Previous Page

by SoundGLSI at 11:47 PM EST on February 25, 2023
Well, I was bored so I re-tagged the Umihara Kawase SPC set with the tracklist found in the original soundtrack. Download.
by Kirishima at 12:06 PM EDT on March 26, 2023
Here is a re-rip of a specific track from Parasite Eve: https://www.dropbox.com/s/kni0q7uvlvr3327/216%20Someone%20Calls%20Memorias%2001.psf?dl=0

EDIT: Forgot to specify what track: 216 Someone Calls Memorias

This came about after noticing missing data in the Akao sequence in the psf currently hosted. The data in question is the missing opera vocal section which still doesn't play right now because it requires a cpu flag (or 2) to enable it which is beyond my abilities. There's probably a deeper reason for the data's removal beyond simply it not playing, but I haven't come across any noticeable issues during playback yet. As such, I wouldn't really use this rip to replace the current one. For midi conversions, however, it is much more useful as the current psf will generate a messed up sf2 (and probably dls as well).

Edit 2: as for how I know the data is the missing opera vocals? From shifting around that data and removing some others before converting it to midi.

edited 12:07 PM EDT March 26, 2023

edited 12:12 PM EDT March 26, 2023
by Kirishima at 4:56 PM EDT on March 27, 2023
Update to yesterday's post:

Some progress based on an idea. It seems the flags used to enable the voice are the same as the one used to move UB's sequences along. Replacing the UB data with the "Someone Calls" data got results, although a bit earlier than I was hoping:

https://www.dropbox.com/s/9chfq6kb9mv74ji/216%20Someone%20Calls.7z?dl=0

Edit: I was able to get something sounding a little better through editing the sequence, but personally I'm not a fan of the method.

https://www.dropbox.com/s/uirb2emvtd386jk/216%20Someone%20Calls%20Edited.7z?dl=0

edited 5:45 PM EDT March 27, 2023

edited 5:52 PM EDT March 27, 2023
by SoundGLSI at 7:32 PM EDT on April 1, 2023
@lunar, can you reupload your NSFe of Double Moon Densetsu? Or someone that downloaded it, because I didn't.
by hcs at 7:52 AM EDT on April 2, 2023
Double Moon Densetsu.nsfe
by SoundGLSI at 8:05 PM EDT on April 2, 2023
Thanks, hcs!
by Lunar at 9:04 AM EDT on April 11, 2023
Thanks for that hcs. Not checking here too often!

While I'm here though, here's a couple of tagged xSF sets.

Tokyo Majin Gakuen: Kenpuu Chou (Nintendo DS)
Tokyo Majin Gakuen: Kenpuu Chou (Playstation)

Tags taken from the official OST. In the case of the NDS set, strm files were converted to mp3, so would need to be replaced for the purposes of vgm.hcs64.

The OST sounds far better so I'm probably keeping that and deleting these now.
by SoundGLSI at 4:48 PM EDT on April 12, 2023
Lunar, did you tried to use the !tags playlist format with the STRMs? Using a "!tags.m3u" file, you don't need to re-encode the files and just add the artist, album, track title, etc.
There are various sets using tags that way without modifying the original sources.

edited 4:48 PM EDT April 12, 2023
by Lunar at 9:22 AM EDT on April 16, 2023
Yeah, converting esoteric streamed formats to mp3 is a habit I got into years ago, mainly because of metadata, but also because life is too short to mess with these formats if it isn't strictly necessary :) so it's just a case of what I had on my drive.

Even so, in my local library, rather than use !tags.m3u I use the External Tags component in foobar2000, which does a similar job.
by Katsur at 2:38 AM EDT on July 3, 2024
Foobar2000 64-bit version can't support 32-bit-only components, and SSF/DSF/PSF/PSF2/etc decoders by Kode54 are no longer supported and remain 32-bit as of 2024. God, I hope someone will take care of such components and make them 64-bit-compatible.
by Tanookirby at 3:29 PM EDT on July 3, 2024
@Katsur You can find 64bit versions of the components here.

Go here to see the site's most recent updates.

edited 3:31 PM EDT July 3, 2024
by Katsur at 9:59 PM EDT on July 3, 2024
Thanks. I think they should be linked in a page about recommended, suggested software and its components/plugins for playing ripped video game music, while making them 64-bit-friendly.
by Kirishima at 12:32 PM EDT on August 30, 2024
Wish there was a 64bit version of viopsf. Not sure anybody ever updated the reverb in the other available players, and foo_mdfnpsf hates alot of my psf's.

edited 12:37 PM EDT August 30, 2024
by SoundGLSI at 4:06 PM EDT on August 30, 2024
I wish there was an update to the GSF & 2SF decoders' cores. There's a bug in the current 2SF decoder (even in the 64-bit version) which is related to Namco Museum DS. If you play it with the current 2SF decoder, you'll notice it will sound wrong compared to older versions, no matter the interpolation you set. Or maybe someone can make a 2SF decoder using the melonDS core...

edited 4:07 PM EDT August 30, 2024
by vajuvaju at 2:08 AM EDT on September 4, 2024
@Kirishima same here. Plus, I'm struggling to get viopsf running on the latest foobar2000 beta (and I'm using 32-bit).
Alternative set for "Aitakute..." by SoundGLSI at 9:30 AM EDT on September 17, 2024
I finished the re-tagging of the "Aitakute... ~your smiles in my heart~" set using the tracklist found in the original albums. I had to corect some of them because even the VGMdb ones were wrong in some cases (character names are the most common errors).

I did the following:
1. Retagged the set (however, filenames were not altered).
2. Used !tags.m3u for the opening, insert song and ending song.
3. A few corrections in character names:
- Asako -> Mako
- Senna (!) -> China
- Marie -> Mary (this is confirmed in the SEQ name) (corrections are welcome)
4. Correctly tagged "Winter Mountain" tracks (vol.2, disc 2 of the album, track 24-26). The VGMdb one swapped these to "Summer Mountain".
5. Removed some duplicate streamed tracks and other digital tracks that were only previews (D##.DA.ape).
6. All is Gathered in a single !playlist.m3u file.

I did my best to tag the tracks that weren't in the albums, however, I didn't tag the misc streamed BGMs that are 20 seconds. No idea what those are, some of them are parodies from other songs and/or series.

I made sure I hadn't missed anything. Corrections to some of the track titles are welcome, especially for people who played this game.

Download. I think (?) absolutely no one asked for this, but I did it anyway.

edited 10:10 PM EDT September 17, 2024
by Kirishima at 4:00 PM EDT on October 27, 2024
Just found out something unfortunate about the Ninja Assault DSF rip. I always wondered why the dsp (reverb, chorus, etc) didn't work on most of the tracks and always assumed it may have been an emulator bug, but turns out it's not. I found someone's documetation on dtpks and their headers and used that to learn that all the tracks that are missing effects have no internal effects table whatsoever. It's being set by another dtpk and I'm not sure if the current python scripts support loading 2 dtpks at once.

edited 3:15 AM EDT October 28, 2024

Previous Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source