like Castlevania: Circle of the Moon or perhaps Bomberman Jetters) used notably higher-quality/cleaner instrument samples, which makes listening to the MIDIs (with soundfont) ripped by GBAMusRiper a different experience than with GSF files, emulation or actual hardware.

Or at least, that's what I understand - I'm curious if there are any other methods which can reproduce the effect. In particular, I'd love to know if it can be done with Sword of Mana, which sounds quite different than other S-E games on the GBA. I can't usefully speculate as to why it is that way (maybe Ito was trying for some kind of nostalgic effect), but if the samples can be heard more cleanly, I'd love that. I admit I'd probably just end up disappointed like I did with Airforce Delta, but I want to satisfy this curiosity.

If that all has something to do with band-limited synthesis, which is a phrase that causes my brain to recoil immediately, well...I guess I'm open to whatever anybody is willing to try to teach me about these things.
by Knurek at 3:33 AM EDT on August 23, 2013
@Dais: No, found them by accident while looking for composer ROM credits - Protracker modules have a signature that's ingrained in my mind from years of Amiga usage.

And I'm pretty sure band-limithed synthesis benefits only the chip side of things for GBA, the DAC should be unaffected by it.
by JFD62780 at 5:35 AM EDT on August 23, 2013
Tell Kode54 that. His port of VBA has said band-limited synthesis. It even works on the two Direct Sound channels, not just the legacy DMG audio channels.
by strugglepoo at 11:23 AM EDT on August 24, 2013
Kouji Murata is the composer for:
Bionic Commando
Mega Man III (Not sure where Toru Osada was sourced from[?])
Mega Man IV
Itsudemo! Nyan to Wonderful

Source: http://www.100v.jp/~yagiyama/works/index.html

Some sites list him doing Mega Man V as well, but it's not listed on there.

edited 11:48 AM EDT August 24, 2013
by dissident93 at 12:49 PM EDT on August 24, 2013
It came from this. Maybe they co-composed? Or maybe that "like" means nothing haha.

edited 12:52 PM EDT August 24, 2013
by Specter at 7:05 AM EDT on August 25, 2013
Does anyone here know how to edit tags in .vgm files? I was thinking about tagging some NGPC sets but I have no idea how to do it.
by Knurek at 7:14 AM EDT on August 25, 2013
Snakemeat's VGMToolbox has a mass VGM tagger, that's what I've been using.
by Specter at 7:34 AM EDT on August 25, 2013
Works great, thanks.
by snakemeat at 1:36 PM EDT on August 25, 2013
Be sure to use the latest version, previous versions screwed up the loop index sometimes.

edited 1:37 PM EDT August 25, 2013
by Specter at 2:18 PM EDT on August 25, 2013
I downloaded one from SourceForge. Is it the newest version? By the way, you did a great job on the program.

edited 2:19 PM EDT August 25, 2013
by snakemeat at 2:59 PM EDT on August 25, 2013
Thanks, the one on Sourceforge is good.
by dissident93 at 11:07 PM EDT on August 29, 2013
Tadashi Ikegami did Kirby's Pinball Land. my friend asked him directly.

Also, Yumi Satake should be Yumi Kinoshita.

edited 11:43 PM EDT August 29, 2013
by Knurek at 3:06 AM EDT on August 30, 2013
According to GMCL, Yumi Kinoshita (木下ゆみ) is her pseudonym, she actually goes by Yumi Satake (佐竹由美), so I'm not changing that.

Amended Kirby set, thanks.
by dissident93 at 4:41 PM EDT on August 30, 2013
interesting, although I think GMCL is wrong here. I can't find anything suggestion otherwise though..

it's more logical to say she was remarried and took on a different name, like many female composers of that era.

edited 4:48 PM EDT August 30, 2013
by Knurek at 7:34 AM EDT on September 6, 2013
So, you might have noticed the reduced amount of sets being released daily. Yes, that's something I've had in mind ever since I started doing GBA games.

You see, while the average set duration for GB games was something in the vicinity of 15 minutes, GBA games have way more music, I'd say averaging at about 40 minutes (with some sets, like the recently released Golden Sun or upcoming Fire Emblem clocking at more than 3 hours).

There's just no way for me to be able to process 4 of those daily, and it's not going to get better - I'd guesstimate PSP/NDS average set duration to be around 2.5 hours. So for now you get two games per day, and we will see if there will be a need for further reduction down the line.
by Specter at 1:26 PM EDT on September 6, 2013
I know I'll be in minority here, but I appreciate the slower pace, mostly because I decided listen to every set available on PMH (I'm at letter M right now).
by dormouse at 7:24 PM EDT on September 7, 2013
Hi, about Golden Sun: romanization should be "Hikareshi Fuuin". At the very least, ja.wiki gives out ひらかれしふういん as furigana, so unless Camelot said anything about it...
by strugglepoo at 8:26 PM EDT on September 8, 2013
Toshiyuki Takine is the composer for:
http://snesmusic.org/pmh/view.php?id=932
http://snesmusic.org/pmh/view.php?id=891
http://snesmusic.org/pmh/view.php?id=892

Source: http://www.iris.dti.ne.jp/~takipony/JOB/
by Knurek at 10:04 AM EDT on September 9, 2013
@Specter: You should really stick to chronological order while listening if you want to listen to the complete collection, this gives you nice progression through VGM evolution.

edited 10:04 AM EDT September 9, 2013
by strugglepoo at 6:57 PM EDT on September 9, 2013
Yeah man, I've been going through these chronologically. Well, not every single set, but ones that might look interesting, whether it be the composer, company, game title, or even the screenshot. It's a treat and is nice to see the history and evolution.

More composer info:
Crystal Warriors - Music: Macky [->] Yukifumi Makino

Defenders of Oasis - Sound: Type-O [->] unknown full name(?)

Magic Knight Rayearth - Sound composer: Y. Wachi [->] Yayoi Wachi

Kenyuu Densetsu Yaiba - Music: Watch [->] Yayoi Wachi

Source: In-game credits

edited 6:57 PM EDT September 9, 2013
by Knurek at 3:27 AM EDT on September 10, 2013
I wouldn't necessarily disregard unknown companies or games - I had some very pleasant surprises there.

My suggestion would be to sample few tracks and if you don't find anything worthwhile, move on.

I'll try to add composer data ASAP.
by Specter at 5:56 AM EDT on September 10, 2013
I appreciate your suggestions, they sound pretty reasonable, but I'm pretty determined about listening to all sets, especially since I'm halfway done with it (that is about 1000+ sets). To be honest as for evolution of portable VGM music I noticed a rather unique trend

1989-1991: Most of the soundtracks are pretty simplistic.
1992-1995: Composers know how to efficiently use Game Boy's sound capabilities making some of the best soundtracks on the system.
1996+: It all goes downhill really fast. Maybe it's because most of the "old" composers have moved onto bigger projects and young blood isn't experienced with the hardware, maybe they just don't care. I dunno. Don't get me started on Cooksey's 40+ minute snoozefests.

That applies to Game Boy line, the Game Gear is generally pretty bad and WonderSwan is mixed bag.
by Knurek at 7:17 AM EDT on September 10, 2013
Game Gear sound hardware was pretty terrible, you needed to have a lot of talent to make it sound half-good. Try sets by Yuzo Koshiro, Hitoshi Sakimoto, Motoaki Takenouchi, Matt Furniss or the Sonic games to sample the best the system had to offer.

While I agree that Game Boy generally had its best years after 1995, there were still some worthwhile games released after that (case in point, Pokemon games or just about anything by Alberto Jose Gonzalez).

And of course, Game Boy Color was home to some great music as well, especially since some demoscene composers started showing up by then (Manfred Linzner, Jake Kaufman, Aleksi Eeben, etc).

I'm really, really loving all the Square demakes on WonderSwan.

Pity Nintendo had to use software mixing on GBA, many games on the system have amazing composition, but sound like ass due to mixing in 11kHz or worse. I still have year and a half of content to go through before I start hitting NDS and PSP games which don't really have that problem. Looking forward to it.

Thanks for the writeup, it's really nice being able to see what other people get out of the site.
by starerik at 11:10 AM EDT on September 10, 2013
GBA's sound is 21024 Hz and 8 in bit depth. You know, if you're curious.
by dissident93 at 7:30 PM EDT on September 10, 2013
Head Buster with tags and composers. BTW is there anyway to get song by song artists on these playlists?

Source.
by dormouse at 9:54 PM EDT on September 10, 2013
Thanks for catching my error, Knurek, I just now remembered!

The M3/GG can be said to be inferior to the FC (mostly because no one cares about base FC, which is about the same "quality"), but it cannot be said to be bad. Weird example: the PSG data for Kujaku Ou is WAY better than the FM data.
by Knurek at 4:55 AM EDT on September 11, 2013
is there anyway to get song by song artists on these playlists?

I just add them to the title tag, check the updated Head Buster pmh set to see what I mean.
Lovely contribution BTW, Iwadare rocks.
by Specter at 5:00 AM EDT on September 11, 2013
Glad, you liked my write-up, Knurek. One thing I forgot to mention is that, there aren't that many of truly bad soundtracks. I excepted there to be a lot more.
by dissident93 at 7:41 PM EDT on September 11, 2013
@knurek ok cool. was this standard before? I don't recall any of the sets having this, and I'm sure some of them can be updated now like that.
by Knurek at 2:09 AM EDT on September 12, 2013
Yes, I've been using it for those games I had per-track composer credits, although I didn't pursue this line extensively. Feel free to submit any you find.
by dormouse at 2:50 AM EDT on September 12, 2013
Hm, anyone here use foobar2000 and foo_gep? Seems it really doesn't like Yu-Gi-Oh DM3 (no sound) and DM4 (everything's slowed down). So far, it just seems to be those two.
by dissident93 at 11:26 AM EDT on September 12, 2013
@Knurek, alright cool. I'll try to remember for any game like that.

in the meantime, update F-1 Race with Ryoji Yoshitomi and Kazumi Totaka. (Wiki says just Ryoji alone did the music, which would make sense seeing as this game was 2 years from Totaka's first confirmed game as a composer)

Oh, and Wario Land 3 is solely by Kozue Ishikawa.

edited 1:48 PM EDT September 12, 2013
by dissident93 at 8:07 PM EDT on September 23, 2013
Front Row and Golf Daisuki!: Let's Play Golf - Juri Goto, Nobuyuki Shioda

Golf Ou - Ken Kojima

WCW: Main Event - Marshall Parker

Fighting Simulator: 2in1 Flying Warriors - Eiji Miyabi

Source (all credits come from in-game)

oh, and the last post still needs it's games updated.

edited 8:08 PM EDT September 23, 2013
by Knurek at 1:06 AM EDT on September 24, 2013
Well, Wario Land 3 was sourced from Mobygames, or more specifically joyvalley and MegamanX64 for Wario Land 3. Not really names I have much trust in.

I've updated F1-Race, was contributed by DJ Squarewave from P2612. Added the rest as well, thanks.
by dissident93 at 8:52 PM EDT on September 24, 2013
they come from the end credits though

edited 8:53 PM EDT September 24, 2013
by dissident93 at 4:35 AM EDT on September 28, 2013
True Lies - Marshall Parker
Composers by Doommaster1994 at 4:41 AM EDT on September 28, 2013
Domenic Morabito is listed for the SNES/Genesis True Lies but he only made the guitar samples for the SNES version. I think Brian Post did the Game Gear sound programming but I can't be certain.

Little Nicky was composed by Robert Baffy.

Caesars Palace (GBA) uses music from the PlayStation version which was composed by Matt Sugden.

Super Off Road (GG) - Jason Page
Super Battletank (GG) - Mark Van Hecke
Spider-Man: Return of the Sinister Six (GG) - David Whittaker
Krusty's Fun House - Nu Romantic Productions (Composer), David Whittaker (Programmer)
Paperboy II (GG) - Robert Ridihalgh
Marble Madness (GG) - Matt Furniss
Last Action Hero (GG) - Shahid Ahmad
Indiana Jones and the Last Crusade (GG) - Mark Tait
Incredible Crash Dummies (GG) - Matt Furniss (Arranger)
Chakan (GG) - Paul Hutchinson
Bram Stoker's Dracula (GG) - Jeroen Tel
Arch Rivals (GG) - Mark Cooksey or Andi McGinty
Fire Fighter (GB) - Marshall Parker (credited as Beam Software)
Dropzone (GB) - Neil Baldwin
Best of the Best Championship Karate (GB) - Michel Winogradoff, Vincent Baillet
Dr. Franken (GB) - Mark Cooksey
Wordtris (GB) - Ed Bogas (Composer), David Warhol (Programmer)
Super Off Road (GB) - Mark Cooksey
Star Wars (GB) - Mark Cooksey
Tom & Jerry (GB) - Marshall Parker (Composer), Brian Post (Programmer)
Toxic Crusaders (GB) - David Hayes (Composer), David Warhol (Programmer)
George Foreman's KO Boxing (GB) - Marshall Parker (Composer), Brian Post (Programmer)

More composer info to come...

edited 5:57 AM EDT September 28, 2013
by Knurek at 7:06 AM EDT on September 28, 2013
@Doommaster1994: Could you please provide source for all that information? Is it taken from staff roll, ROM text, composers websites, etc?

@dissident93: For Wario Land 3, GMCL lists Ryoji Yoshitomi as well, maybe there are some transplants from first Wario Land?
Updated True Lies, thanks.
by Doommaster1994 at 7:43 AM EDT on September 28, 2013
Hey, Knurek.
I get the information from many sources. Most of them are staff rolls but I am also friends with most of these composers. For the Mark Cooksey games, he has an official gameography which lists the games he's worked on. The credits screens for many of the games I listed can be found here:
http://www.vgmpf.com/Wiki/index.php?title=Game_Credits
For Super Off Road (GG), I got verification from Jason Page before he shut down his Facebook account, but I'll let you know if he gets it back up.

Also, for Hurricanes (GG), the composer is Andi McGinty (Andi) and Chris Coupe (Chibsy) only did the sound effects. I can't verify it 100% but I believe Andi also composed Terminator 2 (GG) based on a musical comparison. The only other composer there Mark Cooksey said it doesn't sound like his own work. Andi repeats parts in his songs. I think Addams Family is Mark Cooksey, but I'm not sure. I know he did the GameBoy version though.

For the games that list Akinori Sawa, I believe they originally credit Eiji Miyabi. Akinori told me that's not him, though I believe what happened is that the programmers gave him that name without his knowledge.

edited 6:36 PM EDT September 28, 2013
by dissident93 at 11:56 PM EDT on September 28, 2013
@Knurek: GMCL isn't always 100% though, but that seems most logical at this point.

edited 11:57 PM EDT September 28, 2013
by Doommaster1994 at 6:14 AM EDT on September 29, 2013
That's right. I remember showing Tsukasa Masuko what games they listed for him there and he said some of the games listed on his page he didn't work on. Only GameBoy games I can think of that he worked on was Wacky Races (Programmer) and Cosmo Tank.
by banshiryuu at 11:26 PM EDT on October 9, 2013
Tags for a few games:

Super Robot Taisen A
Super Robot Taisen Original Generation
Super Robot Taisen Original Generation 2

The only set that has some unknown titles is OG1, because that game doesn't have a sound test for some reason. However, I do know from this site that one of the three unknown songs is called "Blitzkrieg" and was on an old version of Salamander Factory's website, but it no longer exists there and I couldn't find anything on the internet to identify the song. The site also mentions one other untitled song but not a second so one of them may also have a name and I'm just completely missing it for some reason.

I'll have a few more set tags in a few days now that I'm done with these messes...

edited 11:27 PM EDT October 9, 2013
by Knurek at 8:45 AM EDT on October 16, 2013
Okay, let's have some actual music discussion here. I'll try and post a monthly recap, highlighting the games I think everyone should at least give a listen to, we'll see how it goes. Let me know what you think of this idea (and whether you'd want writeups like this for earlier months/years).

October 2001:

Trouballs - I have a soft spot for demoscene composers, Konrad "KeyG" Gmurek being one of them, this gets a free recommendation. Be sure to check out his PC work as well, most of it should be available here

Digimon Tamers: Battle Spirit - Dimps composers deliver the usual chiptune goodness.

Gyakuten Saiban - original GBA version of Phoenix Wright. While this set is all but made redundant by the 2SF rip, it still stands strong on the song quality, making you almost forget the crappy Game Boy Advance sound quality.

Alchemist Marie & Elie: Futari no Atelier - I always confuse Toshiharu Yamanishi and Toshiya Yamanaka for some reason, so I wanted to recommend this game as not being as good as Star Cruiser was, but still worthy of attention. Let's say (correctly) instead that it's not as good as Thunder Force IV, but still worthy of attention. :)

Doki Doki Sasete!! - now this is certainly something I wouldn't expect from Manabu Namiki. Arpeggios aren't widely used on Game Boy hardware, making this sound more like a C64 game than anything else. Still, great stuff. Pity that IIRC all of Namiki's GBA work is unripped at the moment.

Kelly Club: Clubhouse Fun - Manfred "Pink" Lizner is another demoscene composer, and while I know that this may sound like me beating a dead horse, you really should just download every set of his and listen to them ASAP, both Game Boy Color and Game Boy Advance ones - Shin'en did the seemingly impossible feat of making Game Boy Advance mix sound at rates higher than 11kHz. His demoscene work is available here and here

Stuff I'd really love to see ripped in the future

Lady Sia - game gives off that Eurojank platformer vibe, and those games usually have splendid music - case in point: Mr. Nutz or Plok

Monsters, Inc. - seriously, who wouldn't enjoy more Iku Mizutani? Racists, that's who.

Doom - Allister Morten Brimble taking on iconic PC compositions? Count me in.

edited 8:46 AM EDT October 16, 2013
by kalemvar at 10:33 PM EST on January 11, 2014
Hello Knurek,

how it's going with your project of NES, SNES, and others consoles ?

I haven't seen any update recently just curious because your rip, tags are pretty appreciate around here :)

Thanks
by Knurek at 4:53 PM EST on January 12, 2014
On indefinite backburner, pmh takes a lot of time.
by Knurek at 1:12 AM EDT on May 16, 2014
Anyone noticed the amazing batch of titles pmh put out this week?

I mean, we're talking Fire Emblem, Summon Night: Swordcraft Story, Mega Man Zero 2 and Castlevania: Aria of Sorrow all released within days of themselves.

I am seriously jealous of anyone who stumbles upon the site and samples the stuff from last week.
by banshiryuu at 6:01 PM EDT on May 16, 2014
I have noticed the nice number of really quality soundtracks that have been coming out, and it looks like we've still got more in a short time with Donkey Kong Country, Mother 1+2 and Metal Max 2 Kai! :D

Actually, looking at the schedule there are a few other big clumps down the road that will be pretty hype, like the Gyakuten Saiban 3/Pokemon FRLG/Judgement Silversword/Metroid Zero Mission block.
by Dais! at 8:50 PM EDT on May 16, 2014
I am extremely unspeakably angry that the JCE document with the original Summon Night song names was removed >:|

(actually, I should have just put them in the text file proper... anyway, RIP Flight Plan)

some other stuff coming up in the next few weeks I like:
-Boktai (although it took a lot longer to grow on me compared to 2/3)
-Iridion II
-Shining Soul II (hit or miss, but interesting work, like the game itself)
-Onimusha Tactics (I unreservedly love this soundtrack, and woke up with the music in my head this morning)
-TMNT (catchy Konami tunes that probably would have gotten more attention if they were FM-based)

I had no idea that the WSC and GBA versions of MMBN Battle Chip Challenge came out on the same day. I always figured it debuted earlier on the former and was upgraded for the latter...

Too bad there's no rip for Legacy of Goku II.

In contrast to all those nice-sounding games, I'd just like to comment that I listened to Darius R for the first time a few days ago, and wow. That's something special right there.


theoretical-question-while-I-remember-it-time: if I'm able to pull together the details (date/composer/etc) on Wonder Witch games that didn't get commercial releases, like Rave Master, could those go up on PMH, or would they be on hold until Homebrew Music History?

edited 8:52 PM EDT May 16, 2014

edited 8:53 PM EDT May 16, 2014
by Knurek at 12:54 PM EDT on May 17, 2014
I have enough to work with when it comes to commercial releases alone, so no homebrew stuff, sorry.

If you have that Summon Night text file stored someplace, just send it my way, I will add it to the archive.

Iridion II is so, so good. Pity most of Manfred Linzner's GBA work is unripped. Biene Maia games are amazeballs.
by Knurek at 6:29 AM EDT on July 7, 2014
Friendly reminder: pmh is closing in on Nintendo DS/PSP release dates. Once we hit that, I'll purge both 2sf.joshw.info and psp.joshw.info sites and keep reuploading pmh sets in monthly installments.

Backup now if you don't want to wait a few years for the newer sets.
by Uikri at 12:50 PM EDT on July 30, 2014
I would like to kindly request Medabots AX: Metabee/Rokusho Versions, AKA Medarot G Kabuto/Kuwagata Versions http://snesmusic.org/pmh/view.php?id=2966 , or would like to know how to rip the music myself. I've been wanting the music from these games for years.
by Vittas at 3:29 AM EDT on September 13, 2014
The Super Mario Advanced 2 - Super Mario World rip only has the versions of the tracks where the player is riding Yoshi. Can this be fixed?
by Specter at 1:31 AM EDT on October 28, 2014
How do I play music from PSP ganes?
by Knurek at 5:24 AM EDT on October 28, 2014
How do I play music from PSP ganes?

Depends on game.
Some use formats directly supported by media players or VGMStream (MP3, NPSF, ADX).
Some use formats not supported by any player (HCA). There are separate decoders available for those.

Most games use AT3 files (either Atrac3 or Atrac3Plus), and they are a bit messy.

Some versions of VGMStream (foobar plugin and special Winamp build kode54 did IIRC) support Atrac3Plus (but not Atrac3), but always loop all files, even 2 second jingles and are based on a unclean, unlicensed code.
There's a DirectShow plugin for decoding Atrac3 (but not Atrac3Plus), which doesn't support looping information at all.
There's HiMDRenderer, which can decode some Atrac3Plus files (44100kHz Stereo), but needs to have installed a long unsupported Sony program.
There's also Sony's Sound Forge, which can decode both types but is a commercial program with license costing $300+

Both Atrac3 and Atrac3Plus have been supported by open source FFMPEG tool, it's just that nobody has yet added this to VGMStream plugin. Maybe with the amount of PSP sets pmh will have, someone will. Time will tell. :)
by Specter at 9:08 AM EDT on October 28, 2014
@Knurek: FFMPEG and VGMstream component (since FFMPEG doesn't support AT3 looping) do the trick. Thanks.

edited 2:17 PM EDT October 28, 2014
by Tailikku at 3:25 PM EST on November 27, 2014
I myself am disappoint with the track names for the GBA version of Aladdin, considering that I have essentially ripped the Midis myself. There's several tracks that are "Unknown #" despite them having the same names as the SNES version
by Vague Rant at 11:08 PM EST on December 29, 2014
I just wanted to credit a couple of KCE Nagoya's GBC games' composers; hope posting here works.

Junko Karashima:
It's a World Rally/International Rally/Cross Country Racing
The Mummy

Rie Fukuda:
The Grinch

Found all these via the games' credits.
by ChucklesProduction at 1:48 AM EST on December 30, 2014
Are vita games' music being ripped yet?
by Knurek at 11:46 AM EST on December 30, 2014
Not to my knowledge...
Just 3DS from the current portables. It's still a while till pmh reaches Vita's premiere, things can change.
by ChucklesProduction at 12:56 AM EST on January 2, 2015
Damn, I was hoping to find Tales of Hearts R and Tales of Innocence R rips around :( I'll have to be patient then
by Vague Rant at 2:46 AM EST on January 14, 2015
I was looking at the upcoming schedule and saw UNKNOWNFILE's Donkey Kong Country 3 GBA rip should be coming up soon. I figured it was worth mentioning a couple of things about it.

The game itself has a sound test, where titles can be sourced since the current set doesn't come tagged. The tracks in the sound test are in the same order as UF's set.

Problems:
a) Track 11 has different names across regions; the US version calls the track "Banana Queen" for no clear reason (it's not heard when encountering the Banana Queen, so ...) while the European release calls it "Jungle Ambience" which seems more reasonable.
b) More severely, track 13, "Enchanted River", is broken in the US version sound test (and UNKNOWNFILE's rip). In-game, the track is dynamic and changes based on whether the player is in or out of the water, but in the sound test both try to play and fight for channels due to limited polyphony in the Rare sound engine and everything goes to absolute hell. The European version "fixes" this issue by just playing the underwater version in the sound test, so the land version is simply not available in the sound test at all. Ideally, a GSF rip should probably include both versions independently, though this would presumably require manually adjusting the file/s or ripping them again.

The European release was published earlier but seems to have ended development after the US version since it fixes a few bugs and such, including the above, so I would suggest that that should lead to its naming being preferred.

This info all comes from the TCRF article on the game. Personally, I'd just say play the SNES version and get on with life, but the current extant set is even less satisfying than it would be in its complete state.
by Specter at 1:22 PM EST on January 27, 2015
Am I the only one with download problems? Every time I try to download a bigger file I get a size mismatch error.
by TheUltimateKoopa at 3:26 PM EST on January 27, 2015
I have a question about the Nintendogs DS rip. IN general. The tune generally referred to as "Walking the Dog" (which is called "BGM #23" on the 2sf.joshw.info rip), only ever plays the "intro" part. Is the full tune actually rippable? The full version is available on the "Touch! Generations Soundtrack", but I wanted to hear the original DS sound version. Also, interestingly, there are drums that are constantly being played, which are never heard in said soundtrack, as heard here: https://www.youtube.com/watch?v=I2hxhtoLyhM
by BlackGuyRX at 9:59 PM EST on February 25, 2016
BattleShip & Navy Blue 90 both sound sped-up and need to be re-ripped.

Here's how it should sound-
https://www.youtube.com/watch?v=H4fst5ugntE
https://www.youtube.com/watch?v=LqXHnqJuPRE

Also Hyper Lode Runner badly needs a re-rip, the current one sounds awful.
https://www.youtube.com/watch?v=-drb3L1fdmA

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